Compare Arrow prices across trusted key stores and find the best deal. Developed by HEILAH. Published by HEILAH. Released on 11/26/2019. Available on PC. Genres: Action, Casual, Indie.

If your couch setup runs dry of local shooters, Arrow fills the gap for one night, but its paper-thin feature list means it won't survive a second session without fresh bodies in the room.

I've played enough local-multiplayer shooters to know the warning signs: solo developer, no AI bots, three game modes, zero online matchmaking. Arrow checks every one of those boxes, and whether that kills it for you depends entirely on how many controllers you can physically plug into the same PC tonight. This is a local-only, top-down twin-stick affair for two to four players, viewed from a bird's-eye isometric angle, with a randomly generated scrolling map keeping each round from feeling completely identical. The three modes on offer are Last Alive (be the final player standing), Free for All (race to three kills), and Team Fight (drain the opposing team's shared lives pool). That structure is familiar territory, and it works well enough when you have the player count to fill it. The randomly generated maps add a small but real layer of unpredictability, weapons and bonuses scatter the arena, and the chaos of four players scrambling for the same pickup does generate some genuine shouting-at-the-screen moments. Controller support is full and functions properly, and Remote Play Together means you can rope in a friend online without them owning a copy, which is a meaningful lifeline for a game that otherwise has zero online infrastructure. The problems start when you ask anything deeper of it. There are no bots, so a solo session is completely dead on arrival. There is no ranked ladder, no progression system, no unlockables and no customisation to keep you coming back between game nights. The weapon variety, while functional, is thin enough that you will cycle through everything on offer within the first hour. Time-to-kill feels appropriately snappy in the chaos, but the twin-stick controls, while readable, do not have the tuning tightness you get from a dedicated studio. Precision firefights are not really the point here. The point is four people yelling on a couch. For what it is, a micro-budget party brawler aimed squarely at impromptu local sessions, Arrow does not embarrass itself. The price is low enough to remove financial risk entirely. But put it next to something like Towerfall Ascension or even Samurai Gunn and the shallow content pool becomes hard to ignore. There is no endgame, no skill ceiling worth reaching, and the random map generation does not compensate for the absence of hand-crafted arenas. If a game night needs a quick, low-friction filler between heavier titles, Arrow pulls its weight. As a standalone purchase you return to regularly, it simply does not have enough to hold the room once the novelty wears off. Fred, Scout Team

Arrow

Arrow

Nov 26, 2019HEILAH
GamerScout Says

If your couch setup runs dry of local shooters, Arrow fills the gap for one night, but its paper-thin feature list means it won't survive a second session without fresh bodies in the room.

PC
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About Arrow

I've played enough local-multiplayer shooters to know the warning signs: solo developer, no AI bots, three game modes, zero online matchmaking. Arrow checks every one of those boxes, and whether that kills it for you depends entirely on how many controllers you can physically plug into the same PC tonight. This is a local-only, top-down twin-stick affair for two to four players, viewed from a bird's-eye isometric angle, with a randomly generated scrolling map keeping each round from feeling completely identical. The three modes on offer are Last Alive (be the final player standing), Free for All (race to three kills), and Team Fight (drain the opposing team's shared lives pool). That structure is familiar territory, and it works well enough when you have the player count to fill it. The randomly generated maps add a small but real layer of unpredictability, weapons and bonuses scatter the arena, and the chaos of four players scrambling for the same pickup does generate some genuine shouting-at-the-screen moments. Controller support is full and functions properly, and Remote Play Together means you can rope in a friend online without them owning a copy, which is a meaningful lifeline for a game that otherwise has zero online infrastructure. The problems start when you ask anything deeper of it. There are no bots, so a solo session is completely dead on arrival. There is no ranked ladder, no progression system, no unlockables and no customisation to keep you coming back between game nights. The weapon variety, while functional, is thin enough that you will cycle through everything on offer within the first hour. Time-to-kill feels appropriately snappy in the chaos, but the twin-stick controls, while readable, do not have the tuning tightness you get from a dedicated studio. Precision firefights are not really the point here. The point is four people yelling on a couch. For what it is, a micro-budget party brawler aimed squarely at impromptu local sessions, Arrow does not embarrass itself. The price is low enough to remove financial risk entirely. But put it next to something like Towerfall Ascension or even Samurai Gunn and the shallow content pool becomes hard to ignore. There is no endgame, no skill ceiling worth reaching, and the random map generation does not compensate for the absence of hand-crafted arenas. If a game night needs a quick, low-friction filler between heavier titles, Arrow pulls its weight. As a standalone purchase you return to regularly, it simply does not have enough to hold the room once the novelty wears off.

Fred
Fred · Scout Team

Shooters

Tags

Multi-playerPvPShared/Split Screen PvPShared/Split ScreenFull controller supportRemote Play TogetherLocal-Only PvPNo AI BotsCouch PartyRandom Map GenerationRemote Play Together SupportTwin-Stick ControlsWeapon PickupsLast Man Standing ModeTeam DeathmatchZero Progression System

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
500 MB available space

Recommended

OS
Windows 10
Processor
Intel i7
Memory
8 GB RAM
Graphics
GTX 1060
DirectX
Version 12

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Reviews & Ratings

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Game Info

Developer
HEILAH
Publisher
HEILAH
Release Date
Nov 26, 2019

Game Modes

multiplayer
local coop
Local Co-op

Languages

Subtitles (1)
English

Features

Controller Support

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Frequently asked questions about Arrow

How much does Arrow cost?

Arrow pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Arrow cheapest?

Compare Arrow prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Arrow available on?

Arrow is available on PC.

When was Arrow released?

Arrow was released on 26 November 2019.

Who developed Arrow?

Arrow was developed by HEILAH.