Armored Warfare is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by Obsidian Entertainment. Published by Wishlist Games. Released on 11/17/2017. Available on PC. Genres: Action, Massively Multiplayer, Simulation, Free To Play.

If World of Tanks burned you out on WWII iron, this free-to-play modern armor MMO scratches the same itch with M1 Abrams and guided missiles. The population question is real, though, and that answer matters more than any feature list.

I have watched enough MMOs flatline to know that a thin server population is the quiet killer that no patch can fix, and Armored Warfare has been living in that shadow for years. The game was originally built by Obsidian Entertainment, then handed to Allods Team, and is now operated by Wishlist Games after a 2024 transfer. That ownership chain tells you something: this title has survived on sheer stubbornness and a loyal core playerbase rather than mainstream momentum. The Steam all-time review score sits at a mixed 60 percent across roughly 2,500 reviews, and recent reviews have tipped mostly negative. Those are numbers you read carefully before investing time in any live-service game. What the game actually offers, when it works, is a genuine alternative to the World of Tanks formula. The vehicle roster spans the 1950s to near-future 2030s hardware, and the five classes, Main Battle Tanks, Light Tanks, Tank Destroyers, Armored Fighting Vehicles, and Self-Propelled Guns, each play a genuinely different role. MBTs soak damage and anchor pushes. AFV scouts spot and relay, living or dying on the camouflage and view-range system that the game undersells in its tutorial. Tank Destroyers lurk and delete from range. SPGs lob indirect fire beyond line of sight using a dedicated top-down artillery camera. The class toolkit is solid. The camouflage stat, the Environmental Camouflage Indicator, and the armor-penetration model give the game more tactical texture than its arcade-adjacent feel first suggests. Gear fear is also lower here than in competitor titles: there are no premium ammo shells to buy, garage slots are free, and crew skill grinds are shorter than in World of Tanks. The three core modes give PvE players a real home, which is rarer than it should be in this genre. Standard Co-op pits five players against AI waves across 44 missions organized by tier pools. Special Operations layer those missions into a storyline sequence with unique cosmetic rewards. Global Operations is the standout hybrid mode, a large-scale battlefield where AI-controlled neutral forces guard objectives alongside the enemy team, and players can call in UAV drones or AC-130 strikes using Wildcard objectives. It is the most interesting thing in the game. The seasonal content, including Battle Paths like the Seahawks season, keeps adding vehicles and story context on a monthly-to-weekly cadence, which is a healthier update rhythm than most games in this tier manage. The concerns are significant and worth naming plainly. PvP queue times on non-EU servers have been reported as long as 15 minutes at higher tiers, a problem that has followed this game since its early days. The high-tier grind is steep, and the gap between mid-tier accessibility and Tier 9 or 10 viability is where players tend to drop off. Community sentiment around PvP balance, particularly pay-to-accelerate premium vehicle advantages, remains a persistent friction point in reviews. The vehicles also feel light on their feet regardless of class, a known criticism: an MBT does not feel like 60 tonnes of steel, and that loss of physical weight affects how satisfying certain engagements feel. For a PvE-primary player with patience for a slower-burning grind and zero interest in paying World of Tanks tribute prices, Armored Warfare is a genuinely viable option. I have seen games with worse bones outlast games with bigger budgets. Whether Wishlist Games has the runway to hold the server population stable is the only question that actually matters now. Yuki, Scout Team

Armored Warfare
ActionMassively MultiplayerSimulationFree To Play

Armored Warfare

Nov 17, 2017Obsidian EntertainmentWishlist Games
GamerScout Says

If World of Tanks burned you out on WWII iron, this free-to-play modern armor MMO scratches the same itch with M1 Abrams and guided missiles. The population question is real, though, and that answer matters more than any feature list.

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Screenshots & Media

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About Armored Warfare

I have watched enough MMOs flatline to know that a thin server population is the quiet killer that no patch can fix, and Armored Warfare has been living in that shadow for years. The game was originally built by Obsidian Entertainment, then handed to Allods Team, and is now operated by Wishlist Games after a 2024 transfer. That ownership chain tells you something: this title has survived on sheer stubbornness and a loyal core playerbase rather than mainstream momentum. The Steam all-time review score sits at a mixed 60 percent across roughly 2,500 reviews, and recent reviews have tipped mostly negative. Those are numbers you read carefully before investing time in any live-service game. What the game actually offers, when it works, is a genuine alternative to the World of Tanks formula. The vehicle roster spans the 1950s to near-future 2030s hardware, and the five classes, Main Battle Tanks, Light Tanks, Tank Destroyers, Armored Fighting Vehicles, and Self-Propelled Guns, each play a genuinely different role. MBTs soak damage and anchor pushes. AFV scouts spot and relay, living or dying on the camouflage and view-range system that the game undersells in its tutorial. Tank Destroyers lurk and delete from range. SPGs lob indirect fire beyond line of sight using a dedicated top-down artillery camera. The class toolkit is solid. The camouflage stat, the Environmental Camouflage Indicator, and the armor-penetration model give the game more tactical texture than its arcade-adjacent feel first suggests. Gear fear is also lower here than in competitor titles: there are no premium ammo shells to buy, garage slots are free, and crew skill grinds are shorter than in World of Tanks. The three core modes give PvE players a real home, which is rarer than it should be in this genre. Standard Co-op pits five players against AI waves across 44 missions organized by tier pools. Special Operations layer those missions into a storyline sequence with unique cosmetic rewards. Global Operations is the standout hybrid mode, a large-scale battlefield where AI-controlled neutral forces guard objectives alongside the enemy team, and players can call in UAV drones or AC-130 strikes using Wildcard objectives. It is the most interesting thing in the game. The seasonal content, including Battle Paths like the Seahawks season, keeps adding vehicles and story context on a monthly-to-weekly cadence, which is a healthier update rhythm than most games in this tier manage. The concerns are significant and worth naming plainly. PvP queue times on non-EU servers have been reported as long as 15 minutes at higher tiers, a problem that has followed this game since its early days. The high-tier grind is steep, and the gap between mid-tier accessibility and Tier 9 or 10 viability is where players tend to drop off. Community sentiment around PvP balance, particularly pay-to-accelerate premium vehicle advantages, remains a persistent friction point in reviews. The vehicles also feel light on their feet regardless of class, a known criticism: an MBT does not feel like 60 tonnes of steel, and that loss of physical weight affects how satisfying certain engagements feel. For a PvE-primary player with patience for a slower-burning grind and zero interest in paying World of Tanks tribute prices, Armored Warfare is a genuinely viable option. I have seen games with worse bones outlast games with bigger budgets. Whether Wishlist Games has the runway to hold the server population stable is the only question that actually matters now. Yuki, Scout Team

Tags

multiplayermmopvponline-pvpcooponline-cooptrading-cardstier:sub-5Modern-Era VehiclesPvE Co-op MissionsGlobal OperationsBattle Path SeasonalCamouflage MechanicTier ProgressionCommander SkillsArtillery ClassHybrid PvPvELow Gear Fear

Steam Deck & Linux

Steam Deck PlayableProtonDB Silver

Valve rates this game Steam Deck Playable. Playable on Linux with some workarounds. Based on 36 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7/8/10/11 (x64)
Memory
4 GB RAM
DirectX
Version 9.0
Storage
34 GB available space
Graphics
NVIDIA GeForce 9500 GT or equivalent
Processor
Intel(R) Core2Duo CPU 6700 CPU, ~2.7GHz or equivalent
Sound Card
DirectX compatible sound card

Recommended

OS
Windows 7/8/10/11 (x64)
Memory
6 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
40 GB available space
Graphics
NVIDIA GeForce GTX660 or equivalent
Processor
Intel(R) Core(TM) i5-4440 CPU, ~3.3GHz or equivalent
Sound Card
DirectX compatible sound card

DLC & Add-ons for Armored Warfare2

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Community Discussion

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Reviews & Ratings

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Game Info

Developer
Obsidian Entertainment
Publisher
Wishlist Games
Release Date
Nov 17, 2017

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Frequently asked questions about Armored Warfare

How much does Armored Warfare cost?

Armored Warfare is free-to-play — it costs nothing to download and play on PC. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

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What platforms is Armored Warfare available on?

Armored Warfare is available on PC.

When was Armored Warfare released?

Armored Warfare was released on 17 November 2017.

Who developed Armored Warfare?

Armored Warfare was developed by Obsidian Entertainment and published by Wishlist Games.