
Armed with Wings: Rearmed
If you grew up on the original flash game and want a tighter, deeper version of it, Rearmed delivers. Everyone else should know what they're walking into first.
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About Armed with Wings: Rearmed
I'll be straight with you: I came to Rearmed as someone who spends most of his time thinking about TTK, netcode, and movement tech, not samurai silhouettes. But there's something here worth paying attention to, and it's the combat feel. Controls register immediately, no input lag, no mushiness. When a 2D melee game gets that right, it earns a closer look. Rearmed is a 2D hack-and-slash platformer built on top of the original 2008 browser game, remade from the ground up with new mechanics, enemy types, and modes. You play primarily as the Lone Warrior through 40 hand-crafted levels, cutting through Razors, Grunts, Skulls, and Bombs on your way to the tyrant Vandheer Lorde. The weapon system is the most interesting mechanical layer: dozens of blade types, from katanas to hook swords to broadswords, each carrying its own passive traits. Some grant health regen. Some give you the jump ability, which the game notably does not hand out by default. Instead, chaining dodges lets you clear gaps, and holding up or down during a combo changes your attack direction. It's unconventional, but it clicks faster than you'd expect. The combat depth rewards patience. Button-mashing gets punished once soldier variants and elites start spawning with Blackmist particles, and bosses are legitimately dangerous if you're still cycling through your first set of weapons. A guard mechanic and a roll are your defensive tools, and learning when to dance around enemies rather than trade hits is what separates clean runs from sloppy ones. Survival mode lets you grind points for new gear outside the story, and a boss rush mode is available for the impatient. On the multiplayer side, local versus and tournament modes are present for couch sessions, and Remote Play Together support means you can run it online with a friend. Don't come in expecting active matchmaking servers, because this is a live-player-count-of-two situation. The weak spots are real. The story mode is short, and new players without nostalgia for the source material may find the world of Blackmist thin on atmosphere. Some reviewers have pointed to control quirks, minor bugs, and a soundtrack that shifts awkwardly from ambient menus into fast electronica mid-combat. The eagle puzzle sections are the low point mechanically, mostly carrying items down narrow corridors. Two additional unlockable characters, including Vandheer himself with a separate moveset, add replay value once you clear the story. The art style, high-contrast silhouettes against layered dark environments, is clean and easy to read mid-fight, which matters more than people give it credit for. If you want a solo melee game with meaningful weapon choices and snappy input response, Rearmed clears that bar at its price point. If you need an active multiplayer scene or deep lore to stay engaged, you'll burn through this in a weekend and bounce. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Vista, 7, 8, 10
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 100 MB available space
- Processor
- 2.5 GHz
Reviews & Ratings
No ratings available
Game Info
- Developer
- Sun-Studios
- Publisher
- Sun-Studios
- Release Date
- Jun 1, 2017