Compare Archvale prices across 50+ stores and find the best deal. Developed by idoz & phops. Published by Balor Games. Released on 12/2/2021. Available on PC, Xbox. Genres: Action, Adventure.

If your dodge timing is tight and you're okay with a build system that only goes so deep, Archvale will eat your evening. If you need narrative or real build complexity, look elsewhere.

I went in expecting a lightweight novelty and came out having lost eight hours to a twin-stick shooter that knew exactly which itch it was scratching. Archvale is the kind of game someone pitches by saying "Enter the Gungeon but it cosplays as A Link to the Past" and that framing is more accurate than it has any right to be. Top-down rooms, multi-biome overworld, dungeons that gate progress behind new items like a bomb unlock or a key mechanic, sanctuary statues that double as fast-travel points. The bones are Zelda. The flesh is pure bullet hell. The combat loop is where Archvale earns its goodwill. Enemies fill screens with layered projectile patterns, and some enemy types spawn others mid-fight, forcing constant repositioning rather than letting you farm a corner. The three weapon categories - melee, ranged, and magic - each play distinctly, and there are reportedly over 200 craftable weapons and armor pieces in the pool. The badge system lets you slot passive buffs to support your weapon of choice, but here is where the cracks show: badge effects are mostly flat damage or debuff modifiers, and since investing gold into upgrading a weapon makes you reluctant to swap, build variety ends up shallower than the loot pool implies. Crafting for armor makes sense; crafting for weapons less so once you find something that works. It is a build system that satisfies casual players and frustrates anyone hunting for deep synergy. On PC, mouse-and-keyboard is the correct input for this genre and Archvale is no exception. Aiming with a stick in a game where hitboxes occasionally go iffy under dense bullet patterns is a choice you will regret. There is controller support and some players run it fine, but for anything past normal difficulty, the extra precision of a mouse matters. Hardcore mode adds bigger maps and denser bullet patterns, which is where the game's real identity lives - the default difficulty can feel almost gentle by bullet-hell standards until the later biomes turn hostile fast. Difficulty cannot be changed mid-run, which will sting anyone who misjudges the spike. The story is functional and nothing more. The world has lore, the dialogue gets the job done, and then it steps aside. That is fine. What is not fine is that the game shipped with a handful of bugs that could crash sessions or soft-lock co-op players mid-platforming section, though patches addressed the worst of them post-launch. Local co-op works, and reviewers who played it cooperatively generally had more fun than those who went solo - the chaos of two players weaving through bullets together covers up the shallowness that solo play eventually surfaces. Steam user sentiment sits at Very Positive with 91% approval across over 1,200 reviews, which tracks: this is a crowd-pleaser for people inside its target audience, not a crossover hit for RPG purists. The runtime lands around 8-15 hours depending on difficulty and completionism, the pixel art is clean without being memorable, and the sound design is the quiet MVP - punchy and reactive in ways that make dodging feel satisfying even when the systems underneath are thin. Archvale is worth it for twin-stick and bullet-hell fans who want their genre wrapped in a structured adventure rather than a roguelite loop. Go in knowing it skims the surface of its RPG ambitions and you will have a good time. Fred, Scout Team

Archvale
ActionAdventure

Archvale

Dec 2, 2021idoz & phopsBalor Games
GamerScout Says

If your dodge timing is tight and you're okay with a build system that only goes so deep, Archvale will eat your evening. If you need narrative or real build complexity, look elsewhere.

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Screenshots & Media

Screenshot

About Archvale

I went in expecting a lightweight novelty and came out having lost eight hours to a twin-stick shooter that knew exactly which itch it was scratching. Archvale is the kind of game someone pitches by saying "Enter the Gungeon but it cosplays as A Link to the Past" and that framing is more accurate than it has any right to be. Top-down rooms, multi-biome overworld, dungeons that gate progress behind new items like a bomb unlock or a key mechanic, sanctuary statues that double as fast-travel points. The bones are Zelda. The flesh is pure bullet hell. The combat loop is where Archvale earns its goodwill. Enemies fill screens with layered projectile patterns, and some enemy types spawn others mid-fight, forcing constant repositioning rather than letting you farm a corner. The three weapon categories - melee, ranged, and magic - each play distinctly, and there are reportedly over 200 craftable weapons and armor pieces in the pool. The badge system lets you slot passive buffs to support your weapon of choice, but here is where the cracks show: badge effects are mostly flat damage or debuff modifiers, and since investing gold into upgrading a weapon makes you reluctant to swap, build variety ends up shallower than the loot pool implies. Crafting for armor makes sense; crafting for weapons less so once you find something that works. It is a build system that satisfies casual players and frustrates anyone hunting for deep synergy. On PC, mouse-and-keyboard is the correct input for this genre and Archvale is no exception. Aiming with a stick in a game where hitboxes occasionally go iffy under dense bullet patterns is a choice you will regret. There is controller support and some players run it fine, but for anything past normal difficulty, the extra precision of a mouse matters. Hardcore mode adds bigger maps and denser bullet patterns, which is where the game's real identity lives - the default difficulty can feel almost gentle by bullet-hell standards until the later biomes turn hostile fast. Difficulty cannot be changed mid-run, which will sting anyone who misjudges the spike. The story is functional and nothing more. The world has lore, the dialogue gets the job done, and then it steps aside. That is fine. What is not fine is that the game shipped with a handful of bugs that could crash sessions or soft-lock co-op players mid-platforming section, though patches addressed the worst of them post-launch. Local co-op works, and reviewers who played it cooperatively generally had more fun than those who went solo - the chaos of two players weaving through bullets together covers up the shallowness that solo play eventually surfaces. Steam user sentiment sits at Very Positive with 91% approval across over 1,200 reviews, which tracks: this is a crowd-pleaser for people inside its target audience, not a crossover hit for RPG purists. The runtime lands around 8-15 hours depending on difficulty and completionism, the pixel art is clean without being memorable, and the sound design is the quiet MVP - punchy and reactive in ways that make dodging feel satisfying even when the systems underneath are thin. Archvale is worth it for twin-stick and bullet-hell fans who want their genre wrapped in a structured adventure rather than a roguelite loop. Go in knowing it skims the surface of its RPG ambitions and you will have a good time. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:indieTwin-Stick ShooterBadge Build SystemLocal Co-opHardcore ModeOverworld ExplorationDungeon CrawlMouse-and-Keyboard FriendlyWeapon CraftingDifficulty Spike

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Graphics
Nvidia GeForce 8800 GT, 512 MB or AMD Radeon HD 7570, 1 GB
Processor
Intel Core 2 Duo E8400 or AMD Phenom II X2 550

Recommended

OS
Windows 10
Memory
4 GB RAM
Graphics
Nvidia GeForce GTS 450, 1 GB or AMD Radeon R7 250, 1 GB
Processor
Intel Core i5-650 or AMD Phenom II X4 965

Reviews & Ratings

No ratings available

Game Info

Developer
idoz & phops
Publisher
Balor Games
Release Date
Dec 2, 2021

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