Compare Arcanum: Of Steamworks and Magick Obscura prices across trusted key stores and find the best deal. Developed by Troika Games. Published by Activision. Released on 8/29/2016. Available on PC. Genres: RPG. Metacritic score: 81/100.

Few CRPGs have ever built a world this conceptually rich and then shipped it in a state this rough around the edges. Worth every frustrating minute if worldbuilding is your drug of choice.

I've gone back to Arcanum more times than I can justify, and every run confirms the same bittersweet truth: the ideas here are so far ahead of their time that the actual execution still can't fully contain them. Troika Games, founded by key members of the original Fallout team including Tim Cain, Leonard Boyarsky, and Jason Anderson, built a Victorian-industrial fantasy where orcs demand workers' union rights, electric streetlamps flicker next to crumbling temples, and a powerful mage gets bumped to third-class seating on a steam train because her presence might interfere with the engine. That level of systemic worldbuilding, where the magick-vs-technology tension reaches into every social layer of the setting, is genuinely rare even by today's standards. The character system is the game's beating heart. There are no classes, just a classless point-based build that spans eight races, 64 selectable backgrounds, sixteen colleges of magick with five spells each, and eight technological disciplines covering everything from gunsmithing to electrical engineering. The magick-technology aptitude slider is the masterstroke: the more you invest in spell colleges, the less reliable your firearms become in your hands, and vice versa. Playing a half-orc gunslinging technologist who can barely light a candle with a spell plays radically differently from a half-elf necromancer who wouldn't touch a steam-powered axe on principle. The dialogue system leans into this hard. NPCs read your stats, your race, your beauty score, your reputation, and your companions before deciding how to address you. Dump your intelligence to one and the entire game ships you an alternate script of limited, blunt dialogue options. That is a design commitment you almost never see. The story earns its runtime. You begin as the sole survivor of a zeppelin crash, handed a dying gnome's silver ring and a prophecy you may or may not believe. The main quest threads through political intrigue, religious cults, ancient conspiracies, and eventually confronts questions about free will and fate that the writing handles with genuine care. Quest solutions are genuinely multi-path: the same problem can be resolved through combat, persuasion, thievery, or bribery, and the game tracks your moral alignment with enough nuance that companions like Virgil will actually leave if your conduct crosses lines they won't tolerate. That kind of reactive companion writing was ahead of most contemporaries. Now the caveats, because there are several and they matter. Combat is the weak seam running through everything. The real-time mode is chaotic and poorly balanced, and while switching to turn-based helps significantly, the system never reaches the tactical satisfaction of an Infinity Engine game. Companion AI is infamous for standing in fire until their equipment degrades to nothing. Pathfinding is atrocious. The UI is clunky in ways that feel unfinished rather than charmingly old-fashioned. Running the game on modern Windows without the Unofficial Arcanum Patch is not recommended; freezing on multi-core CPUs and memory leak slowdowns are documented issues, and the patch also unlocks a high-resolution mode and upgrades the audio quality considerably. Treat the UAP as mandatory, not optional. Once patched, the experience is much more stable, though never silky. For players who can tolerate rough edges in exchange for worldbuilding density and build variety that holds up across multiple playthroughs, this remains one of the most singular CRPGs ever shipped. The string quartet soundtrack sets a melancholy, atmospheric tone that no other game in the genre has quite matched. If you bounced off it years ago due to the technical state, the patched modern version is meaningfully better. If you are expecting combat that feels like BG3 or even the original Fallout, recalibrate. Arcanum asks you to engage with its world on its own odd, brilliant, occasionally infuriating terms. Monika, Scout Team

Arcanum: Of Steamworks and Magick Obscura

Arcanum: Of Steamworks and Magick Obscura

Aug 29, 2016Troika GamesActivision
GamerScout Says

Few CRPGs have ever built a world this conceptually rich and then shipped it in a state this rough around the edges. Worth every frustrating minute if worldbuilding is your drug of choice.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
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Historical low: €4.90

GamerScout Verdict

Essential for worldbuilding-obsessed CRPG fans willing to patch before playing and forgive combat that never quite matches the ambition of everything else.

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Screenshots & Media

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About Arcanum: Of Steamworks and Magick Obscura

I've gone back to Arcanum more times than I can justify, and every run confirms the same bittersweet truth: the ideas here are so far ahead of their time that the actual execution still can't fully contain them. Troika Games, founded by key members of the original Fallout team including Tim Cain, Leonard Boyarsky, and Jason Anderson, built a Victorian-industrial fantasy where orcs demand workers' union rights, electric streetlamps flicker next to crumbling temples, and a powerful mage gets bumped to third-class seating on a steam train because her presence might interfere with the engine. That level of systemic worldbuilding, where the magick-vs-technology tension reaches into every social layer of the setting, is genuinely rare even by today's standards. The character system is the game's beating heart. There are no classes, just a classless point-based build that spans eight races, 64 selectable backgrounds, sixteen colleges of magick with five spells each, and eight technological disciplines covering everything from gunsmithing to electrical engineering. The magick-technology aptitude slider is the masterstroke: the more you invest in spell colleges, the less reliable your firearms become in your hands, and vice versa. Playing a half-orc gunslinging technologist who can barely light a candle with a spell plays radically differently from a half-elf necromancer who wouldn't touch a steam-powered axe on principle. The dialogue system leans into this hard. NPCs read your stats, your race, your beauty score, your reputation, and your companions before deciding how to address you. Dump your intelligence to one and the entire game ships you an alternate script of limited, blunt dialogue options. That is a design commitment you almost never see. The story earns its runtime. You begin as the sole survivor of a zeppelin crash, handed a dying gnome's silver ring and a prophecy you may or may not believe. The main quest threads through political intrigue, religious cults, ancient conspiracies, and eventually confronts questions about free will and fate that the writing handles with genuine care. Quest solutions are genuinely multi-path: the same problem can be resolved through combat, persuasion, thievery, or bribery, and the game tracks your moral alignment with enough nuance that companions like Virgil will actually leave if your conduct crosses lines they won't tolerate. That kind of reactive companion writing was ahead of most contemporaries. Now the caveats, because there are several and they matter. Combat is the weak seam running through everything. The real-time mode is chaotic and poorly balanced, and while switching to turn-based helps significantly, the system never reaches the tactical satisfaction of an Infinity Engine game. Companion AI is infamous for standing in fire until their equipment degrades to nothing. Pathfinding is atrocious. The UI is clunky in ways that feel unfinished rather than charmingly old-fashioned. Running the game on modern Windows without the Unofficial Arcanum Patch is not recommended; freezing on multi-core CPUs and memory leak slowdowns are documented issues, and the patch also unlocks a high-resolution mode and upgrades the audio quality considerably. Treat the UAP as mandatory, not optional. Once patched, the experience is much more stable, though never silky. For players who can tolerate rough edges in exchange for worldbuilding density and build variety that holds up across multiple playthroughs, this remains one of the most singular CRPGs ever shipped. The string quartet soundtrack sets a melancholy, atmospheric tone that no other game in the genre has quite matched. If you bounced off it years ago due to the technical state, the patched modern version is meaningfully better. If you are expecting combat that feels like BG3 or even the original Fallout, recalibrate. Arcanum asks you to engage with its world on its own odd, brilliant, occasionally infuriating terms.

Monika
Monika · Scout Team

RPGs

Tags

singleplayertier:aaaClassless Build SystemMagick-Tech Aptitude SliderReactive DialogueVictorian FantasyUnofficial Patch RequiredMultiple Quest SolutionsCompanion MoralityIndustrial Revolution Setting

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8
Memory
256 MB RAM
DirectX
Version 7.0
Storage
1200 MB available space
Graphics
DirectX 7 Compatible 3D Card
Processor
1.0 GHz
Sound Card
DirectX Compatible

Recommended

Memory
512 MB RAM
DirectX
Version 9.0
Graphics
DirectX 9 Compatible 3D Card
Processor
1.4 GHz
Sound Card
DirectX Compatible

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Reviews & Ratings

Metacritic
81

Game Info

Developer
Troika Games
Publisher
Activision
Release Date
Aug 29, 2016

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What platforms is Arcanum: Of Steamworks and Magick Obscura available on?

Arcanum: Of Steamworks and Magick Obscura is available on PC.

When was Arcanum: Of Steamworks and Magick Obscura released?

Arcanum: Of Steamworks and Magick Obscura was released on 29 August 2016.

Who developed Arcanum: Of Steamworks and Magick Obscura?

Arcanum: Of Steamworks and Magick Obscura was developed by Troika Games and published by Activision.

Is Arcanum: Of Steamworks and Magick Obscura worth buying?

Arcanum: Of Steamworks and Magick Obscura holds a Metacritic score of 81/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.