Compare Arboria prices across 50+ stores and find the best deal. Developed by Dreamplant. Published by All in! Games. Released on 9/9/2021. Available on PC. Genres: Action, Adventure, Indie, RPG. Metacritic score: 75/100.

Dark fantasy roguelite where you play a troll warrior dying repeatedly in procedural dungeons, swapping bio-mutations and symbiotic weapons each run. Rough around the edges but has a genuine atmosphere.

Arboria is a third-person action roguelite set in a grimy, organic dark fantasy world where you control Yotun troll warriors descending into the procedurally generated dungeons of Durnar. The central loop is exactly what the genre promises: fight, die, pass your accumulated Grace (the soul-like carry-over resource) to the next warrior, and go again. The Father Tree framing device gives the repetition a narrative purpose, which is more than a lot of roguelites bother with. It is not a deep story, but it gives the grind a coat of atmosphere that keeps the first several hours engaging. The meat of the gameplay sits in two interlocking systems: Symbiotic Weapons and Bio-Mutations. Weapons here are literally grown from biological material, and each run you are combining different mutation perks that alter your stats, movement, and combat style in ways that stack interestingly. A heavy club warrior buffed with regeneration mutations plays meaningfully differently from a fast dual-wielder stacking bleed. Build variety is real, and discovering a synergy mid-run is the kind of small dopamine hit the genre lives on. Combat is weighty and deliberately sluggish in a way that either reads as "tactile impact" or "slightly clunky" depending on your tolerance. Dodge timing windows are strict, enemy telegraphs are readable once you learn them, and boss encounters have enough visual chaos to keep you honest. Where Arboria starts to lose altitude is in its dungeon variety and progression pacing. The procedural layouts lean heavily on a limited pool of room templates, and by hour ten you have mentally catalogued most of them. The meta-progression unlocks feel slow to materialize in ways that genuinely change runs rather than nudge numbers. There are also some camera and lock-on quirks in tighter corridors that will cause deaths you will not feel good about. The Mixed Steam rating reflects a real split: players who clicked with the aesthetic and mutation hunting love it, and players who hit the repetition wall early do not come back. As an RPG specialist I have to be honest: this is not an RPG in any traditional sense. There is no dialogue, no branching narrative, no choices that survive past a single run in a meaningful story sense. What it shares with the genre is build theorycrafting and a strong thematic identity. If you came here expecting character arcs or worldbuilding you can read between the lines, you will leave disappointed. If you came here for a compact, atmospheric roguelite with a satisfying weapon-and-mutation sandbox and a genuinely unsettling art direction, Arboria delivers a reasonable number of hours before the seams show. The Metacritic score of 75 and the Steam mixed split are both honest signals. This is a mid-tier indie that punched above its budget on art direction and punched slightly below on content volume and polish. Worth a look for roguelite completionists and players who enjoy the FromSoftware aesthetic without needing the full depth of that catalog. Monika, Scout Team

Arboria
ActionAdventureIndieRPG

Arboria

Sep 9, 2021DreamplantAll in! Games
GamerScout Says

Dark fantasy roguelite where you play a troll warrior dying repeatedly in procedural dungeons, swapping bio-mutations and symbiotic weapons each run. Rough around the edges but has a genuine atmosphere.

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About Arboria

Arboria is a third-person action roguelite set in a grimy, organic dark fantasy world where you control Yotun troll warriors descending into the procedurally generated dungeons of Durnar. The central loop is exactly what the genre promises: fight, die, pass your accumulated Grace (the soul-like carry-over resource) to the next warrior, and go again. The Father Tree framing device gives the repetition a narrative purpose, which is more than a lot of roguelites bother with. It is not a deep story, but it gives the grind a coat of atmosphere that keeps the first several hours engaging. The meat of the gameplay sits in two interlocking systems: Symbiotic Weapons and Bio-Mutations. Weapons here are literally grown from biological material, and each run you are combining different mutation perks that alter your stats, movement, and combat style in ways that stack interestingly. A heavy club warrior buffed with regeneration mutations plays meaningfully differently from a fast dual-wielder stacking bleed. Build variety is real, and discovering a synergy mid-run is the kind of small dopamine hit the genre lives on. Combat is weighty and deliberately sluggish in a way that either reads as "tactile impact" or "slightly clunky" depending on your tolerance. Dodge timing windows are strict, enemy telegraphs are readable once you learn them, and boss encounters have enough visual chaos to keep you honest. Where Arboria starts to lose altitude is in its dungeon variety and progression pacing. The procedural layouts lean heavily on a limited pool of room templates, and by hour ten you have mentally catalogued most of them. The meta-progression unlocks feel slow to materialize in ways that genuinely change runs rather than nudge numbers. There are also some camera and lock-on quirks in tighter corridors that will cause deaths you will not feel good about. The Mixed Steam rating reflects a real split: players who clicked with the aesthetic and mutation hunting love it, and players who hit the repetition wall early do not come back. As an RPG specialist I have to be honest: this is not an RPG in any traditional sense. There is no dialogue, no branching narrative, no choices that survive past a single run in a meaningful story sense. What it shares with the genre is build theorycrafting and a strong thematic identity. If you came here expecting character arcs or worldbuilding you can read between the lines, you will leave disappointed. If you came here for a compact, atmospheric roguelite with a satisfying weapon-and-mutation sandbox and a genuinely unsettling art direction, Arboria delivers a reasonable number of hours before the seams show. The Metacritic score of 75 and the Steam mixed split are both honest signals. This is a mid-tier indie that punched above its budget on art direction and punched slightly below on content volume and polish. Worth a look for roguelite completionists and players who enjoy the FromSoftware aesthetic without needing the full depth of that catalog. Monika, Scout Team

Tags

steamRogueliteBio-MutationsDark FantasySouls-inspiredProcedural DungeonsThird-Person CombatMeta-ProgressionRun-Based

System Requirements

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Reviews & Ratings

Metacritic
75
Steam
78%(769)

Game Info

Developer
Dreamplant
Publisher
All in! Games
Release Date
Sep 9, 2021

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