Compare Ant Force prices across trusted key stores and find the best deal. Developed by Trinity Project. Published by Conglomerate 5. Released on 8/7/2020. Available on PC. Genres: Action, Casual.

A Worms-lite artillery brawler where you shoot rockets as a jetpack-wearing ant. Dirt cheap, local-only, and exactly as shallow as that sounds - but if you have a couch buddy, it has a pulse.

I went in expecting nothing and still ended up slightly below that bar, which tells you most of what you need to know upfront. Ant Force is a 2D side-scrolling artillery shooter in the vein of classic Worms, stripped down to a sub-dollar skeleton. You control an ant armed with rocket-type weapons, you shoot at other ants (or wasp-piloted tanks, depending on the mode), and the terrain crumbles under your fire. That destructible environment is the one genuine mechanical hook here: blow the ground out from under yourself carelessly and you lose your footing and cover. It asks you to think about trajectory and map control in a way that at least nods toward a real artillery game. The core loop involves three things: firing rockets with a cooldown indicator that flashes when the shot is charging, intercepting airborne supply crates that drop shields and health pickups, and using a jetpack to reposition across the broken terrain. The jetpack is the most interesting tool in the box - it gives you actual mobility decisions rather than just sitting and trading shots. Positioning matters, which is more than I can say for most games in this price tier. That said, the AI in the solo modes is not going to stress-test anyone. It functions, it shoots back, but there is nothing to learn from it and no ladder to climb. The single-player side is essentially a warmup sandbox. The multiplayer angle is local-only, shared-screen PvP, two players on one PC. No online. No Remote Play Together support listed at launch, though Steam does show the Remote Play Together category now, which may soften that for some. If you are solo or do not have someone in the room, the game has essentially nothing to offer you past twenty minutes of poking the AI. Community footprint is near zero - under 40 followers on Steam after years on the platform, no critic coverage, and barely any user reviews to speak of. This is not a game that built a scene. Presentation is functional 2D with a retro 1980s arcade coat of paint. The music is described charitably as tolerable in short sessions - turn it off in the menu if it grates. English and Russian language support covers the text, which is minimal anyway. The whole package sits at well under a dollar at full price, and that context matters when calibrating expectations. You are not buying a polished product. You are buying a rough prototype of an artillery party game that works well enough to fill twenty minutes at a sleepover. If the price is right and you have a second person within arm's reach of your keyboard, there is a thin but functional local PvP game here. The destructible terrain gives the shooting some texture, the jetpack movement stops it from being completely static, and the supply-crate pickups create brief moments of contested priority. Competitive shooters looking for netcode discussions or ranked depth should close this tab immediately. This is squarely a budget couch curiosity, and it knows it. Fred, Scout Team

Ant Force

Ant Force

Aug 7, 2020Trinity ProjectConglomerate 5
GamerScout Says

A Worms-lite artillery brawler where you shoot rockets as a jetpack-wearing ant. Dirt cheap, local-only, and exactly as shallow as that sounds - but if you have a couch buddy, it has a pulse.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €0.29

GamerScout Verdict

Strictly for couch-PvP sessions on a micro budget - solo players and anyone expecting online will find nothing here.

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€0.295 Jun 2026
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About Ant Force

I went in expecting nothing and still ended up slightly below that bar, which tells you most of what you need to know upfront. Ant Force is a 2D side-scrolling artillery shooter in the vein of classic Worms, stripped down to a sub-dollar skeleton. You control an ant armed with rocket-type weapons, you shoot at other ants (or wasp-piloted tanks, depending on the mode), and the terrain crumbles under your fire. That destructible environment is the one genuine mechanical hook here: blow the ground out from under yourself carelessly and you lose your footing and cover. It asks you to think about trajectory and map control in a way that at least nods toward a real artillery game. The core loop involves three things: firing rockets with a cooldown indicator that flashes when the shot is charging, intercepting airborne supply crates that drop shields and health pickups, and using a jetpack to reposition across the broken terrain. The jetpack is the most interesting tool in the box - it gives you actual mobility decisions rather than just sitting and trading shots. Positioning matters, which is more than I can say for most games in this price tier. That said, the AI in the solo modes is not going to stress-test anyone. It functions, it shoots back, but there is nothing to learn from it and no ladder to climb. The single-player side is essentially a warmup sandbox. The multiplayer angle is local-only, shared-screen PvP, two players on one PC. No online. No Remote Play Together support listed at launch, though Steam does show the Remote Play Together category now, which may soften that for some. If you are solo or do not have someone in the room, the game has essentially nothing to offer you past twenty minutes of poking the AI. Community footprint is near zero - under 40 followers on Steam after years on the platform, no critic coverage, and barely any user reviews to speak of. This is not a game that built a scene. Presentation is functional 2D with a retro 1980s arcade coat of paint. The music is described charitably as tolerable in short sessions - turn it off in the menu if it grates. English and Russian language support covers the text, which is minimal anyway. The whole package sits at well under a dollar at full price, and that context matters when calibrating expectations. You are not buying a polished product. You are buying a rough prototype of an artillery party game that works well enough to fill twenty minutes at a sleepover. If the price is right and you have a second person within arm's reach of your keyboard, there is a thin but functional local PvP game here. The destructible terrain gives the shooting some texture, the jetpack movement stops it from being completely static, and the supply-crate pickups create brief moments of contested priority. Competitive shooters looking for netcode discussions or ranked depth should close this tab immediately. This is squarely a budget couch curiosity, and it knows it.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementstier:sub-5Destructible TerrainArtillery ShooterCouch PvPJetpack MovementSupply PickupsAI-Only SoloWorms-LikeRetro Arcade

System Requirements

Minimum

OS
Windows XP, 7, 8, 10
Memory
2 GB RAM
DirectX
Version 11
Storage
150 MB available space
Graphics
DirectX compatible
Processor
2.0+ GHz or better (dual core recommended)
Sound Card
DirectX compatible

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Game Info

Developer
Trinity Project
Publisher
Conglomerate 5
Release Date
Aug 7, 2020

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Frequently asked questions about Ant Force

How much does Ant Force cost?

Ant Force pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Ant Force available on?

Ant Force is available on PC.

When was Ant Force released?

Ant Force was released on 7 August 2020.

Who developed Ant Force?

Ant Force was developed by Trinity Project and published by Conglomerate 5.