
Ant Force
A Worms-lite artillery brawler where you shoot rockets as a jetpack-wearing ant. Dirt cheap, local-only, and exactly as shallow as that sounds - but if you have a couch buddy, it has a pulse.
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About Ant Force
I went in expecting nothing and still ended up slightly below that bar, which tells you most of what you need to know upfront. Ant Force is a 2D side-scrolling artillery shooter in the vein of classic Worms, stripped down to a sub-dollar skeleton. You control an ant armed with rocket-type weapons, you shoot at other ants (or wasp-piloted tanks, depending on the mode), and the terrain crumbles under your fire. That destructible environment is the one genuine mechanical hook here: blow the ground out from under yourself carelessly and you lose your footing and cover. It asks you to think about trajectory and map control in a way that at least nods toward a real artillery game. The core loop involves three things: firing rockets with a cooldown indicator that flashes when the shot is charging, intercepting airborne supply crates that drop shields and health pickups, and using a jetpack to reposition across the broken terrain. The jetpack is the most interesting tool in the box - it gives you actual mobility decisions rather than just sitting and trading shots. Positioning matters, which is more than I can say for most games in this price tier. That said, the AI in the solo modes is not going to stress-test anyone. It functions, it shoots back, but there is nothing to learn from it and no ladder to climb. The single-player side is essentially a warmup sandbox. The multiplayer angle is local-only, shared-screen PvP, two players on one PC. No online. No Remote Play Together support listed at launch, though Steam does show the Remote Play Together category now, which may soften that for some. If you are solo or do not have someone in the room, the game has essentially nothing to offer you past twenty minutes of poking the AI. Community footprint is near zero - under 40 followers on Steam after years on the platform, no critic coverage, and barely any user reviews to speak of. This is not a game that built a scene. Presentation is functional 2D with a retro 1980s arcade coat of paint. The music is described charitably as tolerable in short sessions - turn it off in the menu if it grates. English and Russian language support covers the text, which is minimal anyway. The whole package sits at well under a dollar at full price, and that context matters when calibrating expectations. You are not buying a polished product. You are buying a rough prototype of an artillery party game that works well enough to fill twenty minutes at a sleepover. If the price is right and you have a second person within arm's reach of your keyboard, there is a thin but functional local PvP game here. The destructible terrain gives the shooting some texture, the jetpack movement stops it from being completely static, and the supply-crate pickups create brief moments of contested priority. Competitive shooters looking for netcode discussions or ranked depth should close this tab immediately. This is squarely a budget couch curiosity, and it knows it. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, 7, 8, 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 150 MB available space
- Graphics
- DirectX compatible
- Processor
- 2.0+ GHz or better (dual core recommended)
- Sound Card
- DirectX compatible
Reviews & Ratings
No ratings available
Game Info
- Developer
- Trinity Project
- Publisher
- Conglomerate 5
- Release Date
- Aug 7, 2020