
Animal Rivals
Four controllers, one couch, and a mild identity crisis - Animal Rivals is the kind of budget party brawler that works exactly once per social gathering, no more.
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About Animal Rivals
I'll be straight with you: Animal Rivals is not a game I'd load up on my own rig for a Friday night session. It's a local-only couch game built around four game modes - Collector, Runner, Catcher, and Destroyer - and the whole thing lives or dies by whether you have warm bodies next to you on the sofa. The Steam review score sits at a mixed 55% from 34 reviews, and that number feels honest. Solo, the game is close to pointless. With three friends and a few spare controllers, it has a pulse. The mode variety is the strongest argument for it. Collector has you scrambling to grab randomised items and ferry them back to your table while opponents physically block or disrupt you. Runner is a straight obstacle-gauntlet race. Catcher tasks you with intercepting cannonballs while dodging bombs. Destroyer assigns you a color of boxes to smash for points. None of these modes has the mechanical depth you'd find in a Mario Party minigame, but they each create readable chaos that five-year-olds and slightly-drunk adults can both parse in thirty seconds. That's not nothing. There's also an Arcade mode with per-character story routes, which gives solo play a thin justification - think boss fights dressed up as light political satire, with characters like Cat Leonidas and Sloth Jasper each nursing a grudge against the ruling Lion Bryan. It's goofy, functional, and short. The roster starts at four animals and unlocks up to ten total, including Panda Ed, Rat Clarence, Anteater Arnold, Proboscis Monkey Gary, T-Rex Bobby, and Mecha-Dog Zax. Each has a character-specific special ability, which is the closest the game gets to strategic depth. The cartoonish art style leans into a mid-90s Saturday morning aesthetic - slightly grotesque, slightly satirical - and it holds up fine on a TV screen. The soundtrack is apparently swappable between tracks, which is a minor but welcome feature for extended sessions. Here's where my patience runs out. There is no online multiplayer on the PC version. The Steam community had posts pointing out this exact problem at launch, and it never changed. That means the entire value proposition collapses the moment your friends aren't physically present. There's also a known display bug for 120Hz monitors that requires a manual settings reset on startup - a clumsy little reminder that this is a low-budget indie with limited QA attention. User feedback at launch was lukewarm, improved slightly after a handful of post-launch content patches, and then just... stopped. The community is quiet. The dev cadence is long gone. You're buying a finished, frozen artifact. If you have a regular crew that comes over, a TV hooked up to a PC, and a pile of USB controllers sitting in a drawer, Animal Rivals fills a specific gap at a low price. It won't replace Towerfall or Nidhogg on the local-competitive shortlist, but it clears the floor for a casual hour. Go in solo or expecting online play and you'll feel the emptiness fast. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP / Vista / 7 / 8 / 10
- Memory
- 2 GB RAM
- Storage
- 4500 MB available space
- Graphics
- Dedicated GPU Recommended
- Processor
- 2 x 1,6 GHz Recommended
Recommended
- OS
- Windows XP / Vista / 7 / 8 / 10
- Memory
- 8 GB RAM
- Storage
- 4500 MB available space
- Graphics
- GeForce GT 730 or higher
- Processor
- 2 x 3,2 GHz or higher
Reviews & Ratings
No ratings available
Game Info
- Developer
- Blue Sunset Games
- Publisher
- Blue Sunset Games
- Release Date
- Apr 19, 2017


