Compare Anarkade prices across trusted key stores and find the best deal. Developed by Pixelatom. Published by Blowfish Studios. Released on 9/23/2024. Available on PC, Mac. Genres: Action, Indie.

A couch-brawler energy packed into a 2D arena shooter: grab crates, spam bazookas, and pray the procedurally generated map doesn't screw you harder than your friends do.

I came into Anarkade expecting a throwaway party game and walked out with a grudge against my own grenade launcher. That pretty much sums up what Pixelatom, a two-person indie team, spent eight years building: a compact, chaotic 2D arena shooter that channels the exact same late-night couch energy as Worms or early Bomberman, but keeps everyone moving instead of waiting for a turn. Matches are short, the pixel art is sharp, and the blood effects are comically overdone in a way that earns a genuine laugh the first dozen times. On the mechanics side, this is straightforward stuff done cleanly. You start each round with a knife or pistol and race to loot crates for upgrades, picking up the Gatling gun, bazooka, shotgun, grenade launcher, Python revolver, or the oddly satisfying bowling bomb. Wall jumps and corner hangs give the movement a bit of depth beyond pure running and shooting, and the stage physics actually vary meaningfully: ice arenas slide your aim and your feet, low-gravity space maps change how you lead shots, and Egyptian stages add their own wrinkles. Six themed stages procedurally reshuffle their layouts each match, so muscle memory only gets you so far. Deathmatch and Cratebox are your two modes, both doing exactly what they say on the tin. None of this is reinventing the wheel, but the inputs feel responsive, the TTK is fast, and the chaos stays readable. Here is where I have to be straight with you: the online player pool on PC is thin. Two user reviews on Steam at time of writing tells you everything about traction. Cross-platform play is there to prop the numbers up, pulling in Switch, PlayStation, and other platforms, but if you are expecting a healthy quickplay queue at any hour you choose, manage expectations accordingly. Custom rooms with friends are the reliable move. Netcode held up fine in the sessions I tracked down, no major rubber-banding complaints in community threads, so the foundation is solid even if the crowd has not shown up yet. The depth issue is real too: reviewers across the board flagged that once you have learned the weapon pickups and the wall-jump timing, there is not a lot of progression or mechanical ceiling left to chase. No ranked ladder, no character abilities, no build variety. It is what it is. The audience for this is specific and the game knows it. If you have two to four people in a Discord call who want something they can all load up inside five minutes and immediately start arguing about, Anarkade delivers that reliably. The cross-platform support is genuinely useful for mixed-hardware friend groups. Solo players or anyone hoping to grind ranked matches against strangers will find the content walls pretty fast. The pixel art is clean, the controller support is solid, and the sessions are mercifully short when the game inevitably outstays its welcome for a given night. Fred, Scout Team

Anarkade

Anarkade

Sep 23, 2024PixelatomBlowfish Studios
GamerScout Says

A couch-brawler energy packed into a 2D arena shooter: grab crates, spam bazookas, and pray the procedurally generated map doesn't screw you harder than your friends do.

PCMac
Best Price Available
€0.00
at N/A
Historical low: €2.96

GamerScout Verdict

Best for friend groups who want a five-minute-setup party shooter; solo grinders will bounce off the shallow content fast.

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Price History

Historical low
€2.9623 Jun 2026
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€2.85€3.22€3.59€3.965 Jun16 Jun27 Jun7 Jul18 Jul
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About Anarkade

I came into Anarkade expecting a throwaway party game and walked out with a grudge against my own grenade launcher. That pretty much sums up what Pixelatom, a two-person indie team, spent eight years building: a compact, chaotic 2D arena shooter that channels the exact same late-night couch energy as Worms or early Bomberman, but keeps everyone moving instead of waiting for a turn. Matches are short, the pixel art is sharp, and the blood effects are comically overdone in a way that earns a genuine laugh the first dozen times. On the mechanics side, this is straightforward stuff done cleanly. You start each round with a knife or pistol and race to loot crates for upgrades, picking up the Gatling gun, bazooka, shotgun, grenade launcher, Python revolver, or the oddly satisfying bowling bomb. Wall jumps and corner hangs give the movement a bit of depth beyond pure running and shooting, and the stage physics actually vary meaningfully: ice arenas slide your aim and your feet, low-gravity space maps change how you lead shots, and Egyptian stages add their own wrinkles. Six themed stages procedurally reshuffle their layouts each match, so muscle memory only gets you so far. Deathmatch and Cratebox are your two modes, both doing exactly what they say on the tin. None of this is reinventing the wheel, but the inputs feel responsive, the TTK is fast, and the chaos stays readable. Here is where I have to be straight with you: the online player pool on PC is thin. Two user reviews on Steam at time of writing tells you everything about traction. Cross-platform play is there to prop the numbers up, pulling in Switch, PlayStation, and other platforms, but if you are expecting a healthy quickplay queue at any hour you choose, manage expectations accordingly. Custom rooms with friends are the reliable move. Netcode held up fine in the sessions I tracked down, no major rubber-banding complaints in community threads, so the foundation is solid even if the crowd has not shown up yet. The depth issue is real too: reviewers across the board flagged that once you have learned the weapon pickups and the wall-jump timing, there is not a lot of progression or mechanical ceiling left to chase. No ranked ladder, no character abilities, no build variety. It is what it is. The audience for this is specific and the game knows it. If you have two to four people in a Discord call who want something they can all load up inside five minutes and immediately start arguing about, Anarkade delivers that reliably. The cross-platform support is genuinely useful for mixed-hardware friend groups. Solo players or anyone hoping to grind ranked matches against strangers will find the content walls pretty fast. The pixel art is clean, the controller support is solid, and the sessions are mercifully short when the game inevitably outstays its welcome for a given night.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supportcloud-savestier:sub-5Couch MultiplayerCross-Platform PvPProcedural ArenasParty ShooterShort SessionsPixel GoreCrate LootingWall-Jump Movement

System Requirements

Minimum

OS
Windows 7 (SP1+)
Memory
3 GB RAM
DirectX
Version 11
Storage
300 MB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 M380

Recommended

OS
Windows 10 RS4
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
Intel HD 4000
Processor
Intel core i5 4440

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Game Info

Developer
Pixelatom
Publisher
Blowfish Studios
Release Date
Sep 23, 2024

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Frequently asked questions about Anarkade

How much does Anarkade cost?

Anarkade pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Anarkade available on?

Anarkade is available on PC, Mac.

When was Anarkade released?

Anarkade was released on 23 September 2024.

Who developed Anarkade?

Anarkade was developed by Pixelatom and published by Blowfish Studios.