Compare AMazing TD prices across 50+ stores and find the best deal. Developed by Go4 Entertainment. Published by Go4 Entertainment. Released on 3/30/2021. Available on PC. Genres: Indie, Strategy.

Maze-builder TD with real-time PvP that rewards pure spatial problem-solving, but the thin playerbase means the duel mode is closer to a coin flip on whether you'll find a match.

My first honest thought about AMazing TD was that this is the kind of game that gets recommended in a Discord thread at 1 AM by someone who spent 400 hours on Entropy TD in StarCraft 2. That context matters. The developers are the same team behind Entropy TD and Random TD, and the maze-builder format they pioneered carries directly into this standalone PC release. The core ask is simple: every map is seeded with procedurally randomised tiles, and your job is to figure out how to route enemies along the longest possible path using your turret placements as maze walls. The longer the route, the more damage your towers deal before enemies hit the exit. Nail the geometry, win the wave. It sounds casual. It is not. The meat of the design is that there is no fixed optimal build. The randomised tile layout, plus map modifiers like money spots, teleports, checkpoints, slow fields, and bonus areas, means each session demands a fresh read. There is no memorised layout to fall back on. You either understand pathing geometry or you burn lives faster than you expect. Twelve turret types are available, and the smarter ones require deliberate positioning because their effective ranges are visible on the ground during placement, which helps a lot once you stop ignoring them. Singleplayer has a 19-mission campaign that walks you through the mechanics and double as a decent skill ramp before the daily and weekly leaderboard maps open up. Leaderboards reset on a schedule and rank you by wave reached, damage output, and overall skill bracket, giving solo play genuine ongoing structure rather than just a freeplay sandbox. PvP is where it either clicks or falls apart depending on your situation. The duel mode puts you on a mirrored map against one opponent in real time, where you can affect each other's maze while building your own. On paper that is a genuinely sharp competitive concept, the kind of mind-game layer that veteran Entropy TD players specifically called out as what made the original compelling. In practice, the playerbase is small enough that finding a match at any given hour is not guaranteed, and that has been a persistent complaint since launch. Seventy Steam reviews at roughly 70 percent positive tells you this is a niche game that earns goodwill from the people who get it, but nobody is going to pretend the matchmaking lobby is humming. If you have a friend to queue with, the format works well. Going in solo for ranked PvP requires patience. For a solo TD fan who likes optimisation puzzles with a leaderboard hook, AMazing TD delivers more strategic texture than its visual presentation suggests. The art style is functional rather than impressive, and the audio is forgettable, but neither gets in the way of the geometry problem you are actually here to solve. Think of it less as a competitive shooter and more like a daily puzzle game with teeth. The campaign is a competent tutorial wrapper, the leaderboard mode gives solo players a repeating challenge with fresh maps, and the mazeing itself scales in complexity as map modifiers stack. Just set your expectations about PvP realistically before you dive in. Fred, Scout Team

AMazing TD
IndieStrategy

AMazing TD

Mar 30, 2021Go4 Entertainment
GamerScout Says

Maze-builder TD with real-time PvP that rewards pure spatial problem-solving, but the thin playerbase means the duel mode is closer to a coin flip on whether you'll find a match.

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About AMazing TD

My first honest thought about AMazing TD was that this is the kind of game that gets recommended in a Discord thread at 1 AM by someone who spent 400 hours on Entropy TD in StarCraft 2. That context matters. The developers are the same team behind Entropy TD and Random TD, and the maze-builder format they pioneered carries directly into this standalone PC release. The core ask is simple: every map is seeded with procedurally randomised tiles, and your job is to figure out how to route enemies along the longest possible path using your turret placements as maze walls. The longer the route, the more damage your towers deal before enemies hit the exit. Nail the geometry, win the wave. It sounds casual. It is not. The meat of the design is that there is no fixed optimal build. The randomised tile layout, plus map modifiers like money spots, teleports, checkpoints, slow fields, and bonus areas, means each session demands a fresh read. There is no memorised layout to fall back on. You either understand pathing geometry or you burn lives faster than you expect. Twelve turret types are available, and the smarter ones require deliberate positioning because their effective ranges are visible on the ground during placement, which helps a lot once you stop ignoring them. Singleplayer has a 19-mission campaign that walks you through the mechanics and double as a decent skill ramp before the daily and weekly leaderboard maps open up. Leaderboards reset on a schedule and rank you by wave reached, damage output, and overall skill bracket, giving solo play genuine ongoing structure rather than just a freeplay sandbox. PvP is where it either clicks or falls apart depending on your situation. The duel mode puts you on a mirrored map against one opponent in real time, where you can affect each other's maze while building your own. On paper that is a genuinely sharp competitive concept, the kind of mind-game layer that veteran Entropy TD players specifically called out as what made the original compelling. In practice, the playerbase is small enough that finding a match at any given hour is not guaranteed, and that has been a persistent complaint since launch. Seventy Steam reviews at roughly 70 percent positive tells you this is a niche game that earns goodwill from the people who get it, but nobody is going to pretend the matchmaking lobby is humming. If you have a friend to queue with, the format works well. Going in solo for ranked PvP requires patience. For a solo TD fan who likes optimisation puzzles with a leaderboard hook, AMazing TD delivers more strategic texture than its visual presentation suggests. The art style is functional rather than impressive, and the audio is forgettable, but neither gets in the way of the geometry problem you are actually here to solve. Think of it less as a competitive shooter and more like a daily puzzle game with teeth. The campaign is a competent tutorial wrapper, the leaderboard mode gives solo players a repeating challenge with fresh maps, and the mazeing itself scales in complexity as map modifiers stack. Just set your expectations about PvP realistically before you dive in. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Maze BuilderLeaderboard-DrivenProcedural Maps1v1 DuelGeometry PuzzlerDaily ChallengePathfinding Strategy

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
2 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
DX10 (SM 4.0) capable, 512MB VRAM
Processor
Core 2 Duo

Recommended

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
Nvidia GTX 1060 or equivalent, 3GB VRAM
Processor
Core i5

Reviews & Ratings

No ratings available

Game Info

Developer
Go4 Entertainment
Publisher
Go4 Entertainment
Release Date
Mar 30, 2021

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