Compare Amazing Frog? prices across 50+ stores and find the best deal. Developed by Fayju. Published by Fayju. Released on 11/21/2014. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure, Indie, Early Access.

If your idea of a good time is launching a floppy ragdoll frog out of a cannon into a shark, over a decade of chaotic sandbox updates have been quietly building toward exactly that fantasy.

I cover shooters for a living, so a physics sandbox about a farting frog is not exactly in my usual rotation. But I've spent enough hours in this thing to have an opinion, and here it is: Amazing Frog? is the rare Early Access game that actually kept getting bigger instead of just older. Solo dev duo Fayju have been updating this since 2014, and the current build of Swindonshire is genuinely dense with stuff to do, break, and stumble into by accident. The core loop is pure sandbox chaos. You control a ragdoll frog with the structural integrity of a wet sock and set your own objectives from minute one. No tutorial handholding beyond a few in-game signs and a city hall board listing what's been added. The open world of Swindon starts enclosed but you can unlock the main gate and access the wider Swindonshire map beyond, which is massive. Frog locomotion is deliberately janky - standing upright is an achievement, and most traversal involves trampolines, cannons, jetpacks, grapple hooks, or just fart-propulsion physics. Vehicles cover cars, buses, mobility scooters, tanks, military helicopters with miniguns, drones, and flyable biplanes. The moon is an actual destination. So is the sewer, which contains zombies. There's a Magical Mystery Toilet with its own questline. None of that is a joke. From a competitive angle, there's local split-screen for up to four players, and a Party Mode framework in active development with modes including Deathmatch, Last Frog Standing, Survival, and Crown Capture. Online play has been a long time coming, but Steam Remote Play fills the gap for now. If you're the type who cares about netcode and ranked queues, you will not find that here - this is couch-chaos territory, the kind of thing you fire up when someone visits and you want to watch them try to drive a mobility scooter off a trampoline. PvP exists, but it's local-only and built around the same floaty physics as everything else, not precision. The rough edges are real. Save file issues have cropped up in player feedback, the build structure (Legacy, V2, V3) is confusing at first glance, and outside the main city the world has historically had a lot of empty space. On the positive side, over 94 percent of Steam reviews across more than eleven thousand user scores sit in Very Positive territory, which is unusually strong for a game that has been Early Access since the Obama administration. The developers have committed to a 1.0 release, and the content cadence - wildlife updates, army bases, farms, pest control jobs, ice cream van mechanics - shows a team that is still actively building rather than coasting. Who should pick this up? Anyone with a kid, a couch, and a second controller. Anyone who misses the anarchic spirit of early Goat Simulator before it got cleaned up. Anyone who has ever wanted to ride a pig into a shark. This is not a game about skill expression or ranked progression - my usual metrics are basically useless here. But I can tell you the physics are committed, the content is genuinely deep for what it is, and it made me laugh out loud more than most shooters have lately. Fred, Scout Team

Amazing Frog?
ActionAdventureIndieEarly Access

Amazing Frog?

Nov 21, 2014Fayju
GamerScout Says

If your idea of a good time is launching a floppy ragdoll frog out of a cannon into a shark, over a decade of chaotic sandbox updates have been quietly building toward exactly that fantasy.

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Screenshots & Media

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About Amazing Frog?

I cover shooters for a living, so a physics sandbox about a farting frog is not exactly in my usual rotation. But I've spent enough hours in this thing to have an opinion, and here it is: Amazing Frog? is the rare Early Access game that actually kept getting bigger instead of just older. Solo dev duo Fayju have been updating this since 2014, and the current build of Swindonshire is genuinely dense with stuff to do, break, and stumble into by accident. The core loop is pure sandbox chaos. You control a ragdoll frog with the structural integrity of a wet sock and set your own objectives from minute one. No tutorial handholding beyond a few in-game signs and a city hall board listing what's been added. The open world of Swindon starts enclosed but you can unlock the main gate and access the wider Swindonshire map beyond, which is massive. Frog locomotion is deliberately janky - standing upright is an achievement, and most traversal involves trampolines, cannons, jetpacks, grapple hooks, or just fart-propulsion physics. Vehicles cover cars, buses, mobility scooters, tanks, military helicopters with miniguns, drones, and flyable biplanes. The moon is an actual destination. So is the sewer, which contains zombies. There's a Magical Mystery Toilet with its own questline. None of that is a joke. From a competitive angle, there's local split-screen for up to four players, and a Party Mode framework in active development with modes including Deathmatch, Last Frog Standing, Survival, and Crown Capture. Online play has been a long time coming, but Steam Remote Play fills the gap for now. If you're the type who cares about netcode and ranked queues, you will not find that here - this is couch-chaos territory, the kind of thing you fire up when someone visits and you want to watch them try to drive a mobility scooter off a trampoline. PvP exists, but it's local-only and built around the same floaty physics as everything else, not precision. The rough edges are real. Save file issues have cropped up in player feedback, the build structure (Legacy, V2, V3) is confusing at first glance, and outside the main city the world has historically had a lot of empty space. On the positive side, over 94 percent of Steam reviews across more than eleven thousand user scores sit in Very Positive territory, which is unusually strong for a game that has been Early Access since the Obama administration. The developers have committed to a 1.0 release, and the content cadence - wildlife updates, army bases, farms, pest control jobs, ice cream van mechanics - shows a team that is still actively building rather than coasting. Who should pick this up? Anyone with a kid, a couch, and a second controller. Anyone who misses the anarchic spirit of early Goat Simulator before it got cleaned up. Anyone who has ever wanted to ride a pig into a shark. This is not a game about skill expression or ranked progression - my usual metrics are basically useless here. But I can tell you the physics are committed, the content is genuinely deep for what it is, and it made me laugh out loud more than most shooters have lately. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopcontroller-supportcloud-savestier:aaaPhysics SandboxCouch Co-opParty GameRagdoll PhysicsOpen World ChaosFrog ParkourSplit-Screen PvPExploration SandboxIndie Sandbox

System Requirements

Minimum

OS
Windows 7+
Memory
16 GB RAM
Storage
20 GB available space
Graphics
2GB
Processor
2.5 GHZ Dual Core
Additional Notes
Amazing Frog? is in Constant development and so as we add more to the game these figure may change

Recommended

OS
Windows 8+
Memory
16 GB RAM
Storage
20 GB available space
Graphics
4GB
Processor
2.5GHZ Quad core
Additional Notes
Amazing Frog? is in Constant development and so as we add more to the game these figure may change

Reviews & Ratings

No ratings available

Game Info

Developer
Fayju
Publisher
Fayju
Release Date
Nov 21, 2014

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