Compare Aliens: Fireteam Elite - Pathogen Expansion prices across 50+ stores and find the best deal. Developed by Cold Iron Studios. Published by Focus Entertainment. Released on 8/30/2022. Available on PC. Genres: Action, RPG.

Three missions of pale, goopy Xenomorphs, a proper boss fight, and enough new weapons to justify a revisit - but only if you already love the base game.

My honest read on this expansion is that Cold Iron Studios built it for the people who already have a Colonial Marines tattoo, not for anyone on the fence about Aliens: Fireteam Elite. The Pathogen expansion requires you to have cleared the base game's four chapters first, and demands a Combat Rating of at least 500 before it will even let you through the door. That gatekeeping is accurate, because the three new missions in the chapter "Promise of a Flower" lean hard into the assumption that you know the loop: hold a position, shred a wave, move to the next marker, repeat. What Pathogen does add is worth itemizing. The new enemy roster introduces mutated Xenomorphs - Pathogen Runners with grotesque elongated reach, Brutes that soak entire ammunition clips and close distance fast, and Blights that fill the acid-spitting artillery role. The honest catch is that these creatures are largely functional reskins of enemies from the base game, with new coats of pale, infected slime standing in for genuine behavioral innovation. The exception is the Pathogen Queen boss that closes out the third mission: she has destructible armor plating you strip off to expose weak points, flings debris to damage you at range, and punishes close approaches with melee attacks. It is the best fight in the entire game. The two missions before it feel like warm-up, but that finale earns its place. On the gear side, the expansion packs in eight new weapons covering all weapon types, 13 new attachments, and one new perk per class kit that modifies your main special ability. The per-class perks are the mechanical highlight. Paired with the right build, they meaningfully shift how each kit plays - the difference between a passive ability bump and an active rotation piece. The new SMG variant in particular fires in four-round bursts and shreds at close range in a way that opens up aggression-focused builds that the base game did not reward. Weapon variety was always one of Fireteam Elite's quiet strengths, and Pathogen adds more boomsticks to an already decent arsenal. Level design in Pathogen is noticeably better than the base game's narrower corridors. Enclosed spaces here actually accommodate three-player squads without the friendly-fire compression that made some original missions a mess. The multi-waypoint objectives in the later missions - where you have to search spread-out locations while hordes keep spawning - create genuine pressure and force squad coordination rather than just corridor-marching. There is also Hardcore Mode, unlocked via the base game, which strips your character to a fresh loadout and adds permadeath. If your character dies, the slot is deleted. It is brutal, and the matchmaking to find partners willing to commit to it has been a community complaint since launch. The population problem is real and worth flagging plainly. Pathogen shipped with a smaller install base than the main campaign, and even in 2022 players were reporting extended wait times for matchmaking within weeks of release. Solo players relying on AI teammates will find it a noticeably worse experience - the AI does the job but strips out the coordination that makes the horde-wave gameplay rewarding. Crossplay between platforms helps, but if you are playing at odd hours, expect to run some missions short-handed. Bottom line: the campaign runs roughly an hour first time through, the enemy variety fails to match the lore ambition of its Engineer-pathogen premise, and the first two missions coast on familiarity. But the boss fight, the class perks, and the improved level layouts are real improvements. Fans who put significant hours into Fireteam Elite will find enough here to warrant the pickup, especially at a discount. Everyone else should start with the base game and see if they are still hungry afterward. Monika, Scout Team

Aliens: Fireteam Elite - Pathogen Expansion
ActionRPG

Aliens: Fireteam Elite - Pathogen Expansion

Aug 30, 2022Cold Iron StudiosFocus Entertainment
GamerScout Says

Three missions of pale, goopy Xenomorphs, a proper boss fight, and enough new weapons to justify a revisit - but only if you already love the base game.

PC
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About Aliens: Fireteam Elite - Pathogen Expansion

My honest read on this expansion is that Cold Iron Studios built it for the people who already have a Colonial Marines tattoo, not for anyone on the fence about Aliens: Fireteam Elite. The Pathogen expansion requires you to have cleared the base game's four chapters first, and demands a Combat Rating of at least 500 before it will even let you through the door. That gatekeeping is accurate, because the three new missions in the chapter "Promise of a Flower" lean hard into the assumption that you know the loop: hold a position, shred a wave, move to the next marker, repeat. What Pathogen does add is worth itemizing. The new enemy roster introduces mutated Xenomorphs - Pathogen Runners with grotesque elongated reach, Brutes that soak entire ammunition clips and close distance fast, and Blights that fill the acid-spitting artillery role. The honest catch is that these creatures are largely functional reskins of enemies from the base game, with new coats of pale, infected slime standing in for genuine behavioral innovation. The exception is the Pathogen Queen boss that closes out the third mission: she has destructible armor plating you strip off to expose weak points, flings debris to damage you at range, and punishes close approaches with melee attacks. It is the best fight in the entire game. The two missions before it feel like warm-up, but that finale earns its place. On the gear side, the expansion packs in eight new weapons covering all weapon types, 13 new attachments, and one new perk per class kit that modifies your main special ability. The per-class perks are the mechanical highlight. Paired with the right build, they meaningfully shift how each kit plays - the difference between a passive ability bump and an active rotation piece. The new SMG variant in particular fires in four-round bursts and shreds at close range in a way that opens up aggression-focused builds that the base game did not reward. Weapon variety was always one of Fireteam Elite's quiet strengths, and Pathogen adds more boomsticks to an already decent arsenal. Level design in Pathogen is noticeably better than the base game's narrower corridors. Enclosed spaces here actually accommodate three-player squads without the friendly-fire compression that made some original missions a mess. The multi-waypoint objectives in the later missions - where you have to search spread-out locations while hordes keep spawning - create genuine pressure and force squad coordination rather than just corridor-marching. There is also Hardcore Mode, unlocked via the base game, which strips your character to a fresh loadout and adds permadeath. If your character dies, the slot is deleted. It is brutal, and the matchmaking to find partners willing to commit to it has been a community complaint since launch. The population problem is real and worth flagging plainly. Pathogen shipped with a smaller install base than the main campaign, and even in 2022 players were reporting extended wait times for matchmaking within weeks of release. Solo players relying on AI teammates will find it a noticeably worse experience - the AI does the job but strips out the coordination that makes the horde-wave gameplay rewarding. Crossplay between platforms helps, but if you are playing at odd hours, expect to run some missions short-handed. Bottom line: the campaign runs roughly an hour first time through, the enemy variety fails to match the lore ambition of its Engineer-pathogen premise, and the first two missions coast on familiarity. But the boss fight, the class perks, and the improved level layouts are real improvements. Fans who put significant hours into Fireteam Elite will find enough here to warrant the pickup, especially at a discount. Everyone else should start with the base game and see if they are still hungry afterward. Monika, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportcloud-savestier:indieHorde ShooterPermadeath ModeClass PerksBoss FightSquad TacticsPost-Campaign ContentWave DefensePrometheus Lore

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
30 GB available space
Graphics
AMD R9 285 4GB / Nvidia GTX 760 4GB
Processor
AMD Athlon X4 950 / Intel i5-2500K
Additional Notes
See base game for full requirements

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
30 GB available space
Graphics
AMD RX 480 8GB / Nvidia GTX 1060 6GB
Processor
AMD Ryzen 5 1600AF / Intel i5-7400
Sound Card
Integrated or dedicated Direct X 11 compatible soundcard
Additional Notes
See base game for full requirements

Reviews & Ratings

No ratings available

Game Info

Developer
Cold Iron Studios
Publisher
Focus Entertainment
Release Date
Aug 30, 2022

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