Compare Alien Breed: Impact prices across 50+ stores and find the best deal. Developed by Team17 Software Ltd.. Published by Team17 Digital Ltd. Released on 6/3/2010. Available on PC. Genres: Action. Metacritic score: 64/100.

A top-down horde shooter that gets genuinely tense in the back half, but front-loads so much corridor busywork you might not stick around long enough to find out.

I came to Alien Breed: Impact expecting a lean, no-fuss shooter - corridor, aliens, guns, repeat. What I got instead was about two hours of fetch-quest purgatory before the game finally decided to stop holding back and throw enough creatures at me to break a sweat. That slow burn is the central problem here, and whether you push through it depends entirely on your patience threshold. The moment-to-moment loop is a twin-stick isometric shooter with a top-down bird's-eye view. You play as Conrad, a ship engineer, moving through the Leopold's grey steel corridors after a collision with an alien vessel. The toolkit is simple: a standard rifle, a flamethrower for close-range swarms, grenades for corners you've already run out of room in, and a melee impact ability for last-resort situations. Cash looted from lockers and fallen crew funds weapon upgrades at Intex terminals, which adds a thin but functional layer of gear progression. The weapons feel heavy enough, time-to-kill on trash mobs is satisfying once the density picks up, and the Unreal Engine lighting does a solid job creating atmosphere in what are objectively repetitive environments. Enemies burst through floors, walls and ceilings with no warning - that mechanic alone creates real paranoia on the higher difficulty settings, where medkits are scarce and ammo management actually matters. The problem is structure. The mission design is a loop of running to a console, getting told your access is restricted, trekking to a second console to unlock the first, backtracking, and repeating for five levels. There is no ranked mode, no competitive layer, no movement tech to develop. This is not a shooter for performance-chasers. On Elite difficulty it tilts toward survival horror pacing, which is genuinely different and worth experiencing if that register appeals to you. The co-op side is where things get messy in ways that should have been fixed. The full single-player campaign cannot be played in co-op - that mode runs on entirely separate co-op-specific missions. Local co-op, which was functional in the demo build, was stripped from the final PC release and was never restored despite years of community requests. Online co-op for the separate assault mode works on Steam but the GOG version loses multiplayer entirely. If you are buying this specifically to play with a friend, verify your version and lower your expectations about how much content you are actually getting together. At its peak - late-game elite runs where the corridors fill up and your shotgun shells are counting down - Alien Breed: Impact earns its tension. It is a Metacritic 64 game, which is honest scoring. It was never ambitious, it has not aged into something deeper than it launched as, and the co-op implementation is genuinely frustrating given how central that feature was marketed. For solo players who enjoy methodical isometric shooters with some atmospheric dressing and do not mind slow ramp-up, there is a serviceable few hours here. For anyone who came specifically to blast aliens side-by-side with a friend through the whole story, the structure will disappoint. Fred, Scout Team

Alien Breed: Impact
Action

Alien Breed: Impact

Jun 3, 2010Team17 Software Ltd.Team17 Digital Ltd
GamerScout Says

A top-down horde shooter that gets genuinely tense in the back half, but front-loads so much corridor busywork you might not stick around long enough to find out.

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About Alien Breed: Impact

I came to Alien Breed: Impact expecting a lean, no-fuss shooter - corridor, aliens, guns, repeat. What I got instead was about two hours of fetch-quest purgatory before the game finally decided to stop holding back and throw enough creatures at me to break a sweat. That slow burn is the central problem here, and whether you push through it depends entirely on your patience threshold. The moment-to-moment loop is a twin-stick isometric shooter with a top-down bird's-eye view. You play as Conrad, a ship engineer, moving through the Leopold's grey steel corridors after a collision with an alien vessel. The toolkit is simple: a standard rifle, a flamethrower for close-range swarms, grenades for corners you've already run out of room in, and a melee impact ability for last-resort situations. Cash looted from lockers and fallen crew funds weapon upgrades at Intex terminals, which adds a thin but functional layer of gear progression. The weapons feel heavy enough, time-to-kill on trash mobs is satisfying once the density picks up, and the Unreal Engine lighting does a solid job creating atmosphere in what are objectively repetitive environments. Enemies burst through floors, walls and ceilings with no warning - that mechanic alone creates real paranoia on the higher difficulty settings, where medkits are scarce and ammo management actually matters. The problem is structure. The mission design is a loop of running to a console, getting told your access is restricted, trekking to a second console to unlock the first, backtracking, and repeating for five levels. There is no ranked mode, no competitive layer, no movement tech to develop. This is not a shooter for performance-chasers. On Elite difficulty it tilts toward survival horror pacing, which is genuinely different and worth experiencing if that register appeals to you. The co-op side is where things get messy in ways that should have been fixed. The full single-player campaign cannot be played in co-op - that mode runs on entirely separate co-op-specific missions. Local co-op, which was functional in the demo build, was stripped from the final PC release and was never restored despite years of community requests. Online co-op for the separate assault mode works on Steam but the GOG version loses multiplayer entirely. If you are buying this specifically to play with a friend, verify your version and lower your expectations about how much content you are actually getting together. At its peak - late-game elite runs where the corridors fill up and your shotgun shells are counting down - Alien Breed: Impact earns its tension. It is a Metacritic 64 game, which is honest scoring. It was never ambitious, it has not aged into something deeper than it launched as, and the co-op implementation is genuinely frustrating given how central that feature was marketed. For solo players who enjoy methodical isometric shooters with some atmospheric dressing and do not mind slow ramp-up, there is a serviceable few hours here. For anyone who came specifically to blast aliens side-by-side with a friend through the whole story, the structure will disappoint. Fred, Scout Team

Tags

singleplayermultiplayercoopachievementstier:sub-5Twin-Stick ShooterIsometricSurvival Horror ElementsWeapon UpgradesHorde WavesElite DifficultyOnline Co-opAtmospheric LightingScore AttackAmiga Revival

System Requirements

Minimum

OS
Windows&reg XP SP2 or later
Sound
Windows Supported Sound Card
Memory
1GB RAM
Graphics
NVIDIA 6800+ or ATI Radeon X700+ Video Card
DirectX®
9.0c
Processor
2.0+ GHZ Single Core Processor
Hard Drive
1.5 GB
Other Requirements
Internet connection required.

Reviews & Ratings

Metacritic
64

Game Info

Developer
Team17 Software Ltd.
Publisher
Team17 Digital Ltd
Release Date
Jun 3, 2010

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