
Alien Arena: Warriors Of Mars
Pure arena shooter mechanics executed competently, but the online population is essentially dead - bots and the occasional server are your reality in 2024.
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About Alien Arena: Warriors Of Mars
I went looking for a populated server on a Tuesday evening and found one guy. That is the honest summary of where Alien Arena: Warriors of Mars stands right now as an online shooter, and you should factor it in hard before clicking add to cart. This is a Quake 2-derived arena shooter that COR Entertainment originally shipped as freeware for Linux and Windows, then packaged for Steam in late 2017. The bones are real. The movement is fast, floaty in the way old-school arena shooters demanded, and the lack of a reload mechanic keeps the pace honest. Mouse feel is clean out of the box, though you will want to kill the default mouse acceleration and turn off the Rain Droplet FX immediately - that post-processing effect puts water smears across your visor and actively hurts visibility on wet maps. Once those are off, the controls settle into something genuinely responsive. The weapon roster gives you 10 guns, each with two fire modes, covering chainguns, flamethrowers, lasers, ray guns, and energy blasters with enough visual distinction that you can read a loadout at a glance across the arena. Weapon balance received work for the Steam release, and it shows - no single gun dominates the way unpatched arena shooters often do. The 23 maps split between compact fragfest corridors and larger outdoor arenas, with standouts like Tower of Babel and Death Ray offering real geometry to abuse. Map flow is tighter than you would expect from an indie team: winding paths, weapon spawn positioning that rewards movement, and a few environmental traps that punish tunnel vision. The game mode list covers free-for-all deathmatch, 1v1 duels, Capture the Flag, and a Tactical mode, plus dozens of mutators including classics like instagib and vampire that change the rhythm of a round significantly. Here is the part that stings. The online population is functionally dead on Steam. Peak concurrent players are routinely in the single digits, and the all-time peak never cracked 150. If you come here expecting to queue into a full CTF server on demand, you are going to be disappointed within the first hour. The bot support softens this blow somewhat - bots are available across all modes when you host your own server, and they are competent enough to practice movement and weapon routing against, though they occasionally glitch on level geometry and their Probe aim is erratic. There is also a reported random one-second freeze that a number of players have experienced across different hardware configurations, which has never been fully explained or patched out as far as the community can tell. For Linux players specifically, this game has legacy value that is hard to overstate. It has shipped natively on Linux for years, runs on modest hardware, and the community that does still exist has produced a library of custom maps and models on top of the 23 official levels. Cross-platform multiplayer means Windows and Linux players can share the same servers, which matters when the pool is already thin. The retro 1950s sci-fi aesthetic - chrome saucer arenas, garish color palettes, cheesy alien character models - is either charming or ugly depending on your tolerance for that era of visual design. It does not try to be modern, and that consistency at least feels intentional. Bottom line: the gameplay loop is solid enough that in a world with healthy servers this would be a reasonable budget pick for Quake III and Unreal Tournament fans. In the world we actually live in, it is a bot trainer with occasional multiplayer if you can coordinate with friends or catch a populated server by luck. Go in eyes open. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or higher
- Memory
- 4 GB RAM
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- OpenGL compatible
- Processor
- 2.8ghz
Reviews & Ratings
No ratings available
Game Info
- Developer
- COR Entertainment, LLC
- Publisher
- COR Entertainment, LLC
- Release Date
- Nov 3, 2017