Compare Alchemist's Awakening prices across trusted key stores and find the best deal. Developed by OsarisGames. Published by OsarisGames. Released on 6/3/2019. Available on PC. Genres: Action, Indie.

A fantasy sandbox where your weapon, your building block, and your golem-servant are all made of the same nine elements. Interesting concept, rough edges you'll feel immediately.

I came into this one expecting a shooter-adjacent combat sandbox, something where the elemental magic would at least feel snappy. What I found instead is closer to a voxel survival builder with PvP bolted on. Alchemist's Awakening is a first-person open-world survival game built around a single core premise: nine primary elements that you mix, recombine into building blocks, and fire at enemies. Fire a fireball, conjure a wind burst, pull an iron sword out of thin air. On paper that combat loop sounds reactive enough to hold attention. In practice, hit detection feels loose, enemy AI telegraphs poorly, and the stamina bar doing double duty as a mana bar creates awkward pacing in any fight longer than thirty seconds. The building side is where the game actually earns its more patient fans. Unlike Minecraft's grid-snapping, Alchemist's Awakening lets you place blocks with more freeform precision, which is either liberating or confusing depending on your background. You can build machines using element combinations: a wind turbine to harvest the Wind element, rail systems powered by Metal plus Electricity, rotating structures via a Rotor block. The golem-crafting mechanic is genuinely clever. Build something humanoid, animate it, and it will follow you, guard your base, or farm resources. Its strengths and weaknesses depend on its shape and the element blocks you used to construct it, which means your build choices have real downstream consequences. That is the game at its best. Multiplayer exists in both co-op and PvP flavors, and server creation is straightforward enough that small groups can run their own. Steam Workshop support means custom maps and scripted block behaviors can be shared, which extends the game's lifespan beyond what the base content alone would justify. The PvP element combat could theoretically be interesting at a competitive level, but with a community this size you are not finding a full server on demand. Player counts have never been high, and that ceiling caps what the multiplayer modes can deliver right now. The rough patches are real. The crafting interface combines a spell system and a material recipe system in a way that reads as confusing on first contact, and the game offers minimal hand-holding to sort it out. Companion AI can get wedged on terrain during combat, leaving you exposed at the worst moments. The review split on Steam sits at a mixed 68 percent positive across roughly 355 reviews, which tracks with a game that has genuine ideas but inconsistent execution. Post-launch updates added biomes, horses (tamed by combining Electricity, Crystal and Metal), new mob types like Panthers and Lava Golems, and armor found through world exploration rather than crafting. The developer kept updating, which counts for something. This is a solo or small-group experience, best suited to players who want to tinker with systems rather than win a gunfight. If your motivation is PvP combat quality, time-to-kill feel, or a populated competitive ladder, nothing here is going to hold you. The elemental combat is a flavor on top of a sandbox, not the main dish. Go in expecting a low-friction creative session with occasional hostile interruptions, and it delivers that reasonably well. Fred, Scout Team

Alchemist's Awakening

Alchemist's Awakening

Jun 3, 2019OsarisGames
GamerScout Says

A fantasy sandbox where your weapon, your building block, and your golem-servant are all made of the same nine elements. Interesting concept, rough edges you'll feel immediately.

PC
Best Price Available
€2.98
at Kinguin
Lowest tracked: €2.98
Track this price

GamerScout Verdict

Best for patient sandbox builders willing to learn opaque systems; skip if tight combat or active PvP lobbies are your priority.

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KinguinBest price
StandardGlobalSteam KeyKey
€2.98
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.54-63%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€3.76
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€3.89-19%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€9.50
Priced in EUR by the store
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Price History

Lowest tracked
€2.9826 Jun 2026
Current best
€2.98
Lowest since we started tracking
Keyshops
€2.75€2.91€3.06€3.225 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Alchemist's Awakening

I came into this one expecting a shooter-adjacent combat sandbox, something where the elemental magic would at least feel snappy. What I found instead is closer to a voxel survival builder with PvP bolted on. Alchemist's Awakening is a first-person open-world survival game built around a single core premise: nine primary elements that you mix, recombine into building blocks, and fire at enemies. Fire a fireball, conjure a wind burst, pull an iron sword out of thin air. On paper that combat loop sounds reactive enough to hold attention. In practice, hit detection feels loose, enemy AI telegraphs poorly, and the stamina bar doing double duty as a mana bar creates awkward pacing in any fight longer than thirty seconds. The building side is where the game actually earns its more patient fans. Unlike Minecraft's grid-snapping, Alchemist's Awakening lets you place blocks with more freeform precision, which is either liberating or confusing depending on your background. You can build machines using element combinations: a wind turbine to harvest the Wind element, rail systems powered by Metal plus Electricity, rotating structures via a Rotor block. The golem-crafting mechanic is genuinely clever. Build something humanoid, animate it, and it will follow you, guard your base, or farm resources. Its strengths and weaknesses depend on its shape and the element blocks you used to construct it, which means your build choices have real downstream consequences. That is the game at its best. Multiplayer exists in both co-op and PvP flavors, and server creation is straightforward enough that small groups can run their own. Steam Workshop support means custom maps and scripted block behaviors can be shared, which extends the game's lifespan beyond what the base content alone would justify. The PvP element combat could theoretically be interesting at a competitive level, but with a community this size you are not finding a full server on demand. Player counts have never been high, and that ceiling caps what the multiplayer modes can deliver right now. The rough patches are real. The crafting interface combines a spell system and a material recipe system in a way that reads as confusing on first contact, and the game offers minimal hand-holding to sort it out. Companion AI can get wedged on terrain during combat, leaving you exposed at the worst moments. The review split on Steam sits at a mixed 68 percent positive across roughly 355 reviews, which tracks with a game that has genuine ideas but inconsistent execution. Post-launch updates added biomes, horses (tamed by combining Electricity, Crystal and Metal), new mob types like Panthers and Lava Golems, and armor found through world exploration rather than crafting. The developer kept updating, which counts for something. This is a solo or small-group experience, best suited to players who want to tinker with systems rather than win a gunfight. If your motivation is PvP combat quality, time-to-kill feel, or a populated competitive ladder, nothing here is going to hold you. The elemental combat is a flavor on top of a sandbox, not the main dish. Go in expecting a low-friction creative session with occasional hostile interruptions, and it delivers that reasonably well.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcooponline-cooptrading-cardsworkshoptier:sub-5Elemental CombatGolem CraftingVoxel BuildingBase DefenseProcedural Open WorldMachine BuildingFreeform PlacementSmall-Server PvP

System Requirements

Minimum

OS
Windows 7/8/10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
OpenGL 2 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
Processor
2 GHz

Recommended

OS
Windows 7/8/10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
OpenGL 3 compatible card with 2 GB of memory, nVidia® 7XX+/AMD® 7XXX+
Processor
3 GHz

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Game Info

Developer
OsarisGames
Publisher
OsarisGames
Release Date
Jun 3, 2019

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Frequently asked questions about Alchemist's Awakening

How much does Alchemist's Awakening cost?

As of 7 September 2026, the cheapest in-stock offer for Alchemist's Awakening is €2.98 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Alchemist's Awakening cheapest?

The lowest in-stock price we track for Alchemist's Awakening is €2.98 at Kinguin (7 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Alchemist's Awakening available on?

Alchemist's Awakening is available on PC.

When was Alchemist's Awakening released?

Alchemist's Awakening was released on 3 June 2019.

Who developed Alchemist's Awakening?

Alchemist's Awakening was developed by OsarisGames.