Compare Age of Water prices across 50+ stores and find the best deal. Developed by Three Whales Studio. Published by Gaijin Network Ltd. Released on 1/16/2025. Available on PC, Xbox. Genres: Action, Adventure, Massively Multiplayer.

Waterworld-meets-Crossout on an open MMO ocean: rewarding if you can stomach 120 hours of PvE grind before the PvP becomes meaningful.

I've spent enough time chasing ranked lobbies in session-based shooters that a slower-burn MMO always gets my side-eye first. Age of Water earned a cautious second look, though, because the core hook is legitimately different: boat combat as the main weapon platform, on a flooded post-apocalyptic Earth where your personal naval base doubles as your crafting hub and safe zone. Think vehicular combat closer to Crossout than Sea of Thieves, with a chunk of open-world quest structure wrapped around it. The boat-building system is the game's strongest selling point. There are dozens of hull types spanning torpedo boats, longboats, and heavier combat vessels, and you can layer on weapons, modules, and crew upgrades until the thing barely looks like what you started with. Crew members like Alter Ego, Kitty Sark, and Jack Wiley each carry skill trees that matter in the early tiers, and the progression loop of upgrading hulls actually changes how the game feels to play at each stage. The base-building layer, where you construct factories to produce weapons, hull components, and resources, adds a satisfying production chain that fans of light crafting MMOs will find familiar without it dominating the experience. Here is where the impatience sets in. PvP is gated hard. You start in PvE-only waters, and meaningful player-versus-player content does not open up until you have real gear behind you. Community feedback puts that threshold somewhere north of 100 hours, which is a long runway for anyone primarily here to fight people. When PvP does show up, it lives in designated zones and optional quest conflicts, such as smugglers being hunted by other players running counter-quests. That dynamic is clever on paper, but boat balance has drawn consistent complaints: tier progression is uneven, with some lower-tier hulls outperforming their immediate successors in cargo capacity and power, and torpedo boats are widely considered too fragile for their speed trade-off. The on-foot third-person shooter component is largely decorative and not worth factoring into your purchase decision. The co-op party system also has rough edges: loot and kill credit do not share cleanly between grouped players, which can make playing with a friend feel like competing against them. What works is the visual tone and the world itself. The setting is colorful and bright rather than grimy, settlements built on the rooftops of submerged skyscrapers give the exploration a distinct feel, and the resource-diving loop keeps idle sailing from turning stagnant. Player reception sits in mostly positive territory overall, though recent reviews have cooled, pointing to balance issues that have lingered longer than they should post-launch. No critic scores exist yet. The monetization is a single purchase with no pay-to-win mechanics confirmed by the developers; both in-game currencies are earned through play. Bottom line: if your priority is tight PvP from the jump, this is the wrong boat. If you are the kind of player who enjoys building something over 150 hours and then testing it against others, the framework here is solid enough to reward that patience, especially at a discount. Fred, Scout Team

Age of Water
ActionAdventureMassively Multiplayer

Age of Water

Jan 16, 2025Three Whales StudioGaijin Network Ltd
GamerScout Says

Waterworld-meets-Crossout on an open MMO ocean: rewarding if you can stomach 120 hours of PvE grind before the PvP becomes meaningful.

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About Age of Water

I've spent enough time chasing ranked lobbies in session-based shooters that a slower-burn MMO always gets my side-eye first. Age of Water earned a cautious second look, though, because the core hook is legitimately different: boat combat as the main weapon platform, on a flooded post-apocalyptic Earth where your personal naval base doubles as your crafting hub and safe zone. Think vehicular combat closer to Crossout than Sea of Thieves, with a chunk of open-world quest structure wrapped around it. The boat-building system is the game's strongest selling point. There are dozens of hull types spanning torpedo boats, longboats, and heavier combat vessels, and you can layer on weapons, modules, and crew upgrades until the thing barely looks like what you started with. Crew members like Alter Ego, Kitty Sark, and Jack Wiley each carry skill trees that matter in the early tiers, and the progression loop of upgrading hulls actually changes how the game feels to play at each stage. The base-building layer, where you construct factories to produce weapons, hull components, and resources, adds a satisfying production chain that fans of light crafting MMOs will find familiar without it dominating the experience. Here is where the impatience sets in. PvP is gated hard. You start in PvE-only waters, and meaningful player-versus-player content does not open up until you have real gear behind you. Community feedback puts that threshold somewhere north of 100 hours, which is a long runway for anyone primarily here to fight people. When PvP does show up, it lives in designated zones and optional quest conflicts, such as smugglers being hunted by other players running counter-quests. That dynamic is clever on paper, but boat balance has drawn consistent complaints: tier progression is uneven, with some lower-tier hulls outperforming their immediate successors in cargo capacity and power, and torpedo boats are widely considered too fragile for their speed trade-off. The on-foot third-person shooter component is largely decorative and not worth factoring into your purchase decision. The co-op party system also has rough edges: loot and kill credit do not share cleanly between grouped players, which can make playing with a friend feel like competing against them. What works is the visual tone and the world itself. The setting is colorful and bright rather than grimy, settlements built on the rooftops of submerged skyscrapers give the exploration a distinct feel, and the resource-diving loop keeps idle sailing from turning stagnant. Player reception sits in mostly positive territory overall, though recent reviews have cooled, pointing to balance issues that have lingered longer than they should post-launch. No critic scores exist yet. The monetization is a single purchase with no pay-to-win mechanics confirmed by the developers; both in-game currencies are earned through play. Bottom line: if your priority is tight PvP from the jump, this is the wrong boat. If you are the kind of player who enjoys building something over 150 hours and then testing it against others, the framework here is solid enough to reward that patience, especially at a discount. Fred, Scout Team

Tags

multiplayermmopvponline-pvpcooponline-coopachievementstier:aaaNaval CombatBoat BuilderBase BuildingCrafting MMOOpen-World PvEGated PvPPost-Apocalyptic SailingResource Extraction

System Requirements

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Reviews & Ratings

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Game Info

Developer
Three Whales Studio
Publisher
Gaijin Network Ltd
Release Date
Jan 16, 2025

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