Compare Abyssal Fall prices across 50+ stores and find the best deal. Developed by Blazing Stick. Published by Blazing Stick. Released on 8/26/2017. Available on PC. Genres: Action, Casual, Indie.

A couch-PvP party brawler built around crumbling floors and one-upmanship. Loud fun for four players in a room, but the online server is a ghost town.

I want to be straight with you: the online multiplayer in Abyssal Fall is dead. One Steam user put it plainly - the MP server is gone, local works fine. If you walked in here expecting to queue into ranked matches and grind ELO, close this tab. That battle was lost around 2017 and nobody is coming to save it. With that out of the way, here is what this thing actually is. Abyssal Fall is a top-down arena brawler where the floor collapses one tile at a time, one second after you step on it. Four players pick from four distinct characters, each carrying a unique special ability, and then spend two to five minutes forcing each other into the void. The core loop is pure spatial chess - you are not just trying to damage opponents, you are herding them, baiting them into corners, and collapsing the ground under their feet. When it works, the read-and-punish dynamic genuinely clicks. You feint toward a tile cluster, your opponent scrambles to cut you off, and suddenly they have nowhere to stand. That moment feels earned. The game came out of a student GameWeek project at IsartDigital, which explains both its charm and its scope. Four characters, a handful of arena layouts, a special ability per hero, no ranked system, no matchmaking, no progression. There is nothing between the title screen and dropping into a match. For a party game session with controllers in hand and people on the couch, that frictionless entry is actually a strength. There is zero learning curve, rounds are short, and the chaos scales well with player count. Local co-op and local PvP both function as intended. What does not function is everything beyond the local experience. The online infrastructure is essentially non-existent at this point, the roster of four characters is thin even by student-project standards, and there are no bots to fill empty slots when you cannot drum up three friends. The developers had post-launch plans that included environment interactions like storms and water geysers, plus AI opponents, but the roadmap never visibly materialised. What shipped is what you get. Who should actually consider it: households with a regular couch gaming habit, people who run game nights, or anyone who wants a ten-dollar substitute for a Bomberman session. The tile-collapse mechanic is genuinely clever and the moment-to-moment pressure it creates holds up. Solo players or anyone expecting online opponents should hard pass. The bones are good; the house around them was never finished. Fred, Scout Team

Abyssal Fall
ActionCasualIndie

Abyssal Fall

Aug 26, 2017Blazing Stick
GamerScout Says

A couch-PvP party brawler built around crumbling floors and one-upmanship. Loud fun for four players in a room, but the online server is a ghost town.

PC
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Screenshots & Media

Screenshot

About Abyssal Fall

I want to be straight with you: the online multiplayer in Abyssal Fall is dead. One Steam user put it plainly - the MP server is gone, local works fine. If you walked in here expecting to queue into ranked matches and grind ELO, close this tab. That battle was lost around 2017 and nobody is coming to save it. With that out of the way, here is what this thing actually is. Abyssal Fall is a top-down arena brawler where the floor collapses one tile at a time, one second after you step on it. Four players pick from four distinct characters, each carrying a unique special ability, and then spend two to five minutes forcing each other into the void. The core loop is pure spatial chess - you are not just trying to damage opponents, you are herding them, baiting them into corners, and collapsing the ground under their feet. When it works, the read-and-punish dynamic genuinely clicks. You feint toward a tile cluster, your opponent scrambles to cut you off, and suddenly they have nowhere to stand. That moment feels earned. The game came out of a student GameWeek project at IsartDigital, which explains both its charm and its scope. Four characters, a handful of arena layouts, a special ability per hero, no ranked system, no matchmaking, no progression. There is nothing between the title screen and dropping into a match. For a party game session with controllers in hand and people on the couch, that frictionless entry is actually a strength. There is zero learning curve, rounds are short, and the chaos scales well with player count. Local co-op and local PvP both function as intended. What does not function is everything beyond the local experience. The online infrastructure is essentially non-existent at this point, the roster of four characters is thin even by student-project standards, and there are no bots to fill empty slots when you cannot drum up three friends. The developers had post-launch plans that included environment interactions like storms and water geysers, plus AI opponents, but the roadmap never visibly materialised. What shipped is what you get. Who should actually consider it: households with a regular couch gaming habit, people who run game nights, or anyone who wants a ten-dollar substitute for a Bomberman session. The tile-collapse mechanic is genuinely clever and the moment-to-moment pressure it creates holds up. Solo players or anyone expecting online opponents should hard pass. The bones are good; the house around them was never finished. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcontroller-supporttier:aaaCouch PvPArena BrawlerParty GameTile CollapseLast Man Standing4-Player LocalShort SessionsStudent Project

System Requirements

Minimum

OS
Windows Vista or newer
Memory
2 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 M380

Reviews & Ratings

No ratings available

Game Info

Developer
Blazing Stick
Publisher
Blazing Stick
Release Date
Aug 26, 2017

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