12 HOURS - OST PACK (DLC)
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About 12 HOURS - OST PACK (DLC)
I went in with low expectations, and 12 HOURS still found ways to underdeliver. The core loop is tight enough to describe in a sentence: you are trapped in a first-person nightmare, a single creature is hunting you, and every run reshuffles the level so you cannot simply memorise a safe route out. That procedural generation is the game's only structural idea, and it pulls just enough weight to make two or three runs feel different before the seams start showing. The enemy AI is the load-bearing wall here, and it wobbles. On some runs the creature feels genuinely oppressive, tracking you through corridors with enough unpredictability to produce real tension. On others it wanders off in the wrong direction entirely and the horror deflates into an aimless exploration of grey hallways. There is no stealth system to speak of - no crouching, no sound meter, no distraction mechanics - so your only tool is distance. For a game that tags itself as both Action and Simulation, that is a surprisingly shallow toolbox. Players looking for the kind of emergent decision-making you get from something like Alien: Isolation will find almost nothing comparable here. The story mini-quest is the one element that hints at ambition above the genre floor. There is a loose objective threaded through the nightmare framing - find a way to wake up - and it gives each run a nominal direction beyond pure survival. Whether that counts as meaningful narrative content depends on how generously you read minimalism. The atmosphere, to its credit, does commit to a specific aesthetic: dark, claustrophobic, and loud with ambient sound design that does more heavy lifting than the visuals. The graphical fidelity is budget-tier, which is fine for the price bracket, but the environment variety within a single run is limited enough that repetition sets in fast. With only 44 Steam reviews sitting at a mixed 59 percent positive rating, the community signal is weak but not damning. The split roughly tracks my own experience: there is a functional horror game here, not a broken one. Second Reality also released a sequel, 12 HOURS 2, which adds stealth mechanics, a richer enemy AI, and a more developed environment - if the concept interests you, the follow-up is likely the better investment of the two. The original reads like a proof of concept that shipped before the concept was fully proven. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- WindowsXP (Service Pack 3)
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce 9800GT
- Processor
- Quad Core Processor
- Sound Card
- DirectX®-compatible
Recommended
- OS
- Windows 7 or higher
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 3 GB available space
- Graphics
- GTX 670 2GB / AMD R9 280 better
- Processor
- Intel Core i5-7500 3.4GHz
- Sound Card
- DirectX®-compatible
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Second Reality
- Publisher
- Second Reality
- Release Date
- Jun 7, 2019


