
100ft Robot Golf
Forget everything you know about golf etiquette: this is four mech pilots racing for the hole while knocking skyscrapers into each other's flight paths. Grab three friends or stay home alone with the campaign, just know the online is dead and the solo AI won't put up much fight.
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About 100ft Robot Golf
I came to 100ft Robot Golf as someone who has zero patience for slow-burn sports games, and honestly the real-time format sold me immediately. Every player moves at once, racing their ball toward the hole while physically body-blocking shots, clubbing opponents to stun them mid-run, or firing off mech-specific special abilities to reroute the trajectory of a match. It plays less like golf and more like a chaotic contact sport that happens to end with someone sinking a putt. That core loop, where all robots play simultaneously rather than taking polite turns, is the game's single best idea, and it works. The three-club system, driver, wedge, and putter, keeps the shot mechanics lean. Each mech uses a timing-based minigame to determine accuracy, and you can layer on fades, hooks, topspin, and backspin to shape shots. The courses go places real golf never would: city blocks stuffed with destructible skyscrapers, lunar surfaces, underwater maps. Knocking a building into your opponent's ball path is a legitimate tactic and it rarely gets old in the first couple of hours. Each robot has unique special moves too, though in practice most of them feel underpowered compared to just positioning your mech body as a physical blocker, which is free and also genuinely funny. Here is where the honest part comes in. The solo campaign runs about 36 holes and is propped up almost entirely by the McElroy brothers, who voice the in-match commentary. Their lines land more often than not, and the '90s budget-anime cutscene aesthetic is committed enough to be charming rather than irritating. But the single-player AI was broken at launch and, while the PC release shipped with a reportedly improved brain, it still does not play like a real opponent. The campaign is worth one run for the jokes and the course variety; it is not worth a second. The voice acting outside the McElroys ranges from deliberately campy to genuinely rough, depending on your tolerance for that kind of thing. The real problem for anyone buying in 2026 is the online side. The PC community is thin to non-existent, and user reports flag persistent matchmaking issues where a third player simply fails to register in the lobby. That is a critical failure for a game that is, at its soul, a four-player party experience. Split-screen local co-op works and is where the game belongs, but if you do not have people in the same room willing to pick up controllers, you are buying a campaign with about three hours of genuine entertainment and a broken online wrapper around it. Controller support is solid; mouse and keyboard also work if needed. Performance is clean on modern hardware. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- 64-bit version of Windows 7 with SP1 or later, Windows 8, or Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Graphics
- GTX 670 or faster
- Processor
- Intel Core i5 or faster
Reviews & Ratings
No ratings available
Game Info
- Developer
- No Goblin
- Publisher
- No Goblin
- Release Date
- Mar 16, 2017
