Compara los precios de Zomborg en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GameDevLab. Publicado por GrabTheGames. Lanzado el 10/11/2017. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy.

A budget twin-stick shooter with ten weapons, open-area levels, and difficulty spikes that bite hard. Fine for a lunch-break session, but don't expect strategic depth to match the genre label.

My spreadsheet instincts told me to file Zomborg under "Strategy" and give it a serious look. Forty minutes in, those instincts filed a formal complaint. The Strategy tag on Steam is doing a lot of heavy lifting for what is, in practice, a top-down twin-stick shooter where you follow radar markers, set enemies on fire, collect data files, and keep moving or die. That is not a criticism of the core loop, just an honest calibration of expectations before you hand over any money. The mechanical foundation is straightforward. You build a mercenary character through a cosmetic creator (head, scarf, body, equipment, legs), then pick from ten weapons. The first is free; the rest are bought and upgraded with cash you earn in-mission. Automatic rifles for range control, pump-action shotguns for close work, grenades for crowd panic. Weapon selection is the closest thing to a build decision Zomborg offers, and it matters more on later levels than early ones. You also have a buddy NPC who auto-fires at zombies and can be ordered to positions or recalled to your side, which sounds useful and occasionally is. The honest verdict from the community is that the buddy AI is unreliable enough that you should plan as if you are solo, and be pleasantly surprised when the partner contributes. Level structure is open-area rather than corridor-based, which at least creates some tactical texture around sight lines and chokepoints. Objectives appear as markers on a minimap, so you spend time reading the map, prioritising targets, and deciding whether to push through a dense cluster or loop around. The camera sits at an isometric offset and is fixed, meaning blind corners around buildings are a real hazard. Zombies announce themselves with audio cues, which helps. Difficulty is uneven in a way that splits the audience cleanly: most early waves are comfortable, then certain mid-to-late levels spike sharply with no checkpoints. One mistake restarts the level. Hardcore players see that as the point. Players who expected something more forgiving do not. From a depth-of-decision standpoint, which is where I spend most of my analytical energy, Zomborg is shallow. There is no branching upgrade tree, no faction system, no procedural map generation, and no mod ecosystem to compensate for the thin content. The story exists as text screens between missions and is safely ignorable. Steam reviews sit at a mixed 57-59% positive from roughly 145 players, which is about right. The graphics go for a cartoony style that reads clearly on screen and avoids the problem of losing enemies against background clutter. Sound design is functional. Performance complaints about FPS drops and high CPU usage appear in the community notes, so check your rig against even these modest requirements. There is also a cluster of community posts flagging unexpected network connections from the game; nothing confirmed, but worth keeping an eye on Steam discussions before installing. Who is this actually for? Newcomers to the twin-stick genre who want low stakes and a short completion time. Players who burned through Hotline Miami or Nuclear Throne and want something lighter in the queue. Achievement hunters on PC will find the list clears fast, though there is a known bug requiring weapons to be purchased in the primary slot or certain achievements will not unlock. At its low price point, the session-to-cost ratio is defensible for a couple of evenings. Do not expect it to hold attention past the credits. Diego, Scout Team

Zomborg

Zomborg

10 nov 2017GameDevLabGrabTheGames
GamerScout opina

A budget twin-stick shooter with ten weapons, open-area levels, and difficulty spikes that bite hard. Fine for a lunch-break session, but don't expect strategic depth to match the genre label.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.36

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Acerca de Zomborg

My spreadsheet instincts told me to file Zomborg under "Strategy" and give it a serious look. Forty minutes in, those instincts filed a formal complaint. The Strategy tag on Steam is doing a lot of heavy lifting for what is, in practice, a top-down twin-stick shooter where you follow radar markers, set enemies on fire, collect data files, and keep moving or die. That is not a criticism of the core loop, just an honest calibration of expectations before you hand over any money. The mechanical foundation is straightforward. You build a mercenary character through a cosmetic creator (head, scarf, body, equipment, legs), then pick from ten weapons. The first is free; the rest are bought and upgraded with cash you earn in-mission. Automatic rifles for range control, pump-action shotguns for close work, grenades for crowd panic. Weapon selection is the closest thing to a build decision Zomborg offers, and it matters more on later levels than early ones. You also have a buddy NPC who auto-fires at zombies and can be ordered to positions or recalled to your side, which sounds useful and occasionally is. The honest verdict from the community is that the buddy AI is unreliable enough that you should plan as if you are solo, and be pleasantly surprised when the partner contributes. Level structure is open-area rather than corridor-based, which at least creates some tactical texture around sight lines and chokepoints. Objectives appear as markers on a minimap, so you spend time reading the map, prioritising targets, and deciding whether to push through a dense cluster or loop around. The camera sits at an isometric offset and is fixed, meaning blind corners around buildings are a real hazard. Zombies announce themselves with audio cues, which helps. Difficulty is uneven in a way that splits the audience cleanly: most early waves are comfortable, then certain mid-to-late levels spike sharply with no checkpoints. One mistake restarts the level. Hardcore players see that as the point. Players who expected something more forgiving do not. From a depth-of-decision standpoint, which is where I spend most of my analytical energy, Zomborg is shallow. There is no branching upgrade tree, no faction system, no procedural map generation, and no mod ecosystem to compensate for the thin content. The story exists as text screens between missions and is safely ignorable. Steam reviews sit at a mixed 57-59% positive from roughly 145 players, which is about right. The graphics go for a cartoony style that reads clearly on screen and avoids the problem of losing enemies against background clutter. Sound design is functional. Performance complaints about FPS drops and high CPU usage appear in the community notes, so check your rig against even these modest requirements. There is also a cluster of community posts flagging unexpected network connections from the game; nothing confirmed, but worth keeping an eye on Steam discussions before installing. Who is this actually for? Newcomers to the twin-stick genre who want low stakes and a short completion time. Players who burned through Hotline Miami or Nuclear Throne and want something lighter in the queue. Achievement hunters on PC will find the list clears fast, though there is a known bug requiring weapons to be purchased in the primary slot or certain achievements will not unlock. At its low price point, the session-to-cost ratio is defensible for a couple of evenings. Do not expect it to hold attention past the credits.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Twin-Stick ShooterTop-DownNo CheckpointsBuddy AIWeapon Upgrade SystemDifficulty SpikesShort Completion TimeCartoony Art Style

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
Graphics with shader model 2.0 or better
Processor
Core i5
Sound Card
Integrated

Recomendados

OS
Windows 7, Windows 8, Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
AMD Radeon HD7770 or GeForce GTX
Processor
Core i7
Sound Card
Hardware

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Información del juego

Desarrolladora
GameDevLab
Distribuidora
GrabTheGames
Fecha de lanzamiento
10 nov 2017

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¿En qué plataformas está disponible Zomborg?

Zomborg está disponible en PC.

¿Cuándo se lanzó Zomborg?

Zomborg se lanzó el 10 de noviembre de 2017.

¿Quién desarrolló Zomborg?

Zomborg fue desarrollado por GameDevLab y publicado por GrabTheGames.