Compara los precios de Zombie Army Trilogy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rebellion. Publicado por Rebellion. Lanzado el 6/3/2015. Disponible en PC, Nintendo Switch, Xbox. Géneros: Action. Puntuación Metacritic: 72/100.

Three campaigns of slow-motion sniper carnage wrapped in B-movie schlock horror. Best with a co-op squad, rough but oddly satisfying solo.

I went in expecting a throwaway zombie spin-off and came out genuinely surprised by how much mileage a single good mechanic can carry. Zombie Army Trilogy takes the X-Ray Kill Cam from Rebellion's Sniper Elite series and drops it into an occult WWII setting where Hitler has literally raised an undead army as a last resort. The premise is ridiculous on purpose, and the game leans into it hard enough that the schlock works in its favour. The structure is straightforward: three full campaigns (the first two remastered from the original Nazi Zombie Army DLC releases, the third previously unreleased), 15 missions total, plus a Horde mode across five maps. You pick from up to 16 characters, including the Left 4 Dead survivors on PC, customise your loadout from a mix of sniper rifles, shotguns, submachine guns, and explosives, then push through linear corridors of undead until the level ends. Each mission runs roughly 30 to 45 minutes with no mid-level saves, which can sting when a chainsaw-wielding elite catches you off guard in the final stretch. Enemy variety includes armoured skeletons, super-soldier snipers, suicide bombers, and hulking brutes, though the formula stays consistent from start to finish. Setting trip-wire traps, mines, and dynamite before a wave hits is where the tactical layer lives, and those standoff moments - dug in, horde incoming, ammo tight - are genuinely tense. The sniper rifle is your primary weapon and the game's best argument for existing. Long shots trigger the Kill Cam, tracking your bullet in slow motion through zombie anatomy with an X-ray view of shattering bone. The multiplier system rewards accuracy: build a streak, miss a shot, and it resets to zero, which creates a rhythm between patient sniping and panicked close-quarters shotgun blasts. The third campaign is noticeably better-designed than the first two, opening up into larger, less linear areas including a moving train and Hitler's castle, so the game does improve as it goes. The atmosphere pulls its weight too - low ground mist, angular tree shadows, a John Carpenter-influenced synth soundtrack, all pointing at an intentional video-nasty aesthetic rather than lazy darkness. The weaknesses are real and consistent across every review you'll find. Solo play exposes the repetition fast: you're essentially playing a series of horde events connected by corridors, and mission structure barely changes across all three campaigns. The X-Ray Kill Cam also fires less often in co-op, which takes away one of the game's signature rewards at the moment it matters most. Level design in the first two campaigns recycles environments from Sniper Elite V2, and the linearity removes any incentive to explore or reposition tactically. With two to four players online, though, most of these complaints soften considerably. The co-op zombie count scales to your party size (or higher if you want punishment), and the shared pressure of a horde closing in forces actual teamwork in a way that Left 4 Dead's faster pace never quite does. If you already own the original Nazi Zombie Army games and are thinking about this as an upgrade, the remastered campaigns add a dismemberment mechanic and visual improvements but little else new. For anyone coming in fresh, the trilogy offers a complete, self-contained campaign arc ending with a boss fight against zombie Hitler himself, which is exactly as absurd and satisfying as it sounds. It is not a deep game. It does one thing, it does it consistently, and with the right group it is genuinely fun in short, loud bursts. Alex, Scout Team

Zombie Army Trilogy

Zombie Army Trilogy

6 mar 2015Rebellion
GamerScout opina

Three campaigns of slow-motion sniper carnage wrapped in B-movie schlock horror. Best with a co-op squad, rough but oddly satisfying solo.

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I went in expecting a throwaway zombie spin-off and came out genuinely surprised by how much mileage a single good mechanic can carry. Zombie Army Trilogy takes the X-Ray Kill Cam from Rebellion's Sniper Elite series and drops it into an occult WWII setting where Hitler has literally raised an undead army as a last resort. The premise is ridiculous on purpose, and the game leans into it hard enough that the schlock works in its favour. The structure is straightforward: three full campaigns (the first two remastered from the original Nazi Zombie Army DLC releases, the third previously unreleased), 15 missions total, plus a Horde mode across five maps. You pick from up to 16 characters, including the Left 4 Dead survivors on PC, customise your loadout from a mix of sniper rifles, shotguns, submachine guns, and explosives, then push through linear corridors of undead until the level ends. Each mission runs roughly 30 to 45 minutes with no mid-level saves, which can sting when a chainsaw-wielding elite catches you off guard in the final stretch. Enemy variety includes armoured skeletons, super-soldier snipers, suicide bombers, and hulking brutes, though the formula stays consistent from start to finish. Setting trip-wire traps, mines, and dynamite before a wave hits is where the tactical layer lives, and those standoff moments - dug in, horde incoming, ammo tight - are genuinely tense. The sniper rifle is your primary weapon and the game's best argument for existing. Long shots trigger the Kill Cam, tracking your bullet in slow motion through zombie anatomy with an X-ray view of shattering bone. The multiplier system rewards accuracy: build a streak, miss a shot, and it resets to zero, which creates a rhythm between patient sniping and panicked close-quarters shotgun blasts. The third campaign is noticeably better-designed than the first two, opening up into larger, less linear areas including a moving train and Hitler's castle, so the game does improve as it goes. The atmosphere pulls its weight too - low ground mist, angular tree shadows, a John Carpenter-influenced synth soundtrack, all pointing at an intentional video-nasty aesthetic rather than lazy darkness. The weaknesses are real and consistent across every review you'll find. Solo play exposes the repetition fast: you're essentially playing a series of horde events connected by corridors, and mission structure barely changes across all three campaigns. The X-Ray Kill Cam also fires less often in co-op, which takes away one of the game's signature rewards at the moment it matters most. Level design in the first two campaigns recycles environments from Sniper Elite V2, and the linearity removes any incentive to explore or reposition tactically. With two to four players online, though, most of these complaints soften considerably. The co-op zombie count scales to your party size (or higher if you want punishment), and the shared pressure of a horde closing in forces actual teamwork in a way that Left 4 Dead's faster pace never quite does. If you already own the original Nazi Zombie Army games and are thinking about this as an upgrade, the remastered campaigns add a dismemberment mechanic and visual improvements but little else new. For anyone coming in fresh, the trilogy offers a complete, self-contained campaign arc ending with a boss fight against zombie Hitler himself, which is exactly as absurd and satisfying as it sounds. It is not a deep game. It does one thing, it does it consistently, and with the right group it is genuinely fun in short, loud bursts.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steam4-Player Co-opX-Ray Kill CamHorde ModeOccult WW2DismembermentSniper MechanicsB-Movie HorrorWave Defense

Requisitos del sistema

Mínimos

Processor
Dual-core CPU with SSE3 (Intel® Pentium® D 3GHz / AMD Athlon™ 64 X2 4200) or better
Memory
2 GB RAM Graph…

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Reseñas y valoraciones

Metacritic
72
Steam
86%(18,420)

Información del juego

Desarrolladora
Rebellion
Distribuidora
Rebellion
Fecha de lanzamiento
6 mar 2015

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Zombie Army Trilogy está disponible en PC, Nintendo Switch, Xbox.

¿Cuándo se lanzó Zombie Army Trilogy?

Zombie Army Trilogy se lanzó el 6 de marzo de 2015.

¿Quién desarrolló Zombie Army Trilogy?

Zombie Army Trilogy fue desarrollado por Rebellion.

¿Merece la pena comprar Zombie Army Trilogy?

Zombie Army Trilogy tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.