Compara los precios de Yury en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cubic Pie. Publicado por Cubic Pie. Lanzado el 9/12/2014. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie.

A sci-fi hardcore platformer that promises VVVVVV-style punishment but trips on its own shoelaces - controls and physics are the real obstacles, not the spikes.

I genuinely wanted to root for this one. A lone cosmonaut stranded on a hostile alien world, pixel art drenched in retro atmosphere, an EDM and chiptune soundtrack humming beneath the chaos - on paper, Yury is exactly the kind of scrappy, handcrafted micro-release I love to champion. The sad reality is that the game's roughest edges aren't the spike traps or the lava flows. They're the controls. Yury is a 2D action platformer built around old-school difficulty. You guide a spacesuited cosmonaut through gauntlets of environmental hazards - spikes, lava, monsters - while managing an oxygen and temperature meter that gives the suit a fragile, survival-horror weight. The one genuinely clever design idea here is that contact with spikes or hot lava isn't instant death. Your suit absorbs the hit and buys you a crawl to the nearest checkpoint, which adds a hair of tactical breathing room to what would otherwise be pure reflex punishment. In-air dodging and a handful of shooting sequences round out the mechanics. Average playtime hovers around three to four hours, so the ambition is intentionally narrow. Here is where the handcraft starts to fray. Multiple players report that the character slides off platforms during respawns, that jump inputs occasionally go unregistered, and that the physics feel inconsistent in a way that reads as bugged rather than designed. A game built entirely on precision movement cannot afford unreliable movement. The control configuration utility resets on every launch, so each session opens with a setup ritual. Those are friction points that cross the line from "charming roughness" into genuine frustration, and the community reception - sitting at mixed on Steam - reflects that fairly. Hardcore Gamer's sole critic review called it tolerable only once expectations are sufficiently lowered, and that tracks with what the player base has said over the years. The soundtrack is worth a small mention. The EDM and chiptune blend does carry a mood - something between late-night arcade and Soviet space program mythology - and for a budget release it sounds more intentional than throwaway. It won't make you push through broken physics the way a truly great soundtrack can, but it earns its place. The pixel aesthetic is serviceable, the sci-fi survival horror atmosphere is understated in a way that actually works, and there is a complete achievement list for completionists who enjoy that meta-layer on short games. Who is this for, honestly? If you have played Electronic Super Joy, VVVVVV, or Stealth Bastard Deluxe and hunger for something in that neighborhood, Yury will feel like a rougher, lesser cousin - recognizable but frustrating in ways those games never were. If you are a collector of obscure 2014 Steam curiosities or just want to see the oxygen-temperature suit mechanic in action for an evening, there is something here worth the brief look. Anyone expecting a polished hardcore platformer experience should look elsewhere first. Kai, Scout Team

Yury

Yury

9 dic 2014Cubic Pie
GamerScout opina

A sci-fi hardcore platformer that promises VVVVVV-style punishment but trips on its own shoelaces - controls and physics are the real obstacles, not the spikes.

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Mínimo histórico: €1.40

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Acerca de Yury

I genuinely wanted to root for this one. A lone cosmonaut stranded on a hostile alien world, pixel art drenched in retro atmosphere, an EDM and chiptune soundtrack humming beneath the chaos - on paper, Yury is exactly the kind of scrappy, handcrafted micro-release I love to champion. The sad reality is that the game's roughest edges aren't the spike traps or the lava flows. They're the controls. Yury is a 2D action platformer built around old-school difficulty. You guide a spacesuited cosmonaut through gauntlets of environmental hazards - spikes, lava, monsters - while managing an oxygen and temperature meter that gives the suit a fragile, survival-horror weight. The one genuinely clever design idea here is that contact with spikes or hot lava isn't instant death. Your suit absorbs the hit and buys you a crawl to the nearest checkpoint, which adds a hair of tactical breathing room to what would otherwise be pure reflex punishment. In-air dodging and a handful of shooting sequences round out the mechanics. Average playtime hovers around three to four hours, so the ambition is intentionally narrow. Here is where the handcraft starts to fray. Multiple players report that the character slides off platforms during respawns, that jump inputs occasionally go unregistered, and that the physics feel inconsistent in a way that reads as bugged rather than designed. A game built entirely on precision movement cannot afford unreliable movement. The control configuration utility resets on every launch, so each session opens with a setup ritual. Those are friction points that cross the line from "charming roughness" into genuine frustration, and the community reception - sitting at mixed on Steam - reflects that fairly. Hardcore Gamer's sole critic review called it tolerable only once expectations are sufficiently lowered, and that tracks with what the player base has said over the years. The soundtrack is worth a small mention. The EDM and chiptune blend does carry a mood - something between late-night arcade and Soviet space program mythology - and for a budget release it sounds more intentional than throwaway. It won't make you push through broken physics the way a truly great soundtrack can, but it earns its place. The pixel aesthetic is serviceable, the sci-fi survival horror atmosphere is understated in a way that actually works, and there is a complete achievement list for completionists who enjoy that meta-layer on short games. Who is this for, honestly? If you have played Electronic Super Joy, VVVVVV, or Stealth Bastard Deluxe and hunger for something in that neighborhood, Yury will feel like a rougher, lesser cousin - recognizable but frustrating in ways those games never were. If you are a collector of obscure 2014 Steam curiosities or just want to see the oxygen-temperature suit mechanic in action for an evening, there is something here worth the brief look. Anyone expecting a polished hardcore platformer experience should look elsewhere first.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Sci-Fi AtmosphereSurvival MechanicsCheckpoint-BasedChiptune SoundtrackShort PlaytimeController IssuesPixel Art HorrorCosmonaut Theme

Requisitos del sistema

Mínimos

OS
Windows XP
DirectX
Version 9.0c
Storage
40 MB available space
Graphics
DirectX® 9.0c compatible
Processor
2 GHz
Sound Card
any

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Información del juego

Desarrolladora
Cubic Pie
Distribuidora
Cubic Pie
Fecha de lanzamiento
9 dic 2014

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¿En qué plataformas está disponible Yury?

Yury está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Yury?

Yury se lanzó el 9 de diciembre de 2014.

¿Quién desarrolló Yury?

Yury fue desarrollado por Cubic Pie.