Compara los precios de Yuppie Psycho en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Baroque Decay. Publicado por Neon Doctrine. Lanzado el 25/4/2019. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 81/100.

A pixel-art office horror game where your first day at a megacorp involves witch hunts, conspiracies, and very few staplers. Unsettling, funny, and sharper than it looks.

Yuppie Psycho drops you into the shoes of Brian Pasternack, a thoroughly ordinary guy who lands a job at Sintracorp, one of those fictional megacorporations so vast and sterile it feels like a parody of modernity right up until it stops being funny. The premise reads like a workplace comedy. The reality is survival horror threaded through with bureaucratic dread, and that tonal whiplash is exactly what makes it work. Brian is hired, in secret, to hunt a witch. What follows across several floors of corporate hell is part puzzle adventure, part resource management, part slow-burn nightmare. The pixel art here is not the lazy shorthand some studios use to avoid animating things properly. Baroque Decay clearly sweated over every fluorescent-lit corridor, every grotesque set piece, every character portrait. Faces are expressive in that slightly-off way that horror demands, and the environments shift in mood from mundanely oppressive to genuinely disturbing without losing visual coherence. The soundtrack does heavy lifting alongside the art: ambient drones, off-key office muzak, and sudden silences that make you dread the next room before you open the door. It is the kind of soundscape you notice missing when you stop playing. Gameplay is point-and-click adjacent but moves on foot in real time. You manage a small inventory, keep Brian fed and rested (ignore this and things deteriorate), and solve puzzles that range from logical to deliberately absurd. The game rewards exploration and punishes rushing, which suits the pacing. Multiple endings exist and are shaped by choices that sometimes feel trivial until they are not. There are missable items, missable conversations, missable lore drops scattered through breakrooms and server closets. A first playthrough will probably leave gaps, and that is intentional. The world feels like it existed before you arrived and will keep existing after. The criticisms worth flagging: the opening hour asks for patience. Brian moves at a pace that signals the game is not interested in adrenaline, and some players bounce off before the story finds its footing. Inventory space is limited in ways that occasionally feel punishing rather than atmospheric. And if you came expecting action, the combat-adjacent sequences are clunky by design - this is not a game about reflexes. It is a game about atmosphere, about reading documents you were not supposed to find, about the specific horror of being powerless inside a system that is much older and stranger than you. For a certain kind of player - the one who still thinks about what Petscop was doing, who replays Lone Survivor for the ambiguity, who wants horror to mean something rather than just scare them - Yuppie Psycho is a small landmark. It knows exactly what it is and commits fully. At the length it runs, it earns its every quiet moment. Kai, Scout Team

Yuppie Psycho

Yuppie Psycho

25 abr 2019Baroque DecayNeon Doctrine
GamerScout opina

A pixel-art office horror game where your first day at a megacorp involves witch hunts, conspiracies, and very few staplers. Unsettling, funny, and sharper than it looks.

PC
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.88

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Acerca de Yuppie Psycho

Yuppie Psycho drops you into the shoes of Brian Pasternack, a thoroughly ordinary guy who lands a job at Sintracorp, one of those fictional megacorporations so vast and sterile it feels like a parody of modernity right up until it stops being funny. The premise reads like a workplace comedy. The reality is survival horror threaded through with bureaucratic dread, and that tonal whiplash is exactly what makes it work. Brian is hired, in secret, to hunt a witch. What follows across several floors of corporate hell is part puzzle adventure, part resource management, part slow-burn nightmare. The pixel art here is not the lazy shorthand some studios use to avoid animating things properly. Baroque Decay clearly sweated over every fluorescent-lit corridor, every grotesque set piece, every character portrait. Faces are expressive in that slightly-off way that horror demands, and the environments shift in mood from mundanely oppressive to genuinely disturbing without losing visual coherence. The soundtrack does heavy lifting alongside the art: ambient drones, off-key office muzak, and sudden silences that make you dread the next room before you open the door. It is the kind of soundscape you notice missing when you stop playing. Gameplay is point-and-click adjacent but moves on foot in real time. You manage a small inventory, keep Brian fed and rested (ignore this and things deteriorate), and solve puzzles that range from logical to deliberately absurd. The game rewards exploration and punishes rushing, which suits the pacing. Multiple endings exist and are shaped by choices that sometimes feel trivial until they are not. There are missable items, missable conversations, missable lore drops scattered through breakrooms and server closets. A first playthrough will probably leave gaps, and that is intentional. The world feels like it existed before you arrived and will keep existing after. The criticisms worth flagging: the opening hour asks for patience. Brian moves at a pace that signals the game is not interested in adrenaline, and some players bounce off before the story finds its footing. Inventory space is limited in ways that occasionally feel punishing rather than atmospheric. And if you came expecting action, the combat-adjacent sequences are clunky by design - this is not a game about reflexes. It is a game about atmosphere, about reading documents you were not supposed to find, about the specific horror of being powerless inside a system that is much older and stranger than you. For a certain kind of player - the one who still thinks about what Petscop was doing, who replays Lone Survivor for the ambiguity, who wants horror to mean something rather than just scare them - Yuppie Psycho is a small landmark. It knows exactly what it is and commits fully. At the length it runs, it earns its every quiet moment.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPixel Art HorrorWorkplace HorrorMultiple EndingsResource ManagementPoint-and-ClickAtmospheric SoundtrackDark ComedyLore-Heavy

Requisitos del sistema

Mínimos

Processor
Core 2 Duo
Memory
2 GB RAM
Graphics
Intel HD 3000
Storage
2 GB available space

Recomendados

Processor
Core i3, i5, i7
Memory
4 GB RAM
Graphics
Dedicated GPU supporting OpenGL
Storage
2 GB available space

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Reseñas y valoraciones

Metacritic
81
Steam
95%(9,187)

Información del juego

Desarrolladora
Baroque Decay
Distribuidora
Neon Doctrine
Fecha de lanzamiento
25 abr 2019

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¿En qué plataformas está disponible Yuppie Psycho?

Yuppie Psycho está disponible en PC.

¿Cuándo se lanzó Yuppie Psycho?

Yuppie Psycho se lanzó el 25 de abril de 2019.

¿Quién desarrolló Yuppie Psycho?

Yuppie Psycho fue desarrollado por Baroque Decay y publicado por Neon Doctrine.

¿Merece la pena comprar Yuppie Psycho?

Yuppie Psycho tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.