Compara los precios de YOU DON'T KNOW JACK Vol. 4 The Ride en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jackbox Games, Inc.. Publicado por Jackbox Games, Inc.. Lanzado el 5/11/2013. Disponible en PC. Géneros: Casual, Indie, Strategy.

Cram three friends around one keyboard and let a rotating cast of snarky hosts demolish your self-esteem. Vol. 4 is the high-water mark of the CD-ROM trivia era, and it still lands most of its punches today.

I'll be straight with you: I came to YDKJ Vol. 4 The Ride expecting a dusty relic, a late-90s trivia curiosity that would feel quaint next to modern party games. What I got instead was a surprisingly tight mechanical loop that still outsmarts most of what's on the market today. The core system is four-answer buzzer trivia for one to three players on a shared keyboard, and before you groan about the keyboard-sharing setup, understand that the chaos of three people lunging for Q, B, and P is basically the whole point. The structural pivot that separates The Ride from its predecessors is the episode-based elevator format. You answer an opening either/or question, which routes you to a themed floor, meaning each session has its own coherent identity rather than a scattershot pile of random questions. That branching entry point, combined with heavy randomization in question values (swinging anywhere from a couple hundred to over ten thousand dollars), means no lead is ever safe and no session plays identically. The question pool includes your standard multiple-choice rounds, plus a rotating set of specialty types: Dis or Dat drops either/or category-sorting on a single player, Roadkill has everyone racing to buzz in as the correct word cycles past wrong answers, the Gibberish Question asks you to decode a mangled phonetic phrase before the value drains away, Jack Bingo rewards broad trivia coverage, and the Jack Attack finale ties connected clues to a central word under genuine time pressure. That is a lot of mechanical variety for a genre that usually offers exactly one mode. The hosting rotation is where The Ride earned its reputation. Cookie Masterson, Schmitty, Guy Towers, and Nate Shapiro each bring a different flavor of abuse, and the game tracks your earlier answers to loop them back as personalized mockery mid-episode. There is also a low-key soap opera threading through the whole thing, with hosts being dropped through trapdoors and feuding off-mic, which sounds absurd but genuinely gives repeat playthroughs a reason to pay attention beyond the questions. Community sentiment, even decades later, consistently rates this as the standout entry in the series. Now for the caveats you actually need to hear before buying. This is a 1998 game running at a locked 640x480 resolution; you will need to manually adjust your desktop resolution if you want it to fill a modern monitor, and it will not look pretty either way. The question pool skews heavily toward late-90s American pop culture and US-centric political history, so international players will hit stretches that feel like a closed book. The US-centric angle matters less than some reviewers claim for most episodes, but a handful of themed floors are almost entirely built around it. Solo play also works, though the hosts will make clear they find your solo session sad, and honestly, the mechanics were built for the push-and-shove of multiplayer. If you have two people in the same room and a low bar for embarrassment, this is still a sharp, replayable trivia experience that modern mobile party games have not improved on in any meaningful way. Diego, Scout Team

YOU DON'T KNOW JACK Vol. 4 The Ride

YOU DON'T KNOW JACK Vol. 4 The Ride

5 nov 2013Jackbox Games, Inc.
GamerScout opina

Cram three friends around one keyboard and let a rotating cast of snarky hosts demolish your self-esteem. Vol. 4 is the high-water mark of the CD-ROM trivia era, and it still lands most of its punches today.

PC
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I'll be straight with you: I came to YDKJ Vol. 4 The Ride expecting a dusty relic, a late-90s trivia curiosity that would feel quaint next to modern party games. What I got instead was a surprisingly tight mechanical loop that still outsmarts most of what's on the market today. The core system is four-answer buzzer trivia for one to three players on a shared keyboard, and before you groan about the keyboard-sharing setup, understand that the chaos of three people lunging for Q, B, and P is basically the whole point. The structural pivot that separates The Ride from its predecessors is the episode-based elevator format. You answer an opening either/or question, which routes you to a themed floor, meaning each session has its own coherent identity rather than a scattershot pile of random questions. That branching entry point, combined with heavy randomization in question values (swinging anywhere from a couple hundred to over ten thousand dollars), means no lead is ever safe and no session plays identically. The question pool includes your standard multiple-choice rounds, plus a rotating set of specialty types: Dis or Dat drops either/or category-sorting on a single player, Roadkill has everyone racing to buzz in as the correct word cycles past wrong answers, the Gibberish Question asks you to decode a mangled phonetic phrase before the value drains away, Jack Bingo rewards broad trivia coverage, and the Jack Attack finale ties connected clues to a central word under genuine time pressure. That is a lot of mechanical variety for a genre that usually offers exactly one mode. The hosting rotation is where The Ride earned its reputation. Cookie Masterson, Schmitty, Guy Towers, and Nate Shapiro each bring a different flavor of abuse, and the game tracks your earlier answers to loop them back as personalized mockery mid-episode. There is also a low-key soap opera threading through the whole thing, with hosts being dropped through trapdoors and feuding off-mic, which sounds absurd but genuinely gives repeat playthroughs a reason to pay attention beyond the questions. Community sentiment, even decades later, consistently rates this as the standout entry in the series. Now for the caveats you actually need to hear before buying. This is a 1998 game running at a locked 640x480 resolution; you will need to manually adjust your desktop resolution if you want it to fill a modern monitor, and it will not look pretty either way. The question pool skews heavily toward late-90s American pop culture and US-centric political history, so international players will hit stretches that feel like a closed book. The US-centric angle matters less than some reviewers claim for most episodes, but a handful of themed floors are almost entirely built around it. Solo play also works, though the hosts will make clear they find your solo session sad, and honestly, the mechanics were built for the push-and-shove of multiplayer. If you have two people in the same room and a low bar for embarrassment, this is still a sharp, replayable trivia experience that modern mobile party games have not improved on in any meaningful way.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:sub-5Party TriviaBuzzer MechanicRotating HostsEpisode-Based StructureShared Keyboard MultiplayerAdult Humor90s PC ClassicScore-Based ProgressionUS-Centric Content

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8
Memory
128 MB RAM
DirectX
Version 9.0
Storage
900 MB available space
Processor
500 MHz processor or faster
Sound Card
16-bit sound card

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Información del juego

Desarrolladora
Jackbox Games, Inc.
Distribuidora
Jackbox Games, Inc.
Fecha de lanzamiento
5 nov 2013

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¿En qué plataformas está disponible YOU DON'T KNOW JACK Vol. 4 The Ride?

YOU DON'T KNOW JACK Vol. 4 The Ride está disponible en PC.

¿Cuándo se lanzó YOU DON'T KNOW JACK Vol. 4 The Ride?

YOU DON'T KNOW JACK Vol. 4 The Ride se lanzó el 5 de noviembre de 2013.

¿Quién desarrolló YOU DON'T KNOW JACK Vol. 4 The Ride?

YOU DON'T KNOW JACK Vol. 4 The Ride fue desarrollado por Jackbox Games, Inc..