Compara los precios de XCOM 2 Collection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux). Publicado por 2K Games. Lanzado el 4/2/2016. Disponible en PC, Xbox. Géneros: Strategy. Puntuación Metacritic: 88/100.

Turn-based tactics meets base-building under alien occupation. XCOM 2 punishes passivity and rewards soldiers who actually read the mission timer.

XCOM 2 flips the premise of its predecessor: the aliens won, Earth is under their control, and you are running a guerrilla resistance from a stolen alien vessel. That framing change has real mechanical weight. You are no longer defending; you are racing against a global countdown called the Avatar Project while simultaneously managing resources, research, and a roster of soldiers you will absolutely grow attached to before losing them to a rookie's missed 90% shot. The core loop is tight turn-based tactics on the ground floor paired with a layer of strategic decisions in the Avenger base that would not look out of place on a Paradox grand-strategy map. The Collection bundles the base game with every major piece of DLC including War of the Chosen, which is effectively a second, significantly deeper game baked on top. War of the Chosen adds three named antagonists who hunt your squad across multiple missions, three new hero soldier classes (Templar, Skirmisher, Reaper), resistance factions, soldier bonds that unlock co-operative abilities, and a fatigue system that forces real roster depth. Playing the base game without War of the Chosen in 2025 is a bit like skipping a major expansion patch in a live-service title. The Collection is the version to own. For anyone coming in fresh: the tutorial is functional but lean. It teaches the basics without holding your hand through the strategic layer, which is where new players typically collapse around the mid-game Avatar Project pressure. The recommendation here is to start on Veteran difficulty, not Legendary, and to treat the first campaign as a learning run. The strategic layer decisions, specifically which continent bonuses to prioritize, when to build the Shadow Chamber, and how to sequence research against the Avatar timer, are not explained well in-game. Thankfully, the mod ecosystem on Steam Workshop is one of the healthiest in the genre: Long War of the Chosen overhauls the entire experience for veterans, while quality-of-life mods fix the camera, add better soldier management, and reduce some of the more punishing RNG visibility. The Workshop support alone extends the value of this package substantially. What does not work as well: the AI is competent at punishing mistakes but rarely does anything tactically surprising after the first few campaigns. Enemy behavior follows readable scripts, which means experienced players will start optimizing encounters into rote solutions. Multiplayer exists but is essentially a ghost town. Overwatch abuse remains a dominant strategy even after all the years and patches. And the infamous shot-percentage RNG will, at some point, make you question the laws of probability in a way no spreadsheet can fully soothe. The tactical depth, build variety across soldier classes (Ranger, Grenadier, Sharpshooter, Specialist, Psi Operative, and the War of the Chosen additions), the tension of permanent death, and the replayability of procedurally generated maps across a long campaign make this one of the most complete strategy packages available on PC. It is demanding, occasionally cruel, and fully comfortable with watching you lose a campaign you invested 40 hours into. That is not a flaw. That is the design. Diego, Scout Team

XCOM 2 Collection

XCOM 2 Collection

4 feb 2016Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux)2K Games
GamerScout opina

Turn-based tactics meets base-building under alien occupation. XCOM 2 punishes passivity and rewards soldiers who actually read the mission timer.

PCXbox
Steam Deck PlayableProtonDB Gold
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XCOM 2 flips the premise of its predecessor: the aliens won, Earth is under their control, and you are running a guerrilla resistance from a stolen alien vessel. That framing change has real mechanical weight. You are no longer defending; you are racing against a global countdown called the Avatar Project while simultaneously managing resources, research, and a roster of soldiers you will absolutely grow attached to before losing them to a rookie's missed 90% shot. The core loop is tight turn-based tactics on the ground floor paired with a layer of strategic decisions in the Avenger base that would not look out of place on a Paradox grand-strategy map. The Collection bundles the base game with every major piece of DLC including War of the Chosen, which is effectively a second, significantly deeper game baked on top. War of the Chosen adds three named antagonists who hunt your squad across multiple missions, three new hero soldier classes (Templar, Skirmisher, Reaper), resistance factions, soldier bonds that unlock co-operative abilities, and a fatigue system that forces real roster depth. Playing the base game without War of the Chosen in 2025 is a bit like skipping a major expansion patch in a live-service title. The Collection is the version to own. For anyone coming in fresh: the tutorial is functional but lean. It teaches the basics without holding your hand through the strategic layer, which is where new players typically collapse around the mid-game Avatar Project pressure. The recommendation here is to start on Veteran difficulty, not Legendary, and to treat the first campaign as a learning run. The strategic layer decisions, specifically which continent bonuses to prioritize, when to build the Shadow Chamber, and how to sequence research against the Avatar timer, are not explained well in-game. Thankfully, the mod ecosystem on Steam Workshop is one of the healthiest in the genre: Long War of the Chosen overhauls the entire experience for veterans, while quality-of-life mods fix the camera, add better soldier management, and reduce some of the more punishing RNG visibility. The Workshop support alone extends the value of this package substantially. What does not work as well: the AI is competent at punishing mistakes but rarely does anything tactically surprising after the first few campaigns. Enemy behavior follows readable scripts, which means experienced players will start optimizing encounters into rote solutions. Multiplayer exists but is essentially a ghost town. Overwatch abuse remains a dominant strategy even after all the years and patches. And the infamous shot-percentage RNG will, at some point, make you question the laws of probability in a way no spreadsheet can fully soothe. The tactical depth, build variety across soldier classes (Ranger, Grenadier, Sharpshooter, Specialist, Psi Operative, and the War of the Chosen additions), the tension of permanent death, and the replayability of procedurally generated maps across a long campaign make this one of the most complete strategy packages available on PC. It is demanding, occasionally cruel, and fully comfortable with watching you lose a campaign you invested 40 hours into. That is not a flaw. That is the design.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamPermadeathTurn-Based TacticsBase BuildingWar of the ChosenProcedural MapsMod SupportAlien OccupationClass BuildsCampaign Management

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
Memory
4 GB RAM
Graphics
1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
DirectX
Version 11
Storage
45 G…

Recomendados

Processor
3GHz Quad Core
Memory
8 GB RAM
Graphics
2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
Storage
45 GB available space
Sound Card
DirectX compatible…

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Reseñas y valoraciones

Metacritic
88
Steam
85%(107,850)

Información del juego

Desarrolladora
Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux)
Distribuidora
2K Games
Fecha de lanzamiento
4 feb 2016

Características

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudRemote Play on TabletFamily Sharing

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¿En qué plataformas está disponible XCOM 2 Collection?

XCOM 2 Collection está disponible en PC, Xbox.

¿Cuándo se lanzó XCOM 2 Collection?

XCOM 2 Collection se lanzó el 4 de febrero de 2016.

¿Quién desarrolló XCOM 2 Collection?

XCOM 2 Collection fue desarrollado por Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux) y publicado por 2K Games.

¿Merece la pena comprar XCOM 2 Collection?

XCOM 2 Collection tiene una puntuación Metacritic de 88/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.