Compara los precios de X3: Terran Conflict en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Egosoft. Publicado por Egosoft. Lanzado el 16/10/2008. Disponible en PC, Mac, Linux. Géneros: Action, Simulation, Strategy. Puntuación Metacritic: 73/100.

One part dogfighting sim, one part interstellar stock exchange, one part fleet management RTS: Terran Conflict is the rare game that rewards the obsessive and punishes everyone else in equal measure.

I keep a running list of games that made me close my spreadsheet program because the game itself became the spreadsheet. X3: Terran Conflict earned a permanent slot on that list. Released in 2008 by Egosoft, it is a single-player space sandbox that fuses first-person combat, deep trade economics, and capital ship fleet management into one seamless, persistent universe. You pick a starting character, each with a different entry point into the galaxy: the Terran military pilot eases you in with structured patrol missions, the mercenary drops you in the deep end with combat from minute one, and the unarmed commerce trader, despite some critics finding that role tonally at odds with the war raging around it, is actually the sharpest gateway into what makes the mid-to-late game sing. The universe spans dozens of sectors populated by ten distinct races, Argon, Boron, Split, Paranid, Teladi, Xenon, Kha'ak, Terran, Pirates and Yaki, all connected via jumpgates and all running a fully simulated economy that ticks along whether or not you are watching. The core loop is genuinely multi-layered in ways that hold up even now. One moment you are in the cockpit of a scout fighter, manually targeting a pirate corvette and managing your energy cell economy between laser bursts. Twenty minutes later you dock on your destroyer, pull up the sector map, and start rerouting freight convoys, adjusting buy and sell orders at your factory complex, and checking whether your Teladi trade station in a distant sector is turning a profit. That gear-switch from action to logistics happens dozens of times per session and it rarely feels jarring because the game trusts you to want both. The trade system in particular has real depth: supply chains involve multiple steps of production, and building a self-sustaining factory complex that spins off passive income is the kind of medium-term goal that drives a 200-hour playthrough. Here is where I give the standard strategy-spec caveat about learning curves, and here is where I refuse to overstate it. Yes, the tutorial is thin, and the UI by modern standards looks like a 2008 industrial control panel (because it is). But unlike some grand-strategy titles that require pre-game homework before you can form a valid decision, X3: Terran Conflict is the kind of complex game you can just run and discover at your own pace. The Terran starting plot is practically a guided tour. Community-written guides on Steam cover every beginner trap in plain language. Grab the free official Bonus Package from the store page and several quality-of-life scripts, including better station management tools, are added without touching your save's achievement eligibility. The X-Tended overhaul mod on ModDB goes even further for veterans who want fresh ship balance and new content after the main game is exhausted. What genuinely hurts the experience: the storytelling is weak. The plot threads involving the Xenon AI threat and inter-race tension are adequate scaffolding, but Egosoft has historically struggled to make narrative land with the same force as its systems, and Terran Conflict is no exception. Voice acting is inconsistent, NPC animations recycle body types, and the pacing of story missions can stall badly between objectives. The AI, particularly in combat, also has some well-documented frustrations. The Plasma Burst Generator, an enemy-exclusive weapon for much of the game, can one-shot your fighter before you even register the threat, and save-scumming to a nearby station becomes a coping mechanism early on. A Dead-is-Dead hardcore mode was added post-launch for players who want maximum consequence, which is only available via the Steam client. For players who love the idea of building a trade empire, assembling a personal fleet of destroyers, and doing it all in a visually impressive persistent universe (Saturn's rings still look striking even by today's standards), this is one of the densest and most rewarding space sims ever shipped. It is a harder sell if you came for a story campaign or tight action combat. Accept it on its own terms, budget a few hours to get your bearings, and the mid-game economic snowball will do the rest. Diego, Scout Team

X3: Terran Conflict

X3: Terran Conflict

16 oct 2008Egosoft
GamerScout opina

One part dogfighting sim, one part interstellar stock exchange, one part fleet management RTS: Terran Conflict is the rare game that rewards the obsessive and punishes everyone else in equal measure.

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Acerca de X3: Terran Conflict

I keep a running list of games that made me close my spreadsheet program because the game itself became the spreadsheet. X3: Terran Conflict earned a permanent slot on that list. Released in 2008 by Egosoft, it is a single-player space sandbox that fuses first-person combat, deep trade economics, and capital ship fleet management into one seamless, persistent universe. You pick a starting character, each with a different entry point into the galaxy: the Terran military pilot eases you in with structured patrol missions, the mercenary drops you in the deep end with combat from minute one, and the unarmed commerce trader, despite some critics finding that role tonally at odds with the war raging around it, is actually the sharpest gateway into what makes the mid-to-late game sing. The universe spans dozens of sectors populated by ten distinct races, Argon, Boron, Split, Paranid, Teladi, Xenon, Kha'ak, Terran, Pirates and Yaki, all connected via jumpgates and all running a fully simulated economy that ticks along whether or not you are watching. The core loop is genuinely multi-layered in ways that hold up even now. One moment you are in the cockpit of a scout fighter, manually targeting a pirate corvette and managing your energy cell economy between laser bursts. Twenty minutes later you dock on your destroyer, pull up the sector map, and start rerouting freight convoys, adjusting buy and sell orders at your factory complex, and checking whether your Teladi trade station in a distant sector is turning a profit. That gear-switch from action to logistics happens dozens of times per session and it rarely feels jarring because the game trusts you to want both. The trade system in particular has real depth: supply chains involve multiple steps of production, and building a self-sustaining factory complex that spins off passive income is the kind of medium-term goal that drives a 200-hour playthrough. Here is where I give the standard strategy-spec caveat about learning curves, and here is where I refuse to overstate it. Yes, the tutorial is thin, and the UI by modern standards looks like a 2008 industrial control panel (because it is). But unlike some grand-strategy titles that require pre-game homework before you can form a valid decision, X3: Terran Conflict is the kind of complex game you can just run and discover at your own pace. The Terran starting plot is practically a guided tour. Community-written guides on Steam cover every beginner trap in plain language. Grab the free official Bonus Package from the store page and several quality-of-life scripts, including better station management tools, are added without touching your save's achievement eligibility. The X-Tended overhaul mod on ModDB goes even further for veterans who want fresh ship balance and new content after the main game is exhausted. What genuinely hurts the experience: the storytelling is weak. The plot threads involving the Xenon AI threat and inter-race tension are adequate scaffolding, but Egosoft has historically struggled to make narrative land with the same force as its systems, and Terran Conflict is no exception. Voice acting is inconsistent, NPC animations recycle body types, and the pacing of story missions can stall badly between objectives. The AI, particularly in combat, also has some well-documented frustrations. The Plasma Burst Generator, an enemy-exclusive weapon for much of the game, can one-shot your fighter before you even register the threat, and save-scumming to a nearby station becomes a coping mechanism early on. A Dead-is-Dead hardcore mode was added post-launch for players who want maximum consequence, which is only available via the Steam client. For players who love the idea of building a trade empire, assembling a personal fleet of destroyers, and doing it all in a visually impressive persistent universe (Saturn's rings still look striking even by today's standards), this is one of the densest and most rewarding space sims ever shipped. It is a harder sell if you came for a story campaign or tight action combat. Accept it on its own terms, budget a few hours to get your bearings, and the mid-game economic snowball will do the rest.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaSpace SandboxTrade EmpireFleet ManagementFactory BuildingDead-is-Dead ModePersistent EconomyMulti-Race FactionsJumpgate ExplorationMod-Friendly

Requisitos del sistema

Mínimos

OS
Windows 10 / 8 / 7 / Vista SP1 / XP SP2
Sound
Soundcard (Surround Sound support recommended)
Memory
1 GB RAM
Graphics
256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 1.1 support
Processor
Pentium® IV or AMD® equivalent at 2.0 GHz
Hard Drive
10GB of free space

Recomendados

OS
Windows 10 / 8 / 7 / Vista SP1
Sound
Soundcard (Surround Sound support recommended)
Memory
3 GB RAM
Graphics
256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support
Processor
Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
Hard Drive
10GB of free space

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Egosoft
Distribuidora
Egosoft
Fecha de lanzamiento
16 oct 2008

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¿En qué plataformas está disponible X3: Terran Conflict?

X3: Terran Conflict está disponible en PC, Mac, Linux.

¿Cuándo se lanzó X3: Terran Conflict?

X3: Terran Conflict se lanzó el 16 de octubre de 2008.

¿Quién desarrolló X3: Terran Conflict?

X3: Terran Conflict fue desarrollado por Egosoft.

¿Merece la pena comprar X3: Terran Conflict?

X3: Terran Conflict tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.