Compara los precios de Worms Blast en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Team17 Digital Ltd. Publicado por Team17 Digital Ltd. Lanzado el 19/10/2011. Disponible en PC. Géneros: Casual, Strategy. Puntuación Metacritic: 73/100.

Worms with a bazooka, a canoe, and a colour-matching puzzle board: decent arcade fun for 4-6 hours, but the Steam port is a 2003 build that hasn't aged well technically.

I went in expecting Worms Armageddon with a coat of paint. What I got was something closer to Bust-A-Move wearing a Team17 costume, and whether that surprises or disappoints you will define your entire experience with this game. The core loop is genuinely distinct from its obvious inspiration: you pilot a character in a small boat along the bottom of the screen, firing a bazooka upward at a grid of coloured blocks. Hit a block that matches your shell colour and it falls; hit a different colour and the block repaints to match. Fire off the edge of the screen entirely and a random heavy object drops on your head. That last penalty is a small design decision that matters a lot, because it forces you to actually think about shot placement rather than panicking and spamming rounds. The 60-mission Puzzle mode is the centrepiece and it tries harder than most games in this genre to vary the formula. Some missions ask you to clear only specific colour groups, others impose tight shot limits, and a few replace block-clearing entirely with tasks like dodging a snake made of stone blocks or shooting down block-shaped spaceships. The variety is real. The difficulty curve, however, is not. Multiple critics and players flagged that the game hits punishing precision requirements within the first few missions, and being even slightly off on a bazooka angle can mean restarting outright. The kid-friendly cartoon presentation implies a gradual ramp that the puzzle design never actually delivers. Unlimited continues soften the blow, but the mismatch between visual tone and mechanical severity will frustrate a specific kind of casual player. The multiplayer side holds up better. Eight versus modes cover Deathmatch (two lives each, last boat floating wins), Star Collection, Tide Trial (rising water, frantic and short), and others unlocked through progression. The split-screen setup lets players occasionally shoot through gaps in the dividing barrier to directly attack the opponent's boat or repaint their blocks, which injects genuine chaos that single-player never quite matches. The weapon roster lifts familiar Worms toys into the puzzle context: the shotgun travels in a straight line without power gauging, the laser cuts through a whole column, and dynamite clears a wide radius on a countdown. None of these are deep build decisions but they keep individual rounds feeling varied. There are real problems that cannot be waved away. The Tournament mode, despite its name, is just eight score-attack challenges from Puzzle mode recycled, and the controls lack the precision needed to meaningfully improve your score over repeated attempts. Character selection feels cosmetic rather than strategic, with the nine playable characters (including Superfrog, a Team17 mascot cameo) differing mostly in voice clips. The Steam version, which arrived as a re-release of the original 2003 PC build, has attracted consistent complaints about low-resolution output and crashes on modern Windows setups. There has been no compatibility patch to speak of. That is a legitimate purchasing risk in 2024, and one you should research against your specific hardware before committing. For a strategy-minded player like myself, Worms Blast offers almost none of the depth I normally demand. There is no mod ecosystem, no AI worth analysing at a mechanical level, no build order to optimise. What it does offer is a well-constructed, genuinely distinct take on the Puzzle Bobble formula with a multiplayer mode that earns its weekend-couch-session reputation. Go in expecting a compact arcade puzzler, accept the technical fragility of the Steam port, and your expectations will land close to reality. Diego, Scout Team

Worms Blast

Worms Blast

19 oct 2011Team17 Digital Ltd
GamerScout opina

Worms with a bazooka, a canoe, and a colour-matching puzzle board: decent arcade fun for 4-6 hours, but the Steam port is a 2003 build that hasn't aged well technically.

PC
ProtonDB Silver
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en N/A
Mínimo histórico: €0.38

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I went in expecting Worms Armageddon with a coat of paint. What I got was something closer to Bust-A-Move wearing a Team17 costume, and whether that surprises or disappoints you will define your entire experience with this game. The core loop is genuinely distinct from its obvious inspiration: you pilot a character in a small boat along the bottom of the screen, firing a bazooka upward at a grid of coloured blocks. Hit a block that matches your shell colour and it falls; hit a different colour and the block repaints to match. Fire off the edge of the screen entirely and a random heavy object drops on your head. That last penalty is a small design decision that matters a lot, because it forces you to actually think about shot placement rather than panicking and spamming rounds. The 60-mission Puzzle mode is the centrepiece and it tries harder than most games in this genre to vary the formula. Some missions ask you to clear only specific colour groups, others impose tight shot limits, and a few replace block-clearing entirely with tasks like dodging a snake made of stone blocks or shooting down block-shaped spaceships. The variety is real. The difficulty curve, however, is not. Multiple critics and players flagged that the game hits punishing precision requirements within the first few missions, and being even slightly off on a bazooka angle can mean restarting outright. The kid-friendly cartoon presentation implies a gradual ramp that the puzzle design never actually delivers. Unlimited continues soften the blow, but the mismatch between visual tone and mechanical severity will frustrate a specific kind of casual player. The multiplayer side holds up better. Eight versus modes cover Deathmatch (two lives each, last boat floating wins), Star Collection, Tide Trial (rising water, frantic and short), and others unlocked through progression. The split-screen setup lets players occasionally shoot through gaps in the dividing barrier to directly attack the opponent's boat or repaint their blocks, which injects genuine chaos that single-player never quite matches. The weapon roster lifts familiar Worms toys into the puzzle context: the shotgun travels in a straight line without power gauging, the laser cuts through a whole column, and dynamite clears a wide radius on a countdown. None of these are deep build decisions but they keep individual rounds feeling varied. There are real problems that cannot be waved away. The Tournament mode, despite its name, is just eight score-attack challenges from Puzzle mode recycled, and the controls lack the precision needed to meaningfully improve your score over repeated attempts. Character selection feels cosmetic rather than strategic, with the nine playable characters (including Superfrog, a Team17 mascot cameo) differing mostly in voice clips. The Steam version, which arrived as a re-release of the original 2003 PC build, has attracted consistent complaints about low-resolution output and crashes on modern Windows setups. There has been no compatibility patch to speak of. That is a legitimate purchasing risk in 2024, and one you should research against your specific hardware before committing. For a strategy-minded player like myself, Worms Blast offers almost none of the depth I normally demand. There is no mod ecosystem, no AI worth analysing at a mechanical level, no build order to optimise. What it does offer is a well-constructed, genuinely distinct take on the Puzzle Bobble formula with a multiplayer mode that earns its weekend-couch-session reputation. Go in expecting a compact arcade puzzler, accept the technical fragility of the Steam port, and your expectations will land close to reality.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:aaaArcade PuzzlerBust-A-Move-LikeScore AttackLocal VersusColour MatchingCouch Co-opWorms Spin-offRetro Port

Requisitos del sistema

Mínimos

A 100% Windows XP/Vista/7 compatible computer system

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Team17 Digital Ltd
Distribuidora
Team17 Digital Ltd
Fecha de lanzamiento
19 oct 2011

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¿En qué plataformas está disponible Worms Blast?

Worms Blast está disponible en PC.

¿Cuándo se lanzó Worms Blast?

Worms Blast se lanzó el 19 de octubre de 2011.

¿Quién desarrolló Worms Blast?

Worms Blast fue desarrollado por Team17 Digital Ltd.

¿Merece la pena comprar Worms Blast?

Worms Blast tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.