Compara los precios de World Basketball Manager 2010 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Icehole Games. Publicado por Strategy First. Lanzado el 21/4/2010. Disponible en PC. Géneros: Simulation.

A deeply niche basketball management sim with a compelling statistical core buried under years of technical rot - approach with very low expectations and a tolerance for DirectX troubleshooting.

My honest advice before you read further: check whether your Windows version can even run this thing without a manual DirectX registry fix. That is the first boss fight, and it has nothing to do with basketball. World Basketball Manager 2010 is a text-based sports management sim in the Championship Manager mold, transposed onto the court rather than the pitch, and it carries both the appeal and the severe limitations of that lineage from 2004 all the way to its 2010 roster update. The design premise is genuinely interesting to a sim-minded player. Basketball, unlike football, runs on clean, interpretable box-score data - points, rebounds, assists, turnovers, shooting percentages - and the game leans into that. You can read a match report and actually understand why your lineup lost, which is more than most sports sims can claim. You cycle through club departments, allocating budget between the medical staff, training facilities, and youth academy, then manage transfers and contracts before setting lineups and issuing offensive and defensive orders on match day. The CPU opposition does try to counter your tactical setup, which is a small but real source of tension. Career progression adds another layer: perform well and job offers come in from leagues across Europe, Asia, Africa, and the Americas, plus national team appointments for the truly ambitious. The database is enormous for a two-person indie production - over 12,500 players, roughly 975 clubs, and dozens of international tournaments covering leagues well outside the NBA bubble. Here is where the review has to be honest about the year we are actually in. The 2010 version added zero new mechanics over its predecessor - it was a database refresh and a Steam debut, nothing more. The interface is sparse to the point of being confusing for anyone who has not already read a FAQ. Community discussions are full of players who could not get the game to launch at all, and the Steam user score sits at a painful 22% positive across 74 reviews. That is not the number of a game with a learning curve; that is the number of a game with a stability problem. The title received seasonal roster updates until 2015 and then development on this branch stopped entirely, with the studio moving on to World Basketball Manager 2, which replaced the text-only presentation with a proper 2D match engine. If you are a Championship Manager veteran who has exhausted every modern option for basketball management and truly wants a stat-sheet-driven experience with global league coverage, there is a seed of something worthwhile here, assuming you can get it running. For anyone else, and honestly for most people reading this right now, the successor entries in the WBM series do everything this version does while actually booting reliably. This one is a historical curiosity more than a functional purchase in 2026, and the community that once maintained its fan databases has long since migrated forward. Diego, Scout Team

World Basketball Manager 2010

World Basketball Manager 2010

21 abr 2010Icehole GamesStrategy First
GamerScout opina

A deeply niche basketball management sim with a compelling statistical core buried under years of technical rot - approach with very low expectations and a tolerance for DirectX troubleshooting.

PC
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My honest advice before you read further: check whether your Windows version can even run this thing without a manual DirectX registry fix. That is the first boss fight, and it has nothing to do with basketball. World Basketball Manager 2010 is a text-based sports management sim in the Championship Manager mold, transposed onto the court rather than the pitch, and it carries both the appeal and the severe limitations of that lineage from 2004 all the way to its 2010 roster update. The design premise is genuinely interesting to a sim-minded player. Basketball, unlike football, runs on clean, interpretable box-score data - points, rebounds, assists, turnovers, shooting percentages - and the game leans into that. You can read a match report and actually understand why your lineup lost, which is more than most sports sims can claim. You cycle through club departments, allocating budget between the medical staff, training facilities, and youth academy, then manage transfers and contracts before setting lineups and issuing offensive and defensive orders on match day. The CPU opposition does try to counter your tactical setup, which is a small but real source of tension. Career progression adds another layer: perform well and job offers come in from leagues across Europe, Asia, Africa, and the Americas, plus national team appointments for the truly ambitious. The database is enormous for a two-person indie production - over 12,500 players, roughly 975 clubs, and dozens of international tournaments covering leagues well outside the NBA bubble. Here is where the review has to be honest about the year we are actually in. The 2010 version added zero new mechanics over its predecessor - it was a database refresh and a Steam debut, nothing more. The interface is sparse to the point of being confusing for anyone who has not already read a FAQ. Community discussions are full of players who could not get the game to launch at all, and the Steam user score sits at a painful 22% positive across 74 reviews. That is not the number of a game with a learning curve; that is the number of a game with a stability problem. The title received seasonal roster updates until 2015 and then development on this branch stopped entirely, with the studio moving on to World Basketball Manager 2, which replaced the text-only presentation with a proper 2D match engine. If you are a Championship Manager veteran who has exhausted every modern option for basketball management and truly wants a stat-sheet-driven experience with global league coverage, there is a seed of something worthwhile here, assuming you can get it running. For anyone else, and honestly for most people reading this right now, the successor entries in the WBM series do everything this version does while actually booting reliably. This one is a historical curiosity more than a functional purchase in 2026, and the community that once maintained its fan databases has long since migrated forward.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Text-Based SimSports ManagementCareer ModeGlobal LeaguesStat-DrivenLegacy TitleChampionship Manager-style

Requisitos del sistema

Mínimos

OS
Windows XP/Vista Sp1 or later
Sound
Sound Card
Memory
512MB RAM
Graphics
3D card
Processor
Pentium IV or equivalent
Hard Drive
500MB free hard disk space

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Información del juego

Desarrolladora
Icehole Games
Distribuidora
Strategy First
Fecha de lanzamiento
21 abr 2010

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¿En qué plataformas está disponible World Basketball Manager 2010?

World Basketball Manager 2010 está disponible en PC.

¿Cuándo se lanzó World Basketball Manager 2010?

World Basketball Manager 2010 se lanzó el 21 de abril de 2010.

¿Quién desarrolló World Basketball Manager 2010?

World Basketball Manager 2010 fue desarrollado por Icehole Games y publicado por Strategy First.