Compara los precios de Wonder Boy: The Dragon's Trap en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lizardcube. Publicado por DotEmu. Lanzado el 8/6/2017. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 80/100.

A hand-drawn love letter to the 1989 Master System cult classic - same levels, same secrets, same soul, now wearing some of the most gorgeous pixel-adjacent art on PC.

Wonder Boy: The Dragon's Trap is a remake of the 1989 Sega Master System game Wonder Boy III, rebuilt from the ground up by a tiny studio called Lizardcube with almost reverential care. It is an action-adventure with light metroidvania bones: you move through interconnected zones, defeat dragon bosses, and each victory curses you into a new animal form - Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man, Hawk-Man - each unlocking paths that were previously closed to you. Combat is simple but deliberate, closer to a classic platformer than anything souls-adjacent. The pleasure here is not mechanical depth. It is the feeling of a world folding open as your abilities grow. The headline feature, and it is genuinely remarkable, is a real-time toggle between the original 1989 graphics and the new hand-drawn art. One button press and you are watching sprites from thirty-five years ago move through environments your grandparents could have seen on a CRT. Press it again and you are back in some of the most expressive, warmly coloured animation work released on PC in the past decade. The character designs breathe. The water shimmers with what feels like actual illustrator intention. Lizardcube was a two-person team at the time. That context matters when you look at how detailed the background paintings are. The re-orchestrated soundtrack deserves its own paragraph. Composer Michael Geyre worked with live musicians to expand the original chiptune arrangements, and the result sits in that rare category of game music you might genuinely listen to outside the game. Like the visual toggle, you can switch between the original bleeps and the orchestral version at any time. That level of respect for the source material, while still building something new on top of it, is the whole philosophy of the project made audible. Where the game shows its age is in the economy. Gold and shops feel slightly punishing early on, and the lack of a map (faithful to the original, yes, but still) means first-time players will spend real time wandering. The game is short - somewhere between four and seven hours depending on how lost you get - and some players may feel the transformation gimmick is underexplored before the credits roll. The difficulty spikes around the mid-game bosses can also feel abrupt if you are coming in expecting a breezy retro romp. None of this is broken, but it is real friction worth knowing about. If you have nostalgia for the original, this will hit somewhere deep. If you have never heard of Wonder Boy III, this is still a confident, handcrafted experience that respects your time and then some. The toggle mechanic alone makes it worth experiencing as a piece of interactive game history. It is a small game that knows exactly what it is, which in this landscape is its own kind of achievement. Kai, Scout Team

Wonder Boy: The Dragon's Trap

Wonder Boy: The Dragon's Trap

8 jun 2017LizardcubeDotEmu
GamerScout opina

A hand-drawn love letter to the 1989 Master System cult classic - same levels, same secrets, same soul, now wearing some of the most gorgeous pixel-adjacent art on PC.

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Acerca de Wonder Boy: The Dragon's Trap

Wonder Boy: The Dragon's Trap is a remake of the 1989 Sega Master System game Wonder Boy III, rebuilt from the ground up by a tiny studio called Lizardcube with almost reverential care. It is an action-adventure with light metroidvania bones: you move through interconnected zones, defeat dragon bosses, and each victory curses you into a new animal form - Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man, Hawk-Man - each unlocking paths that were previously closed to you. Combat is simple but deliberate, closer to a classic platformer than anything souls-adjacent. The pleasure here is not mechanical depth. It is the feeling of a world folding open as your abilities grow. The headline feature, and it is genuinely remarkable, is a real-time toggle between the original 1989 graphics and the new hand-drawn art. One button press and you are watching sprites from thirty-five years ago move through environments your grandparents could have seen on a CRT. Press it again and you are back in some of the most expressive, warmly coloured animation work released on PC in the past decade. The character designs breathe. The water shimmers with what feels like actual illustrator intention. Lizardcube was a two-person team at the time. That context matters when you look at how detailed the background paintings are. The re-orchestrated soundtrack deserves its own paragraph. Composer Michael Geyre worked with live musicians to expand the original chiptune arrangements, and the result sits in that rare category of game music you might genuinely listen to outside the game. Like the visual toggle, you can switch between the original bleeps and the orchestral version at any time. That level of respect for the source material, while still building something new on top of it, is the whole philosophy of the project made audible. Where the game shows its age is in the economy. Gold and shops feel slightly punishing early on, and the lack of a map (faithful to the original, yes, but still) means first-time players will spend real time wandering. The game is short - somewhere between four and seven hours depending on how lost you get - and some players may feel the transformation gimmick is underexplored before the credits roll. The difficulty spikes around the mid-game bosses can also feel abrupt if you are coming in expecting a breezy retro romp. None of this is broken, but it is real friction worth knowing about. If you have nostalgia for the original, this will hit somewhere deep. If you have never heard of Wonder Boy III, this is still a confident, handcrafted experience that respects your time and then some. The toggle mechanic alone makes it worth experiencing as a piece of interactive game history. It is a small game that knows exactly what it is, which in this landscape is its own kind of achievement.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamRetro RemakeMetroidvania-liteTransformation MechanicHand-Drawn ArtLive Graphic ToggleOrchestral SoundtrackShort PlaythroughClassic Platformer

Requisitos del sistema

Mínimos

Processor
Any
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000-5000 series (game in 720p)
DirectX
Version 10
Storage
1100 MB available space

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Reseñas y valoraciones

Metacritic
80
Steam
85%(2,553)

Información del juego

Desarrolladora
Lizardcube
Distribuidora
DotEmu
Fecha de lanzamiento
8 jun 2017

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¿En qué plataformas está disponible Wonder Boy: The Dragon's Trap?

Wonder Boy: The Dragon's Trap está disponible en PC, Xbox.

¿Cuándo se lanzó Wonder Boy: The Dragon's Trap?

Wonder Boy: The Dragon's Trap se lanzó el 8 de junio de 2017.

¿Quién desarrolló Wonder Boy: The Dragon's Trap?

Wonder Boy: The Dragon's Trap fue desarrollado por Lizardcube y publicado por DotEmu.

¿Merece la pena comprar Wonder Boy: The Dragon's Trap?

Wonder Boy: The Dragon's Trap tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.