Compara los precios de Wolfenstein: The New Order en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MachineGames. Publicado por Bethesda Softworks. Lanzado el 19/5/2014. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 81/100.

Shoot Nazis, dual-wield automatic shotguns, then get hit in the gut by a story nobody asked for but everyone needed. MachineGames' 2014 revival remains one of the sharpest single-player FPS campaigns ever shipped.

I went in expecting a competent but forgettable Nazi-blasting romp and came out genuinely surprised by how much The New Order has on its mind. MachineGames built something that works on two completely separate levels: as a punchy, old-school shooter that lets you carry every weapon you find, and as a character study of a broken man doing monstrous things for a cause he barely lets himself believe in. That combination should not work as well as it does. The core combat loop borrows confidently from the classic playbook. Health does not regenerate past each section's cap without med packs, ammo does not appear from thin air, and the game expects you to scrounge. Players used to the full-regeneration comfort of modern military shooters will feel the friction early. Stick with it. The arsenal is satisfying across the board: pistols, assault rifles, shotguns, laser weapons, and a cutter that carves through vents and fences all earn their place. Crucially, almost everything can be dual-wielded, including the shotguns, and the moment you unload two of them simultaneously into a mechanical super-soldier you understand exactly what kind of game this wants to be. A perk system built around playstyle reinforcement gives you passive upgrades for stealth kills, aggressive rushes, or weapon use, nudging you toward variety without forcing it. A binary choice in the prologue also splits certain abilities and routes across two playthroughs, giving completionists a structural reason to return. Stealth is optional but genuinely rewarding when it works. Officers scattered through levels function as radio commanders; take them out quietly and the rest of the room stays passive, leaving combat entirely at your discretion. Fail a takedown and the game pivots instantly to a loud firefight, which PC Gamer accurately described as going from quiet infiltrator to full chaos without any jarring mechanical seam. The transition feels earned rather than punishing. What is less satisfying: a handful of sewer and tunnel sections that drag, some boss encounters that lean heavily on bullet-sponge endurance, and AI that occasionally makes choices a potted plant would question. None of these are dealbreakers but they do flatten the experience in spots. What nobody predicted in 2014 was how seriously MachineGames took the writing. The alternate-history 1960s setting, where Nazi occupation has reshaped culture, language, and architecture down to the record albums on the shelves, is one of the most fully realized fictional worlds in the genre. B.J. Blazkowicz narrates in quiet, haunted inner monologue between the carnage, and the resistance fighters he surrounds himself with are actual characters rather than mission-givers. Some critics found the tonal swing between ultra-violence and emotional sincerity jarring; others consider it the game's defining quality. Both camps are right. The tension between those two modes is the point. For players looking for a polished, purely single-player FPS with no live service hooks, no battle pass, and no padding disguised as content, The New Order is still one of the cleanest examples the genre has to offer. It is linear, it is finite, and it ends when it should. At a decade-plus old it shows its age in texture detail and some stiff animations, but the combat feel and the story hold. If you have never played it, the backlog queue is not the right place for this one. Alex, Scout Team

Wolfenstein: The New Order

Wolfenstein: The New Order

19 may 2014MachineGamesBethesda Softworks
GamerScout opina

Shoot Nazis, dual-wield automatic shotguns, then get hit in the gut by a story nobody asked for but everyone needed. MachineGames' 2014 revival remains one of the sharpest single-player FPS campaigns ever shipped.

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I went in expecting a competent but forgettable Nazi-blasting romp and came out genuinely surprised by how much The New Order has on its mind. MachineGames built something that works on two completely separate levels: as a punchy, old-school shooter that lets you carry every weapon you find, and as a character study of a broken man doing monstrous things for a cause he barely lets himself believe in. That combination should not work as well as it does. The core combat loop borrows confidently from the classic playbook. Health does not regenerate past each section's cap without med packs, ammo does not appear from thin air, and the game expects you to scrounge. Players used to the full-regeneration comfort of modern military shooters will feel the friction early. Stick with it. The arsenal is satisfying across the board: pistols, assault rifles, shotguns, laser weapons, and a cutter that carves through vents and fences all earn their place. Crucially, almost everything can be dual-wielded, including the shotguns, and the moment you unload two of them simultaneously into a mechanical super-soldier you understand exactly what kind of game this wants to be. A perk system built around playstyle reinforcement gives you passive upgrades for stealth kills, aggressive rushes, or weapon use, nudging you toward variety without forcing it. A binary choice in the prologue also splits certain abilities and routes across two playthroughs, giving completionists a structural reason to return. Stealth is optional but genuinely rewarding when it works. Officers scattered through levels function as radio commanders; take them out quietly and the rest of the room stays passive, leaving combat entirely at your discretion. Fail a takedown and the game pivots instantly to a loud firefight, which PC Gamer accurately described as going from quiet infiltrator to full chaos without any jarring mechanical seam. The transition feels earned rather than punishing. What is less satisfying: a handful of sewer and tunnel sections that drag, some boss encounters that lean heavily on bullet-sponge endurance, and AI that occasionally makes choices a potted plant would question. None of these are dealbreakers but they do flatten the experience in spots. What nobody predicted in 2014 was how seriously MachineGames took the writing. The alternate-history 1960s setting, where Nazi occupation has reshaped culture, language, and architecture down to the record albums on the shelves, is one of the most fully realized fictional worlds in the genre. B.J. Blazkowicz narrates in quiet, haunted inner monologue between the carnage, and the resistance fighters he surrounds himself with are actual characters rather than mission-givers. Some critics found the tonal swing between ultra-violence and emotional sincerity jarring; others consider it the game's defining quality. Both camps are right. The tension between those two modes is the point. For players looking for a polished, purely single-player FPS with no live service hooks, no battle pass, and no padding disguised as content, The New Order is still one of the cleanest examples the genre has to offer. It is linear, it is finite, and it ends when it should. At a decade-plus old it shows its age in texture detail and some stiff animations, but the combat feel and the story hold. If you have never played it, the backlog queue is not the right place for this one.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementssteamAlternate HistoryDual-WieldingLinear CampaignStealth OptionalStory-Driven FPSOld-School ShooterSingle PlaythroughHealth Pack SurvivalPrologue BranchOfficer Stealth SystemDual-Wield EverythingAlternate History World-BuildingPerk Unlock SystemNo MultiplayerMick Gordon Soundtrack

Requisitos del sistema

Mínimos

Processor
Intel Core i7 or equivalent AMD
Memory
4 GB RAM
Graphics
GeForce 460, ATI Radeon HD 6850
Storage
50 GB available space

Recomendados

Requires a 64-bit processor and operating system Additional Notes: AMD Radeon users: Please install AMD Catalyst™ 14.4

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
MachineGames
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
19 may 2014
Clasificación por edad
PEGI 17

Modos de juego

singleplayer

Idiomas

Audio (5)
EnglishFrenchItalianSpanish - SpainJapanese
Subtítulos (7)
EnglishFrenchItalianSpanish - SpainJapanesePolish+1 más

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¿En qué plataformas está disponible Wolfenstein: The New Order?

Wolfenstein: The New Order está disponible en PC, Xbox.

¿Cuándo se lanzó Wolfenstein: The New Order?

Wolfenstein: The New Order se lanzó el 19 de mayo de 2014.

¿Quién desarrolló Wolfenstein: The New Order?

Wolfenstein: The New Order fue desarrollado por MachineGames y publicado por Bethesda Softworks.

¿Merece la pena comprar Wolfenstein: The New Order?

Wolfenstein: The New Order tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.