Compara los precios de WizardChess en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TwoPM Studios. Publicado por 2 Left Thumbs. Lanzado el 14/12/2024. Disponible en PC, Mac. Géneros: Indie, Strategy.

Deceptively deep tactics roguelite that wraps chess-movement logic around a full deckbuilding economy - 20-minute runs with years of mastery ceiling hiding underneath.

I went into WizardChess half-expecting a novelty: chess skins slapped onto a Slay the Spire clone. What I got instead was a legitimately layered tactics system that took about four failed runs before the structure clicked, and another dozen before I stopped making embarrassing positional errors. The chess DNA is real - units move in chess-derived patterns, one action per turn, and the board punishes sloppy positioning just as harshly as classical play does. But TwoPM Studios spent three years in early access building something much stranger on top of that skeleton. The central resource loop is built around recruiting, upgrading, sacrificing, and even gambling your units between encounters. Your hero piece is the Bard, who can attack, buff allies, and traverse the board - essentially your king, except this one has offensive presence. Every other slot in your formation comes from a pool of 50-plus unit classes, each carrying ATK, DEF, and SKL stats alongside class-specific skills. The procedurally generated runs mean each biome drops different rooms, enemy formations, and boss encounters with their own tactical "style" and scaling difficulty. Synergies between unit classes drive most of the decision-making: the right combination of a Lancer's threat range with a support piece's buff skill can compress a five-turn grind into a two-move knockout. Finding those synergies is the actual game, and it rewards players who read tooltips obsessively. For newcomers anxious about the chess movement rules: the Arcade mode runs clock in around 20 minutes, the tutorial covers piece roles, and the game's complexity reveals itself gradually rather than front-loading a wall of rules. That said, community feedback flags a real roughness in how certain class tutorials explain themselves - the Lancer in particular has a reputation for driving players toward the discussion board. The "one action per turn" constraint also draws some criticism, since trapping a resilient enemy unit can spiral into a slow multi-turn positioning exercise that feels more cumbersome than tactical. No mid-run save exists either, which is a friction point if your session windows are short. These are genuine friction points, not nitpicks. What the early player community consistently praises is the enemy AI quality - it plays to its own unit compositions rather than following scripted patterns, which gives each biome boss a distinct feel. The jazzy soundtrack adds personality that the pixel art aesthetic alone would not fully carry. The Story-mode Tournament path pits your Bard against the Fey Court with narrative framing, while Arcade mode strips that away and tests pure positional efficiency. Both modes share the same unit pool and deckbuilding economy, so time spent learning one carries directly to the other. After three years of early-access refinement, the 1.0 release that landed December 2024 feels like a complete product rather than a vertical slice. Diego, Scout Team

WizardChess

WizardChess

14 dic 2024TwoPM Studios2 Left Thumbs
GamerScout opina

Deceptively deep tactics roguelite that wraps chess-movement logic around a full deckbuilding economy - 20-minute runs with years of mastery ceiling hiding underneath.

PCMac
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.38

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.3821 Jun 2026
Keyshops
€0.38€0.39€0.41€0.429 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Acerca de WizardChess

I went into WizardChess half-expecting a novelty: chess skins slapped onto a Slay the Spire clone. What I got instead was a legitimately layered tactics system that took about four failed runs before the structure clicked, and another dozen before I stopped making embarrassing positional errors. The chess DNA is real - units move in chess-derived patterns, one action per turn, and the board punishes sloppy positioning just as harshly as classical play does. But TwoPM Studios spent three years in early access building something much stranger on top of that skeleton. The central resource loop is built around recruiting, upgrading, sacrificing, and even gambling your units between encounters. Your hero piece is the Bard, who can attack, buff allies, and traverse the board - essentially your king, except this one has offensive presence. Every other slot in your formation comes from a pool of 50-plus unit classes, each carrying ATK, DEF, and SKL stats alongside class-specific skills. The procedurally generated runs mean each biome drops different rooms, enemy formations, and boss encounters with their own tactical "style" and scaling difficulty. Synergies between unit classes drive most of the decision-making: the right combination of a Lancer's threat range with a support piece's buff skill can compress a five-turn grind into a two-move knockout. Finding those synergies is the actual game, and it rewards players who read tooltips obsessively. For newcomers anxious about the chess movement rules: the Arcade mode runs clock in around 20 minutes, the tutorial covers piece roles, and the game's complexity reveals itself gradually rather than front-loading a wall of rules. That said, community feedback flags a real roughness in how certain class tutorials explain themselves - the Lancer in particular has a reputation for driving players toward the discussion board. The "one action per turn" constraint also draws some criticism, since trapping a resilient enemy unit can spiral into a slow multi-turn positioning exercise that feels more cumbersome than tactical. No mid-run save exists either, which is a friction point if your session windows are short. These are genuine friction points, not nitpicks. What the early player community consistently praises is the enemy AI quality - it plays to its own unit compositions rather than following scripted patterns, which gives each biome boss a distinct feel. The jazzy soundtrack adds personality that the pixel art aesthetic alone would not fully carry. The Story-mode Tournament path pits your Bard against the Fey Court with narrative framing, while Arcade mode strips that away and tests pure positional efficiency. Both modes share the same unit pool and deckbuilding economy, so time spent learning one carries directly to the other. After three years of early-access refinement, the 1.0 release that landed December 2024 feels like a complete product rather than a vertical slice.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Chess-Movement CombatUnit Synergy BuildsBard Hero PieceShort-Run RogueliteFae Boss EncountersATK-DEF-SKL StatsElemental AttributesArcade Speed Mode

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
500 MB available space
Graphics
GTX 960
Processor
i5

Sigue explorando

Community Discussion

Be the first to comment on WizardChess.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
TwoPM Studios
Distribuidora
2 Left Thumbs
Fecha de lanzamiento
14 dic 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre WizardChess

¿Cuánto cuesta WizardChess?

El precio de WizardChess cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar WizardChess más barato?

Compara los precios de WizardChess en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible WizardChess?

WizardChess está disponible en PC, Mac.

¿Cuándo se lanzó WizardChess?

WizardChess se lanzó el 14 de diciembre de 2024.

¿Quién desarrolló WizardChess?

WizardChess fue desarrollado por TwoPM Studios y publicado por 2 Left Thumbs.