Compara los precios de Wildfire en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sneaky Bastards. Publicado por Humble Games. Lanzado el 25/5/2020. Disponible en PC, Xbox. Géneros: Indie. Puntuación Metacritic: 79/100.

A stealth game where fire, ice, and earth are your tools - outsmart superstitious soldiers by turning the environment against them.

Wildfire is a 2D stealth game built around one genuinely clever premise: the environment itself is your weapon. You play as someone with elemental powers in a world where most people have never seen such things, and the enemy AI reacts accordingly. Soldiers will flee from spreading flames, back away from frozen ground, and investigate strange sounds with visible, almost comedic dread. That superstition mechanic is the heart of the whole experience, and Sneaky Bastards understood this deeply enough to build an entire design philosophy around it. The three core abilities, fire, ice, and earth manipulation, each interact with the terrain and with each other in ways that feel organic rather than prescribed. You can freeze a puddle to create a slip hazard, then light a dry barn to draw the patrol away, then use a raised earth wall to block a retreat. The levels are dense with possibility without ever feeling overcrowded. It is a sandbox stealth game in the tradition of something like Gunpoint, where the joy comes from crafting your own solution rather than executing the designer's one intended path. There is a rescue objective layered in, pulling captive villagers to safety, which gives each mission a human anchor and stops the puzzle-box cleverness from feeling cold. The pixel art is handsome and functional, prioritizing clarity over decoration, which is exactly the right call for a stealth game where you need to read sightlines at a glance. The soundtrack sits low and atmospheric, a folk-tinged ambience that reinforces the feeling of operating in a world that is slightly mythological, slightly medieval, genuinely threatening. Pacing is steady across the campaign. The opening missions ease you in more slowly than impatient players might want, but that space is used to build fluency with the mechanics before the level design starts demanding creativity. The payoff for sitting through the tutorial-adjacent early stages is real. What holds Wildfire back slightly is a narrowness in its stealth vocabulary. The tools are expressive, but outside elemental manipulation, your direct options are limited. There is no takedown system to speak of, and some players will find the no-lethal-solutions approach feels restrictive rather than principled. Replayability depends entirely on whether you enjoy self-imposed style challenges, because the levels themselves do not change. For a certain kind of player, particularly one who liked Mark of the Ninja or prefers stealth games that reward watching and waiting over reaction speed, this is exactly as long as it should be. For someone hunting a sprawling immersive sim, the scope will feel modest. Sneaky Bastards made something that knows precisely what it is. A compact, well-argued stealth game where the elemental interactions carry enough creative weight to sustain a full playthrough without outstaying their welcome. It is the kind of game that asks for your attention in return for something genuinely considered. Kai, Scout Team

Wildfire

Wildfire

25 may 2020Sneaky BastardsHumble Games
GamerScout opina

A stealth game where fire, ice, and earth are your tools - outsmart superstitious soldiers by turning the environment against them.

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Mínimo histórico: €0.56

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Acerca de Wildfire

Wildfire is a 2D stealth game built around one genuinely clever premise: the environment itself is your weapon. You play as someone with elemental powers in a world where most people have never seen such things, and the enemy AI reacts accordingly. Soldiers will flee from spreading flames, back away from frozen ground, and investigate strange sounds with visible, almost comedic dread. That superstition mechanic is the heart of the whole experience, and Sneaky Bastards understood this deeply enough to build an entire design philosophy around it. The three core abilities, fire, ice, and earth manipulation, each interact with the terrain and with each other in ways that feel organic rather than prescribed. You can freeze a puddle to create a slip hazard, then light a dry barn to draw the patrol away, then use a raised earth wall to block a retreat. The levels are dense with possibility without ever feeling overcrowded. It is a sandbox stealth game in the tradition of something like Gunpoint, where the joy comes from crafting your own solution rather than executing the designer's one intended path. There is a rescue objective layered in, pulling captive villagers to safety, which gives each mission a human anchor and stops the puzzle-box cleverness from feeling cold. The pixel art is handsome and functional, prioritizing clarity over decoration, which is exactly the right call for a stealth game where you need to read sightlines at a glance. The soundtrack sits low and atmospheric, a folk-tinged ambience that reinforces the feeling of operating in a world that is slightly mythological, slightly medieval, genuinely threatening. Pacing is steady across the campaign. The opening missions ease you in more slowly than impatient players might want, but that space is used to build fluency with the mechanics before the level design starts demanding creativity. The payoff for sitting through the tutorial-adjacent early stages is real. What holds Wildfire back slightly is a narrowness in its stealth vocabulary. The tools are expressive, but outside elemental manipulation, your direct options are limited. There is no takedown system to speak of, and some players will find the no-lethal-solutions approach feels restrictive rather than principled. Replayability depends entirely on whether you enjoy self-imposed style challenges, because the levels themselves do not change. For a certain kind of player, particularly one who liked Mark of the Ninja or prefers stealth games that reward watching and waiting over reaction speed, this is exactly as long as it should be. For someone hunting a sprawling immersive sim, the scope will feel modest. Sneaky Bastards made something that knows precisely what it is. A compact, well-argued stealth game where the elemental interactions carry enough creative weight to sustain a full playthrough without outstaying their welcome. It is the kind of game that asks for your attention in return for something genuinely considered.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamElemental PowersStealth Sandbox2D StealthLevel PuzzlesVillager RescueNon-LethalEnvironmental HazardsFolk Atmosphere

Requisitos del sistema

Mínimos

Processor
Intel Core i5-2300 / AMD FX-4350
Memory
2 GB RAM
Graphics
DX10 Adapter with 512 MB VRAM
DirectX
Version 9.0c
Storage
310 MB available space

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Reseñas y valoraciones

Metacritic
79
Steam
82%(935)

Información del juego

Desarrolladora
Sneaky Bastards
Distribuidora
Humble Games
Fecha de lanzamiento
25 may 2020

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¿En qué plataformas está disponible Wildfire?

Wildfire está disponible en PC, Xbox.

¿Cuándo se lanzó Wildfire?

Wildfire se lanzó el 25 de mayo de 2020.

¿Quién desarrolló Wildfire?

Wildfire fue desarrollado por Sneaky Bastards y publicado por Humble Games.

¿Merece la pena comprar Wildfire?

Wildfire tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.