Compara los precios de Where is my Heart? en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Schulenburg Software. Publicado por Die Gute Fabrik. Lanzado el 29/5/2014. Disponible en PC, Mac. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 74/100.

A two-hour puzzle platformer built on a single mind-bending idea: your level is a comic page someone shuffled mid-read. Quiet, strange, and genuinely worth the disorientation.

I keep coming back to the fact that this game started as one person's childhood memory of getting lost in the woods with his parents. Bernhard Schulenburg turned that specific panic, that loss of spatial bearings, into a mechanical conceit that critics still struggle to fully describe in text. The screen breaks apart into scattered comic-book panels of varying sizes, none of them in the order your brain expects. Step off the right edge of one panel and you might appear at the top-left of another. It is disorienting on purpose, and the disorientation is the point. The three playable characters, a family of forest spirits searching for their floating home tree, each carry a transformation ability that complicates things further. The Bat King reveals hidden platforms invisible to anyone else, emitting a light source that turns the level into something half-familiar. The orange spirit can rotate the entire level ninety degrees, reshaping which exits connect to which. The third functions as the baseline, the one you use to understand what "normal" looks like before the others warp it. Getting all three safely through each single-screen stage is closer to puzzle-solving than platforming, leaning more toward Portal logic than Mario muscle memory. There are twenty-six levels spread across mushroom caves, crystal pools, and mountain terrain, and the whole main run clocks in at roughly two hours. The completionist layer, collecting every heart scattered across the scrambled panels, pushes that higher and harder in ways that will test patience. The soundtrack by Alessandro Coronas is doing quiet, essential work throughout. It has that specific quality where you stop noticing it consciously and just feel your shoulders drop. That matters here because the spatial confusion can tip into frustration, and the ambient score keeps pulling you back toward curiosity rather than anger. The pixel art leans deliberately retro, chunky and readable at small sizes, stranger and more expressive when the panels zoom in tight. It is an intentional aesthetic, not a budget shortcut, and the handcraft shows. The honest caveats: controller support on PC is absent natively, which is a strange omission for a game ported from console. Third-party remapping tools cover the gap but they should not have to. Some reviewers found the core mechanic a touch one-note across the full run, and that criticism has weight. The idea is strong enough to carry two hours without bending, but it does not dramatically evolve in the back half the way you might hope. The narrative texture, sparse dialogue hinting at real familial tension beneath the cute exterior, rewards attentive players but will read as thin to anyone expecting a story-forward experience. For what it is, a handmade puzzle platformer from a one-person studio with a single extraordinary idea executed with restraint and craft, it lands cleanly. The game knows when to end. That is rarer than it sounds, and I respect it deeply. Kai, Scout Team

Where is my Heart?

Where is my Heart?

29 may 2014Schulenburg SoftwareDie Gute Fabrik
GamerScout opina

A two-hour puzzle platformer built on a single mind-bending idea: your level is a comic page someone shuffled mid-read. Quiet, strange, and genuinely worth the disorientation.

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Acerca de Where is my Heart?

I keep coming back to the fact that this game started as one person's childhood memory of getting lost in the woods with his parents. Bernhard Schulenburg turned that specific panic, that loss of spatial bearings, into a mechanical conceit that critics still struggle to fully describe in text. The screen breaks apart into scattered comic-book panels of varying sizes, none of them in the order your brain expects. Step off the right edge of one panel and you might appear at the top-left of another. It is disorienting on purpose, and the disorientation is the point. The three playable characters, a family of forest spirits searching for their floating home tree, each carry a transformation ability that complicates things further. The Bat King reveals hidden platforms invisible to anyone else, emitting a light source that turns the level into something half-familiar. The orange spirit can rotate the entire level ninety degrees, reshaping which exits connect to which. The third functions as the baseline, the one you use to understand what "normal" looks like before the others warp it. Getting all three safely through each single-screen stage is closer to puzzle-solving than platforming, leaning more toward Portal logic than Mario muscle memory. There are twenty-six levels spread across mushroom caves, crystal pools, and mountain terrain, and the whole main run clocks in at roughly two hours. The completionist layer, collecting every heart scattered across the scrambled panels, pushes that higher and harder in ways that will test patience. The soundtrack by Alessandro Coronas is doing quiet, essential work throughout. It has that specific quality where you stop noticing it consciously and just feel your shoulders drop. That matters here because the spatial confusion can tip into frustration, and the ambient score keeps pulling you back toward curiosity rather than anger. The pixel art leans deliberately retro, chunky and readable at small sizes, stranger and more expressive when the panels zoom in tight. It is an intentional aesthetic, not a budget shortcut, and the handcraft shows. The honest caveats: controller support on PC is absent natively, which is a strange omission for a game ported from console. Third-party remapping tools cover the gap but they should not have to. Some reviewers found the core mechanic a touch one-note across the full run, and that criticism has weight. The idea is strong enough to carry two hours without bending, but it does not dramatically evolve in the back half the way you might hope. The narrative texture, sparse dialogue hinting at real familial tension beneath the cute exterior, rewards attentive players but will read as thin to anyone expecting a story-forward experience. For what it is, a handmade puzzle platformer from a one-person studio with a single extraordinary idea executed with restraint and craft, it lands cleanly. The game knows when to end. That is rarer than it sounds, and I respect it deeply.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:aaaComic-Panel LevelsSpatial PuzzleThree-Character SwitchingAtmospheric SoundtrackShort-Form IndieRetro Pixel ArtHidden PlatformsWorld RotationCompletionist Collectibles

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/Windows 7/Windows 8 (x86 or x86_64)
Memory
1 GB RAM
Storage
500 MB available space
Graphics
OpenGL 2.0, dedicated card recommended
Processor
2 GHz

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Reseñas y valoraciones

Metacritic
74

Información del juego

Desarrolladora
Schulenburg Software
Distribuidora
Die Gute Fabrik
Fecha de lanzamiento
29 may 2014

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¿En qué plataformas está disponible Where is my Heart??

Where is my Heart? está disponible en PC, Mac.

¿Cuándo se lanzó Where is my Heart??

Where is my Heart? se lanzó el 29 de mayo de 2014.

¿Quién desarrolló Where is my Heart??

Where is my Heart? fue desarrollado por Schulenburg Software y publicado por Die Gute Fabrik.

¿Merece la pena comprar Where is my Heart??

Where is my Heart? tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.