Compara los precios de Werewolf: The Apocalypse — Purgatory en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Different Tales. Publicado por Different Tales. Lanzado el 23/7/2024. Disponible en PC, Mac, Linux. Géneros: Adventure, RPG, Simulation.

A 2-3 hour World of Darkness visual novel with real stat consequences and two mutually exclusive story paths, tight, political, and worth at least two runs if Garou lore moves you.

My spreadsheet instincts kicked in about ten minutes into Purgatory, and not in the way you might expect from a visual novel. The resource bar sitting at the top of the screen tracks Rage, Willpower, Health, and a new addition called Harano, the Werewolf tabletop's depression meter, and every dialogue pick nudges those numbers in ways that compound across the whole playthrough. That is not complexity for its own sake; it is a concise system that forces you to decide what kind of Garou Samira actually is before the story decides for you. The structure is built around a hard branch in chapter two. You commit to either a murder investigation inside the Warsaw Sept or a deeper dive into the pack's internal power struggle, and the other path is simply gone until your next run. That is the right call. Rather than a bloated game that fakes meaningful choice, Purgatory gives you two genuinely different story beats, each running around two and a half to three hours, with NPC relationship meters and five shapeshifting forms influencing what options even appear. Veterans of Heart of the Forest will find familiar bones here, but the Garou-on-Garou political writing is noticeably more layered, and the murder mystery route in particular lands as the stronger of the two arcs. Newcomers to the World of Darkness get in-line lore pop-ups with pronunciation guides, so the jargon wall that historically kills interest in WoD games is largely absent. Where Purgatory stumbles is on momentum. The automatic text scroll, which advances without a button press, creates uneven pacing, especially during combat sequences where the rhythm of a manual tap would sharpen the tension. Some players have flagged that the music, while competent as a standalone listen, fires on the wrong beats, with high-intensity tracks kicking in before scenes have actually escalated. The villain motivation on one route also arrives undercooked; you know what happened but not convincingly why, which deflates the final confrontation. And both routes end abruptly enough that the closing lines can feel like the game ran out of pages rather than reached a resolution. None of that kills the experience, but it does cap the ceiling. If you came expecting an action sandbox like Earthblood you will be disappointed, this is a text-and-choice game where the werewolf fantasy is expressed through stat gates and prose, not combat animations. If you came for branching narrative and lore-dense World of Darkness writing, Purgatory is the strongest output Different Tales has put out, tighter in pacing than Heart of the Forest and more willing to let Samira's dual identity as refugee and Garou complicate each other. The achievement list rewards multiple playthroughs, and the second run genuinely reads like a different story rather than a completionist checklist. Diego, Scout Team

Werewolf: The Apocalypse — Purgatory

Werewolf: The Apocalypse — Purgatory

23 jul 2024Different Tales
GamerScout opina

A 2-3 hour World of Darkness visual novel with real stat consequences and two mutually exclusive story paths, tight, political, and worth at least two runs if Garou lore moves you.

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My spreadsheet instincts kicked in about ten minutes into Purgatory, and not in the way you might expect from a visual novel. The resource bar sitting at the top of the screen tracks Rage, Willpower, Health, and a new addition called Harano, the Werewolf tabletop's depression meter, and every dialogue pick nudges those numbers in ways that compound across the whole playthrough. That is not complexity for its own sake; it is a concise system that forces you to decide what kind of Garou Samira actually is before the story decides for you. The structure is built around a hard branch in chapter two. You commit to either a murder investigation inside the Warsaw Sept or a deeper dive into the pack's internal power struggle, and the other path is simply gone until your next run. That is the right call. Rather than a bloated game that fakes meaningful choice, Purgatory gives you two genuinely different story beats, each running around two and a half to three hours, with NPC relationship meters and five shapeshifting forms influencing what options even appear. Veterans of Heart of the Forest will find familiar bones here, but the Garou-on-Garou political writing is noticeably more layered, and the murder mystery route in particular lands as the stronger of the two arcs. Newcomers to the World of Darkness get in-line lore pop-ups with pronunciation guides, so the jargon wall that historically kills interest in WoD games is largely absent. Where Purgatory stumbles is on momentum. The automatic text scroll, which advances without a button press, creates uneven pacing, especially during combat sequences where the rhythm of a manual tap would sharpen the tension. Some players have flagged that the music, while competent as a standalone listen, fires on the wrong beats, with high-intensity tracks kicking in before scenes have actually escalated. The villain motivation on one route also arrives undercooked; you know what happened but not convincingly why, which deflates the final confrontation. And both routes end abruptly enough that the closing lines can feel like the game ran out of pages rather than reached a resolution. None of that kills the experience, but it does cap the ceiling. If you came expecting an action sandbox like Earthblood you will be disappointed, this is a text-and-choice game where the werewolf fantasy is expressed through stat gates and prose, not combat animations. If you came for branching narrative and lore-dense World of Darkness writing, Purgatory is the strongest output Different Tales has put out, tighter in pacing than Heart of the Forest and more willing to let Samira's dual identity as refugee and Garou complicate each other. The achievement list rewards multiple playthroughs, and the second run genuinely reads like a different story rather than a completionist checklist.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5World of DarknessBranching NarrativeResource ManagementPolitical ThemesTwo-Run ExperienceWoD LoreTabletop Adaptation

Requisitos del sistema

Mínimos

OS
Windows 7, 8.1, 10 (64-bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Intel® HD 4400 or better
Processor
Dual core or better

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Información del juego

Desarrolladora
Different Tales
Distribuidora
Different Tales
Fecha de lanzamiento
23 jul 2024

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Werewolf: The Apocalypse — Purgatory está disponible en PC, Mac, Linux.

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Werewolf: The Apocalypse — Purgatory se lanzó el 23 de julio de 2024.

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Werewolf: The Apocalypse — Purgatory fue desarrollado por Different Tales.