Compara los precios de Weaving Tides en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Follow the Feathers. Publicado por Follow the Feathers. Lanzado el 27/5/2021. Disponible en PC, Mac. Géneros: Action, Adventure, Indie.

A five-hour puzzle-adventure where the entire world, its mechanics, and its combat are all made of the same cloth - literally. Quiet, handcrafted, and genuinely unlike anything else on PC.

I gravitate toward games where a single small studio commits so completely to one idea that the idea becomes inseparable from the world itself. Weaving Tides, from Vienna-based Follow the Feathers, is that kind of game. The studio drew inspiration from Bastion, Tearaway, and the Zelda series, but the result sits in a category of its own: a puzzle-adventure where every mechanic - navigation, combat, exploration, and even the creative sandbox - flows from one central act. You ride carpet dragons called Weavers, and you weave. The world is built from textile. Not themed like textile, but literally constructed from interlocking fabric, silken desert dunes, spun forests, and a moth kingdom populated by hand-painted Mothkin characters. The dual-layer traversal is the design's most quietly brilliant idea: the woven ground behaves like a surface you can dive into and resurface from, treating fabric like water. Dive beneath a patch of cloth and you access hidden routes, blind labyrinths, and new puzzle spaces. Come back up and your Weaver's ribbon tail traces a stitch in the world behind you. Closing torn areas by weaving loops with that tail is the game's meditative heartbeat, and it lands with a calm satisfaction that I rarely find in games pitched as "cozy." The puzzles are where Weaving Tides earns its reputation. They open simply - tracing basic embroidery patterns by threading through anchor points - and escalate into environmental shape-reading puzzles, switch-locking mechanics where you stitch levers to the ground before they drift away, and mid-dungeon pattern challenges. Each of the game's chapters introduces new wrinkles. Three distinct Weavers - the warm foster-father Kilim, the adventure-hungry Twill, and the magnificently forgetful Sir Luce - each carry different personalities into your ride-along, and the hand-painted portrait cutscenes give them genuine presence. The Playground mode, which lets you freely create and screenshot embroidery patterns using ribbons collected during the campaign, is a neat bonus that fits the game's whole spirit rather than feeling tacked on. There are genuine weak points, and you should know them before you buy. The combat asks you to dash into enemies to stun them, then quickly weave over them to pin them down - and the timing feels looser than the puzzle mechanics deserve. Several reviewers noted frustration with enemies that constantly reposition while dealing contact damage. Boss encounters settle into a repetitive dash-stun-stitch loop that the game hasn't fully evolved by its final chapter. There is also a forced stealth segment in a later chapter that most players found slow and out of step with everything around it. The story - Tass searching for his birth parents as the only human in a world of moths and dragons - is sincere but thin, functioning more as a frame than a driving force. What holds all of this together is the consistency of vision. The stitching is not a gimmick layered over a standard top-down adventure. It is woven, honestly, through every system. Five to seven hours is a short visit, but the game fills that time honestly and closes without overstaying. For anyone who responds to handcrafted worlds, intentional soundscapes, and puzzle design that respects the player's patience, this is a game worth sitting with. Kai, Scout Team

Weaving Tides

Weaving Tides

27 may 2021Follow the Feathers
GamerScout opina

A five-hour puzzle-adventure where the entire world, its mechanics, and its combat are all made of the same cloth - literally. Quiet, handcrafted, and genuinely unlike anything else on PC.

PCMac
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.14

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I gravitate toward games where a single small studio commits so completely to one idea that the idea becomes inseparable from the world itself. Weaving Tides, from Vienna-based Follow the Feathers, is that kind of game. The studio drew inspiration from Bastion, Tearaway, and the Zelda series, but the result sits in a category of its own: a puzzle-adventure where every mechanic - navigation, combat, exploration, and even the creative sandbox - flows from one central act. You ride carpet dragons called Weavers, and you weave. The world is built from textile. Not themed like textile, but literally constructed from interlocking fabric, silken desert dunes, spun forests, and a moth kingdom populated by hand-painted Mothkin characters. The dual-layer traversal is the design's most quietly brilliant idea: the woven ground behaves like a surface you can dive into and resurface from, treating fabric like water. Dive beneath a patch of cloth and you access hidden routes, blind labyrinths, and new puzzle spaces. Come back up and your Weaver's ribbon tail traces a stitch in the world behind you. Closing torn areas by weaving loops with that tail is the game's meditative heartbeat, and it lands with a calm satisfaction that I rarely find in games pitched as "cozy." The puzzles are where Weaving Tides earns its reputation. They open simply - tracing basic embroidery patterns by threading through anchor points - and escalate into environmental shape-reading puzzles, switch-locking mechanics where you stitch levers to the ground before they drift away, and mid-dungeon pattern challenges. Each of the game's chapters introduces new wrinkles. Three distinct Weavers - the warm foster-father Kilim, the adventure-hungry Twill, and the magnificently forgetful Sir Luce - each carry different personalities into your ride-along, and the hand-painted portrait cutscenes give them genuine presence. The Playground mode, which lets you freely create and screenshot embroidery patterns using ribbons collected during the campaign, is a neat bonus that fits the game's whole spirit rather than feeling tacked on. There are genuine weak points, and you should know them before you buy. The combat asks you to dash into enemies to stun them, then quickly weave over them to pin them down - and the timing feels looser than the puzzle mechanics deserve. Several reviewers noted frustration with enemies that constantly reposition while dealing contact damage. Boss encounters settle into a repetitive dash-stun-stitch loop that the game hasn't fully evolved by its final chapter. There is also a forced stealth segment in a later chapter that most players found slow and out of step with everything around it. The story - Tass searching for his birth parents as the only human in a world of moths and dragons - is sincere but thin, functioning more as a frame than a driving force. What holds all of this together is the consistency of vision. The stitching is not a gimmick layered over a standard top-down adventure. It is woven, honestly, through every system. Five to seven hours is a short visit, but the game fills that time honestly and closes without overstaying. For anyone who responds to handcrafted worlds, intentional soundscapes, and puzzle design that respects the player's patience, this is a game worth sitting with.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Cozy PuzzleDual-Layer TraversalTextile AestheticZelda-like DungeonsCreative Sandbox ModeCarpet DragonHand-Painted ArtMeditative PacingKickstarter Success

Requisitos del sistema

Mínimos

OS
Windows 7, 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 760 or AMD Radeon HD 7950

Recomendados

OS
Windows 10, 64-bit
Memory
8 MB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA Geforce GTX 1060 6 GB or AMD Radeon RX 580 8 GB

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Información del juego

Desarrolladora
Follow the Feathers
Distribuidora
Follow the Feathers
Fecha de lanzamiento
27 may 2021

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¿En qué plataformas está disponible Weaving Tides?

Weaving Tides está disponible en PC, Mac.

¿Cuándo se lanzó Weaving Tides?

Weaving Tides se lanzó el 27 de mayo de 2021.

¿Quién desarrolló Weaving Tides?

Weaving Tides fue desarrollado por Follow the Feathers.