Compara los precios de Weable 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SPECTRUM GAMES. Publicado por ValkyrieInitiative. Lanzado el 5/2/2018. Disponible en PC. Géneros: Action, Casual, Indie.

Sixty minutes of neon drift-and-dodge across 50 obstacle courses - satisfying if you want zero commitment, thin if you want anything more.

My honest reaction after clearing Weable 2 is something like quiet respect for what it decided not to be. This is a micro-arcade game, stripped to a single mechanic: guide a drifting arrow through a two-dimensional space, from start to finish, without touching anything that will kill you. No story, no upgrades, no meta-layer. Just you, a glowing projectile, and a gauntlet of traps that grows meaner level by level. There is a certain zen honesty to that minimalism, and for what it is, the loop holds together. The 50 levels each carry their own layout, and the obstacle vocabulary does expand as you progress - moving walls, timed hazards, and the occasional spike in spatial complexity that forces you to slow down and read the room before committing to a path. Three boss encounters punctuate the run. They are not the creative high points of the experience - they feel more like structural punctuation than genuine tests of mastery - but they do break the rhythm in a way that prevents the whole thing collapsing into pure repetition. The difficulty curve is measured and fair; when you clip a wall and die, it reads as a pilot error rather than a design failure, which is the minimum bar a game like this has to clear. Where Weable 2 struggles is in the details that separate a competent micro-game from a memorable one. The soundtrack loops a minimal ambient motif that wears thin inside thirty seconds and never really evolves to match the escalating tension of later levels. Key rebinding is absent, and the save-and-load system has been flagged as unintuitive by players who tried to pick up a session mid-run. The neon aesthetic is clean and readable, but it leans heavily on the aesthetics of the genre rather than finding its own visual voice. The original Weable actually sits a little higher in community sentiment on Steam, which is a gentle signal that this sequel iterated without dramatically improving. For whom does this work? Honest answer: players who want a digestible score-attack session under an hour, who find idle satisfaction in reflexive obstacle courses, and who are not expecting any systemic depth past what you see in the first five minutes. It is the kind of game that lives in a bundle and gets played for twenty minutes on a slow afternoon - and for that specific context, it does its job without embarrassing itself. If you are hunting for a neon arcade experience with real mechanical soul, there are sharper entries in the genre. But Weable 2 knows its lane, stays in it, and clocks out at the right time. Kai, Scout Team

Weable 2

Weable 2

5 feb 2018SPECTRUM GAMESValkyrieInitiative
GamerScout opina

Sixty minutes of neon drift-and-dodge across 50 obstacle courses - satisfying if you want zero commitment, thin if you want anything more.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.38

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.3825 Jun 2026
Keyshops
€0.35€0.37€0.40€0.426 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de Weable 2

My honest reaction after clearing Weable 2 is something like quiet respect for what it decided not to be. This is a micro-arcade game, stripped to a single mechanic: guide a drifting arrow through a two-dimensional space, from start to finish, without touching anything that will kill you. No story, no upgrades, no meta-layer. Just you, a glowing projectile, and a gauntlet of traps that grows meaner level by level. There is a certain zen honesty to that minimalism, and for what it is, the loop holds together. The 50 levels each carry their own layout, and the obstacle vocabulary does expand as you progress - moving walls, timed hazards, and the occasional spike in spatial complexity that forces you to slow down and read the room before committing to a path. Three boss encounters punctuate the run. They are not the creative high points of the experience - they feel more like structural punctuation than genuine tests of mastery - but they do break the rhythm in a way that prevents the whole thing collapsing into pure repetition. The difficulty curve is measured and fair; when you clip a wall and die, it reads as a pilot error rather than a design failure, which is the minimum bar a game like this has to clear. Where Weable 2 struggles is in the details that separate a competent micro-game from a memorable one. The soundtrack loops a minimal ambient motif that wears thin inside thirty seconds and never really evolves to match the escalating tension of later levels. Key rebinding is absent, and the save-and-load system has been flagged as unintuitive by players who tried to pick up a session mid-run. The neon aesthetic is clean and readable, but it leans heavily on the aesthetics of the genre rather than finding its own visual voice. The original Weable actually sits a little higher in community sentiment on Steam, which is a gentle signal that this sequel iterated without dramatically improving. For whom does this work? Honest answer: players who want a digestible score-attack session under an hour, who find idle satisfaction in reflexive obstacle courses, and who are not expecting any systemic depth past what you see in the first five minutes. It is the kind of game that lives in a bundle and gets played for twenty minutes on a slow afternoon - and for that specific context, it does its job without embarrassing itself. If you are hunting for a neon arcade experience with real mechanical soul, there are sharper entries in the genre. But Weable 2 knows its lane, stays in it, and clocks out at the right time.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Neon AestheticObstacle CourseDrift MechanicArcade ReflexShort-SessionBoss EncountersScore-Attack

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
GeForce 430
Processor
Intel Core i3

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Weable 2.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
SPECTRUM GAMES
Distribuidora
ValkyrieInitiative
Fecha de lanzamiento
5 feb 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Weable 2 →

Preguntas frecuentes sobre Weable 2

¿Cuánto cuesta Weable 2?

El precio de Weable 2 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Weable 2 más barato?

Compara los precios de Weable 2 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Weable 2?

Weable 2 está disponible en PC.

¿Cuándo se lanzó Weable 2?

Weable 2 se lanzó el 5 de febrero de 2018.

¿Quién desarrolló Weable 2?

Weable 2 fue desarrollado por SPECTRUM GAMES y publicado por ValkyrieInitiative.