Compara los precios de Watch_Dogs® 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ubisoft. Publicado por Ubisoft. Lanzado el 28/11/2016. Disponible en PC, Xbox. Géneros: Action, Adventure.

Forget the dour first game. WD2 drops you into a sun-soaked San Francisco with an RC car, a drone, and a crew worth actually caring about. Best open-world hacking sandbox Ubisoft has made.

I went into Watch Dogs 2 expecting another grey, self-serious slog like its predecessor, and San Francisco immediately proved me wrong. Marcus Holloway is a genuinely likeable lead, his DedSec crew, including the anarchist Wrench and the socially awkward Josh, feel like real characters rather than exposition machines, and the whole tone of the game leans into a kind of Robin Hood-hacker fantasy that just works. Where the first game was a grudge, this one is a good time. The core loop is built around hacking, and it is the clear star. You can remotely commandeer vehicles, blow steam pipes to scatter guards, turn enemy security systems against each other, or just send a forklift loaded with sticky grenades into a cluster of enemies for chaos. Two new tools, an RC car and an AR drone, slot into that system beautifully, letting you scout compounds or snake through vents without Marcus ever breaking a sweat. The skill tree gates some of the best abilities early on, so the opening hours feel slower than the rest of the game, but once the build opens up, the hacking feels genuinely creative in ways that stealth and shooting simply do not. The cover system is sticky in the bad sense, and most vehicles outside of motorcycles handle somewhere between unpleasant and unpredictable. If driving were a bigger part of the game it would be a serious problem. As it is, you learn quickly to reach for the motorcycle every time. For solo players, the story missions are well-paced and varied enough to keep things interesting across a substantial runtime. Side content is a mixed bag. The main operations have real personality; the padding around them much less so. The open world itself, a detailed and colorful recreation of the Bay Area, earns its keep as a space to mess around in even when the objectives are thin. On the multiplayer side, things get genuinely fun. Two players can run dedicated co-op missions together, and a post-launch update expanded that to four-player online sessions covering Bounties, Invasions, Loot Trucks, Races, Showd0wn, Man VS Machine Robot Fights, and DedSec Virus events, plus free-roam across San Francisco. The seamless invasion system, where other players can drop into your session to hack you or trigger Bounty Hunter chases, is optional and configurable, so you can tune how much chaos you actually want from other humans. There is no split-screen, so couch co-op fans will need to look elsewhere, but the online four-player free-roam is a legitimately good excuse to spend an evening causing digitally assisted mayhem with friends. Watch Dogs 2 is not flawless. The AI wavers between threatening and comically oblivious, driving physics are inconsistent, and the story peaks early before losing some momentum in the final act. But as an open-world sandbox that rewards creativity over firepower, and one that holds up well in co-op, it punches well above the reputation the first game left behind. If you have even mild curiosity about the hacking fantasy genre and want something playable, colourful, and genuinely shareable with friends online, this one deserves a serious look. Riley, Scout Team

Watch_Dogs® 2

Watch_Dogs® 2

28 nov 2016Ubisoft
GamerScout opina

Forget the dour first game. WD2 drops you into a sun-soaked San Francisco with an RC car, a drone, and a crew worth actually caring about. Best open-world hacking sandbox Ubisoft has made.

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I went into Watch Dogs 2 expecting another grey, self-serious slog like its predecessor, and San Francisco immediately proved me wrong. Marcus Holloway is a genuinely likeable lead, his DedSec crew, including the anarchist Wrench and the socially awkward Josh, feel like real characters rather than exposition machines, and the whole tone of the game leans into a kind of Robin Hood-hacker fantasy that just works. Where the first game was a grudge, this one is a good time. The core loop is built around hacking, and it is the clear star. You can remotely commandeer vehicles, blow steam pipes to scatter guards, turn enemy security systems against each other, or just send a forklift loaded with sticky grenades into a cluster of enemies for chaos. Two new tools, an RC car and an AR drone, slot into that system beautifully, letting you scout compounds or snake through vents without Marcus ever breaking a sweat. The skill tree gates some of the best abilities early on, so the opening hours feel slower than the rest of the game, but once the build opens up, the hacking feels genuinely creative in ways that stealth and shooting simply do not. The cover system is sticky in the bad sense, and most vehicles outside of motorcycles handle somewhere between unpleasant and unpredictable. If driving were a bigger part of the game it would be a serious problem. As it is, you learn quickly to reach for the motorcycle every time. For solo players, the story missions are well-paced and varied enough to keep things interesting across a substantial runtime. Side content is a mixed bag. The main operations have real personality; the padding around them much less so. The open world itself, a detailed and colorful recreation of the Bay Area, earns its keep as a space to mess around in even when the objectives are thin. On the multiplayer side, things get genuinely fun. Two players can run dedicated co-op missions together, and a post-launch update expanded that to four-player online sessions covering Bounties, Invasions, Loot Trucks, Races, Showd0wn, Man VS Machine Robot Fights, and DedSec Virus events, plus free-roam across San Francisco. The seamless invasion system, where other players can drop into your session to hack you or trigger Bounty Hunter chases, is optional and configurable, so you can tune how much chaos you actually want from other humans. There is no split-screen, so couch co-op fans will need to look elsewhere, but the online four-player free-roam is a legitimately good excuse to spend an evening causing digitally assisted mayhem with friends. Watch Dogs 2 is not flawless. The AI wavers between threatening and comically oblivious, driving physics are inconsistent, and the story peaks early before losing some momentum in the final act. But as an open-world sandbox that rewards creativity over firepower, and one that holds up well in co-op, it punches well above the reputation the first game left behind. If you have even mild curiosity about the hacking fantasy genre and want something playable, colourful, and genuinely shareable with friends online, this one deserves a serious look.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayercoopachievementsHacking SandboxOpen World Co-opFour-Player OnlineStealth OptionalDrone MechanicsSkill Tree ProgressionSeamless Multiplayer InvasionThird-Person Action

Requisitos del sistema

Mínimos

Processor
Intel Core i5 2400s @ 2.5 GHz, AMD FX 6120 @ 3.5 GHz or better
Memory
6 GB RAM
Graphics
NVIDIA GeF…

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Processor
Intel Core i5 3470 @ 3.2 GHz, AMD FX 8120 @ 3.9 GHz
Memory
8 GB RAM
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NVIDIA GeForce GT…

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Información del juego

Desarrolladora
Ubisoft
Distribuidora
Ubisoft
Fecha de lanzamiento
28 nov 2016

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singleplayer
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coop
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¿En qué plataformas está disponible Watch_Dogs® 2?

Watch_Dogs® 2 está disponible en PC, Xbox.

¿Cuándo se lanzó Watch_Dogs® 2?

Watch_Dogs® 2 se lanzó el 28 de noviembre de 2016.

¿Quién desarrolló Watch_Dogs® 2?

Watch_Dogs® 2 fue desarrollado por Ubisoft.