Compara los precios de Wasteland 3 Expansion Pass en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por inXile Entertainment. Publicado por inXile Entertainment. Lanzado el 3/6/2021. Disponible en PC, Mac, Linux. Géneros: RPG, Strategy.

Two self-contained missions bolted onto one of the best tactical CRPGs in years - if you finished Wasteland 3 and want more Colorado with fresh combat wrinkles, this pass delivers. Just don't skip the base game.

I track expansion passes the way some people track stock dividends: what exactly am I getting per hour of content, and does it actually deepen the systems I already care about? The Wasteland 3 Expansion Pass bundles two post-launch missions, The Battle of Steeltown and Cult of the Holy Detonation, and the answer, mostly, is yes - though one DLC is considerably stronger than the other. Steeltown is the cleaner of the two. It slots into the main campaign the moment your squad hits level 9, triggered automatically by a radio call while you're rolling around in the Kodiak. The scenario drops you into a factory complex where workers are on strike, an AI called the Computational Engine has been making baffling personnel decisions, and you're being asked to sort it out without necessarily leaving a pile of corpses. That last part matters mechanically: Steeltown introduces non-lethal weapons that stack a new status ailment to knock enemies down rather than kill them, which forces you to rethink action economy on squads you've probably optimized around damage output. New elemental weapons with fire, energy, and ice damage types also show up here, plus a crafting layer with Steeltown-specific recipes. The writing, branching choices, and faction-pressure tone are in full alignment with the base campaign. The criticism worth flagging is length: reviewers consistently clocked the main questline at roughly three to four hours, which feels lean for a dedicated expansion, and the side quest density is lower than the main game's open zones. Cult of the Holy Detonation, gated behind level 16 and requiring a chassis upgrade to even reach Cheyenne Mountain due to heavy radiation, swings harder on mechanical ambition. Objective-based encounters replace the usual "clear the room" formula: in several fights you're activating switches or shutting down reactors while indestructible security beacons spawn turrets every turn, forcing movement and prioritization over pure damage math. The faction setup is genuinely strange in the best Wasteland tradition - mutant cults worshipping a nuclear explosion held in stasis, with competing agendas over whether to harness or destroy it. Ending choices carry real weight. The downside is that this harder-edged combat design split reviewers sharply: some found the infinite-spawn objective fights a satisfying puzzle layer, others found them exhausting and punishing at the minimum entry level. If your squad is built for burst damage and not tactical repositioning, Cult will humble you. For strategy-minded players who value systems over spectacle, both expansions deliver things the base game didn't: new status ailment interactions, objective-based tactical scenarios, and meaningful faction choices with visible consequences. The total content window across both DLCs lands somewhere between ten and fifteen hours depending on your playstyle and difficulty, which is a reasonable add-on volume for a game that already runs sixty-plus hours. One honest caveat: this pass is squarely for people who completed or are deep into Wasteland 3. There is no standalone entry point. You need the base game installed, you need to invest real campaign time before either DLC unlocks, and you need a squad built with some intentionality. Newcomers should finish Colorado first. Diego, Scout Team

Wasteland 3 Expansion Pass

Wasteland 3 Expansion Pass

3 jun 2021inXile Entertainment
GamerScout opina

Two self-contained missions bolted onto one of the best tactical CRPGs in years - if you finished Wasteland 3 and want more Colorado with fresh combat wrinkles, this pass delivers. Just don't skip the base game.

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I track expansion passes the way some people track stock dividends: what exactly am I getting per hour of content, and does it actually deepen the systems I already care about? The Wasteland 3 Expansion Pass bundles two post-launch missions, The Battle of Steeltown and Cult of the Holy Detonation, and the answer, mostly, is yes - though one DLC is considerably stronger than the other. Steeltown is the cleaner of the two. It slots into the main campaign the moment your squad hits level 9, triggered automatically by a radio call while you're rolling around in the Kodiak. The scenario drops you into a factory complex where workers are on strike, an AI called the Computational Engine has been making baffling personnel decisions, and you're being asked to sort it out without necessarily leaving a pile of corpses. That last part matters mechanically: Steeltown introduces non-lethal weapons that stack a new status ailment to knock enemies down rather than kill them, which forces you to rethink action economy on squads you've probably optimized around damage output. New elemental weapons with fire, energy, and ice damage types also show up here, plus a crafting layer with Steeltown-specific recipes. The writing, branching choices, and faction-pressure tone are in full alignment with the base campaign. The criticism worth flagging is length: reviewers consistently clocked the main questline at roughly three to four hours, which feels lean for a dedicated expansion, and the side quest density is lower than the main game's open zones. Cult of the Holy Detonation, gated behind level 16 and requiring a chassis upgrade to even reach Cheyenne Mountain due to heavy radiation, swings harder on mechanical ambition. Objective-based encounters replace the usual "clear the room" formula: in several fights you're activating switches or shutting down reactors while indestructible security beacons spawn turrets every turn, forcing movement and prioritization over pure damage math. The faction setup is genuinely strange in the best Wasteland tradition - mutant cults worshipping a nuclear explosion held in stasis, with competing agendas over whether to harness or destroy it. Ending choices carry real weight. The downside is that this harder-edged combat design split reviewers sharply: some found the infinite-spawn objective fights a satisfying puzzle layer, others found them exhausting and punishing at the minimum entry level. If your squad is built for burst damage and not tactical repositioning, Cult will humble you. For strategy-minded players who value systems over spectacle, both expansions deliver things the base game didn't: new status ailment interactions, objective-based tactical scenarios, and meaningful faction choices with visible consequences. The total content window across both DLCs lands somewhere between ten and fifteen hours depending on your playstyle and difficulty, which is a reasonable add-on volume for a game that already runs sixty-plus hours. One honest caveat: this pass is squarely for people who completed or are deep into Wasteland 3. There is no standalone entry point. You need the base game installed, you need to invest real campaign time before either DLC unlocks, and you need a squad built with some intentionality. Newcomers should finish Colorado first.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementstrading-cardscloud-savestier:aaaNon-Lethal CombatObjective-Based EncountersFaction ChoicesElemental WeaponsPost-ApocalypticExpansion PassMid-Campaign UnlockChoice Consequences

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
45 GB available space
Graphics
Nvidia GTX 760 or AMD Equivalent
Processor
Intel Core i5-3.3 GHz or better, or AMD Equivalent
Sound Card
DirectX compatible sound card

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
45 GB available space
Graphics
NVIDIA GeForce GTX 1060 (6GB), or AMD RX 480 (8GB)
Processor
Intel Core i7-3770 GHz or better, or AMD Equivalent
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
inXile Entertainment
Distribuidora
inXile Entertainment
Fecha de lanzamiento
3 jun 2021

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¿En qué plataformas está disponible Wasteland 3 Expansion Pass?

Wasteland 3 Expansion Pass está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Wasteland 3 Expansion Pass?

Wasteland 3 Expansion Pass se lanzó el 3 de junio de 2021.

¿Quién desarrolló Wasteland 3 Expansion Pass?

Wasteland 3 Expansion Pass fue desarrollado por inXile Entertainment.