Compara los precios de WARMACHINE: Tactics en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por WhiteMoon Dreams. Publicado por Privateer Press Interactive. Lanzado el 20/11/2014. Disponible en PC. Géneros: Indie, Strategy.

A Kickstarter-funded tabletop port with a genuinely interesting Focus economy and warcaster mechanics, buried under a camera, UI, and AI that fight you harder than the enemy does.

My spreadsheet instincts told me to map out the Focus system before touching the campaign, and honestly that was the right call. WARMACHINE: Tactics is a small-squad, grid-based tactics game built around the Iron Kingdoms miniatures universe, where a magic-wielding warcaster allocates Focus points each turn to boost warjacks, buy extra melee attacks, cast spells, or reposition units that have already moved. On paper that resource loop is tighter and more interesting than it sounds. The four core factions each bring three warcasters, a roster of warjacks, and several warrior unit types, and the point-based army builder rewards players who genuinely learn unit matchups before locking in a list. The 21-mission single-player campaign follows Lt. Allison Jakes through a readable Iron Kingdoms storyline and gives newcomers a structured way to absorb the mechanics before facing human opponents. The problem is that almost every layer of the game between you and those mechanics is actively hostile. The camera is a recurring disaster, known in the community for being redesigned multiple times without ever feeling natural compared to genre peers. Movement pathing hands control to the AI: you click a destination and the game picks the route, which regularly walks your units through free-strike threat zones you were deliberately trying to skirt. The UI demands pixel-precise clicks to select units and leans on on-screen buttons for most actions, slowing the pace of each turn to a crawl. Single-player missions offer no mid-mission save, and cutscenes featuring completely static character models cannot reliably be skipped. The campaign AI compensates for its tactical shallowness by flooding the board with enemies rather than making smart decisions, which is a design shortcut that wears thin fast. For strategy-first players, the roster depth is also artificially curtailed. Unit abilities from the tabletop that normally live across a unit and its attachments have been condensed onto single figures, creating balance gaps and making some unit types feel redundant. Army sizes are capped at a level noticeably smaller than the physical game for performance reasons. Additional factions and models beyond the base four were sold as separate DLC, which frustrated Kickstarter backers who had already funded development. Steam user reviews landed at roughly 44 percent positive across over a thousand votes, a "Mixed" verdict that accurately reflects a game split between players who love the setting and can overlook the rough edges, and players who cannot. The genuine bright spot is player-versus-player multiplayer, which is where the Focus economy and warcaster positioning decisions actually get to breathe. Human opponents expose the tactical complexity the single-player AI hides. The catch in 2025 is that the player base is thin, making reliable matchmaking unlikely without coordinating a match in advance. If you have a friend who also owns it, or a partner from a tabletop Warmachine group looking for a digital sparring tool, the multiplayer skirmish mode holds up better than the campaign does. Solo players chasing a polished XCOM-adjacent experience should look elsewhere. Lore enthusiasts and wargamers who can patch over UI friction with stubbornness may find just enough here to justify a discounted entry. Diego, Scout Team

WARMACHINE: Tactics

WARMACHINE: Tactics

20 nov 2014WhiteMoon DreamsPrivateer Press Interactive
GamerScout opina

A Kickstarter-funded tabletop port with a genuinely interesting Focus economy and warcaster mechanics, buried under a camera, UI, and AI that fight you harder than the enemy does.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.85

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My spreadsheet instincts told me to map out the Focus system before touching the campaign, and honestly that was the right call. WARMACHINE: Tactics is a small-squad, grid-based tactics game built around the Iron Kingdoms miniatures universe, where a magic-wielding warcaster allocates Focus points each turn to boost warjacks, buy extra melee attacks, cast spells, or reposition units that have already moved. On paper that resource loop is tighter and more interesting than it sounds. The four core factions each bring three warcasters, a roster of warjacks, and several warrior unit types, and the point-based army builder rewards players who genuinely learn unit matchups before locking in a list. The 21-mission single-player campaign follows Lt. Allison Jakes through a readable Iron Kingdoms storyline and gives newcomers a structured way to absorb the mechanics before facing human opponents. The problem is that almost every layer of the game between you and those mechanics is actively hostile. The camera is a recurring disaster, known in the community for being redesigned multiple times without ever feeling natural compared to genre peers. Movement pathing hands control to the AI: you click a destination and the game picks the route, which regularly walks your units through free-strike threat zones you were deliberately trying to skirt. The UI demands pixel-precise clicks to select units and leans on on-screen buttons for most actions, slowing the pace of each turn to a crawl. Single-player missions offer no mid-mission save, and cutscenes featuring completely static character models cannot reliably be skipped. The campaign AI compensates for its tactical shallowness by flooding the board with enemies rather than making smart decisions, which is a design shortcut that wears thin fast. For strategy-first players, the roster depth is also artificially curtailed. Unit abilities from the tabletop that normally live across a unit and its attachments have been condensed onto single figures, creating balance gaps and making some unit types feel redundant. Army sizes are capped at a level noticeably smaller than the physical game for performance reasons. Additional factions and models beyond the base four were sold as separate DLC, which frustrated Kickstarter backers who had already funded development. Steam user reviews landed at roughly 44 percent positive across over a thousand votes, a "Mixed" verdict that accurately reflects a game split between players who love the setting and can overlook the rough edges, and players who cannot. The genuine bright spot is player-versus-player multiplayer, which is where the Focus economy and warcaster positioning decisions actually get to breathe. Human opponents expose the tactical complexity the single-player AI hides. The catch in 2025 is that the player base is thin, making reliable matchmaking unlikely without coordinating a match in advance. If you have a friend who also owns it, or a partner from a tabletop Warmachine group looking for a digital sparring tool, the multiplayer skirmish mode holds up better than the campaign does. Solo players chasing a polished XCOM-adjacent experience should look elsewhere. Lore enthusiasts and wargamers who can patch over UI friction with stubbornness may find just enough here to justify a discounted entry.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercross-platformachievementstrading-cardstier:sub-5Warcaster MechanicsFocus SystemSmall-Squad TacticsTabletop AdaptationPoint-Based Army BuilderSkirmish PvPIron Kingdoms LoreWarjack Combat

Requisitos del sistema

Mínimos

OS
Windows Vista 64 bit
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
Intel HD4000
Processor
2 Ghz Quadcore or Better
Sound Card
Soundblaster Compatible

Recomendados

OS
Windows 7 (SP1)/8 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
Processor
2 Ghz Quadcore or Better

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Información del juego

Desarrolladora
WhiteMoon Dreams
Distribuidora
Privateer Press Interactive
Fecha de lanzamiento
20 nov 2014

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¿En qué plataformas está disponible WARMACHINE: Tactics?

WARMACHINE: Tactics está disponible en PC.

¿Cuándo se lanzó WARMACHINE: Tactics?

WARMACHINE: Tactics se lanzó el 20 de noviembre de 2014.

¿Quién desarrolló WARMACHINE: Tactics?

WARMACHINE: Tactics fue desarrollado por WhiteMoon Dreams y publicado por Privateer Press Interactive.