Compara los precios de Warhammer Quest (Classic) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rodeo Games. Publicado por Chilled Mouse. Lanzado el 7/1/2015. Disponible en PC, Linux. Géneros: RPG, Strategy. Puntuación Metacritic: 55/100.

A faithful but creaky iOS port of a 1995 board game dungeon crawler: the loot loop clicks for a while, but the shallow tactics and dead-end AI ceiling will leave PC strategy veterans cold.

My colour-coded notes on this one are short, and not because the game is complex. Warhammer Quest (Classic) is a top-down, turn-based dungeon crawler that started life on iOS in 2013 before Chilled Mouse ported it to PC in January 2015. You command a party of four heroes drawn from a roster that includes a sword-and-board Warrior, a two-handed-axe variant, an Elven archer, and a spellcasting Wizard, marching them through procedurally tiled dungeons to kill Orcs, Goblins, Skaven, and the occasional Troll for gold and loot. Towns dot a world map between runs, offering training grounds to spend experience, vendors to cycle gear, and text-based event snippets written in a dungeon-master style that are genuinely charming for the first hour. The tutorial is short and functional enough that a complete newcomer to the genre can follow the point-and-click movement and double-click-to-attack combat without much friction. The tactical floor, however, is very low. Each character gets a movement allowance and one attack action per turn, and positioning your archers behind your frontline melee fighters is about as sophisticated as the decision-making gets. The game hides its dice rolls completely under the hood, which means damage numbers swing wildly and missed attacks feel arbitrary rather than explicable. For someone who wants to read the numbers and optimise, that opacity is a real problem. The dungeon tiles repeat aggressively, enemies scale by zone rather than by any clever AI behaviour, and the absence of any overarching narrative means the campaign is essentially a grinding march through samey corridors. Hardcore mode does introduce permadeath stakes that tighten tension, but a single mis-click on a door can summon a room-clearing mob before your party is ready, which feels punishing in the wrong direction. The DLC situation deserves a frank paragraph. At launch the PC version shipped with additional character classes sold separately at roughly three dollars each, and some quest reward items were locked to those paid classes, meaning the base game would hand you gear none of your free heroes could equip. That is a mobile monetisation structure stapled onto a premium PC price, and critics at the time were right to call it out. The PC version does replace the mobile gold-purchase microtransactions with earned in-game currency, which is a genuine improvement, and the full roster of classes is available to build your party from once unlocked, adding some replayability to the party-composition puzzle. Who is this actually for in 2025? Tabletop veterans who remember the 1995 board game and want a low-friction digital approximation of its dungeon-room loop will find enough nostalgia fuel here to justify a session or two. The kill-loot-upgrade cycle is paced well enough that short play sessions feel satisfying, and the Old World setting, with Skaven, Snotlings, and Clanrats showing up as expected, gives it atmosphere that bland fantasy crawlers lack. But anyone arriving from Darkest Dungeon, Gloomhaven, or even Warhammer Quest 2 expecting strategic depth, visible statistics, or a mod ecosystem is going to bounce off the shallow mechanics fast. Rodeo Games has since disbanded, so there are no patches coming, no mod tools, and no community updates to look forward to. Bottom line from a strategy perspective: the decision space here is thin enough that it plays more like a pleasant idle activity than a proper tactics game. The loot drip and the Warhammer flavour carry it further than the mechanics deserve, but the low AI ceiling and repetitive dungeon design mean the honeymoon ends well before the credits roll. Diego, Scout Team

Warhammer Quest (Classic)

Warhammer Quest (Classic)

7 ene 2015Rodeo GamesChilled Mouse
GamerScout opina

A faithful but creaky iOS port of a 1995 board game dungeon crawler: the loot loop clicks for a while, but the shallow tactics and dead-end AI ceiling will leave PC strategy veterans cold.

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Acerca de Warhammer Quest (Classic)

My colour-coded notes on this one are short, and not because the game is complex. Warhammer Quest (Classic) is a top-down, turn-based dungeon crawler that started life on iOS in 2013 before Chilled Mouse ported it to PC in January 2015. You command a party of four heroes drawn from a roster that includes a sword-and-board Warrior, a two-handed-axe variant, an Elven archer, and a spellcasting Wizard, marching them through procedurally tiled dungeons to kill Orcs, Goblins, Skaven, and the occasional Troll for gold and loot. Towns dot a world map between runs, offering training grounds to spend experience, vendors to cycle gear, and text-based event snippets written in a dungeon-master style that are genuinely charming for the first hour. The tutorial is short and functional enough that a complete newcomer to the genre can follow the point-and-click movement and double-click-to-attack combat without much friction. The tactical floor, however, is very low. Each character gets a movement allowance and one attack action per turn, and positioning your archers behind your frontline melee fighters is about as sophisticated as the decision-making gets. The game hides its dice rolls completely under the hood, which means damage numbers swing wildly and missed attacks feel arbitrary rather than explicable. For someone who wants to read the numbers and optimise, that opacity is a real problem. The dungeon tiles repeat aggressively, enemies scale by zone rather than by any clever AI behaviour, and the absence of any overarching narrative means the campaign is essentially a grinding march through samey corridors. Hardcore mode does introduce permadeath stakes that tighten tension, but a single mis-click on a door can summon a room-clearing mob before your party is ready, which feels punishing in the wrong direction. The DLC situation deserves a frank paragraph. At launch the PC version shipped with additional character classes sold separately at roughly three dollars each, and some quest reward items were locked to those paid classes, meaning the base game would hand you gear none of your free heroes could equip. That is a mobile monetisation structure stapled onto a premium PC price, and critics at the time were right to call it out. The PC version does replace the mobile gold-purchase microtransactions with earned in-game currency, which is a genuine improvement, and the full roster of classes is available to build your party from once unlocked, adding some replayability to the party-composition puzzle. Who is this actually for in 2025? Tabletop veterans who remember the 1995 board game and want a low-friction digital approximation of its dungeon-room loop will find enough nostalgia fuel here to justify a session or two. The kill-loot-upgrade cycle is paced well enough that short play sessions feel satisfying, and the Old World setting, with Skaven, Snotlings, and Clanrats showing up as expected, gives it atmosphere that bland fantasy crawlers lack. But anyone arriving from Darkest Dungeon, Gloomhaven, or even Warhammer Quest 2 expecting strategic depth, visible statistics, or a mod ecosystem is going to bounce off the shallow mechanics fast. Rodeo Games has since disbanded, so there are no patches coming, no mod tools, and no community updates to look forward to. Bottom line from a strategy perspective: the decision space here is thin enough that it plays more like a pleasant idle activity than a proper tactics game. The loot drip and the Warhammer flavour carry it further than the mechanics deserve, but the low AI ceiling and repetitive dungeon design mean the honeymoon ends well before the credits roll.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardstier:aaaDungeon CrawlerBoard Game AdaptationPermadeath ModeLoot ProgressionMobile PortOld World SettingParty Composition

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
4 GB RAM
Storage
2 GB available space
Graphics
GeForce 200 series+
Processor
Dual Core, Intel Core i5 (3rd generation Ivy Bridge)+

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Reseñas y valoraciones

Metacritic
55

Información del juego

Desarrolladora
Rodeo Games
Distribuidora
Chilled Mouse
Fecha de lanzamiento
7 ene 2015

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Warhammer Quest (Classic) está disponible en PC, Linux.

¿Cuándo se lanzó Warhammer Quest (Classic)?

Warhammer Quest (Classic) se lanzó el 7 de enero de 2015.

¿Quién desarrolló Warhammer Quest (Classic)?

Warhammer Quest (Classic) fue desarrollado por Rodeo Games y publicado por Chilled Mouse.

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Warhammer Quest (Classic) tiene una puntuación Metacritic de 55/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.