Compara los precios de Wargame: Red Dragon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Eugen Systems. Publicado por Eugen Systems. Lanzado el 17/4/2014. Disponible en PC, Mac, Linux. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 78/100.

Cold War RTS with over 1,450 units, deck-building army construction, and 10v10 multiplayer that will punish you before it rewards you. If complexity is the point, Red Dragon delivers it.

I have a spreadsheet tracking deck compositions for this game, which tells you everything you need to know about whether Red Dragon is for you. Eugen Systems built something genuinely rare here: a Cold War combined-arms RTS where scouting, unit positioning, combined-arms coordination, and terrain exploitation are not optional layers but the core loop. Get those things wrong and a battalion of tanks disappears in seconds. Get them right and you feel like you earned something. The premise drops you into a fictional escalation of Cold War tensions across East Asia, pitting 17 nations against each other across land, air, and coastal waters. The deck-building system is where the real pre-game strategy lives. Before a match starts, you construct a force deck from a roster of over 1,450 units spanning infantry, armor, artillery, air support, recon, and supply vehicles, each with a full page of detailed stats. Choosing between a South Korean mechanized force and a mixed Soviet-Chinese coalition is not a cosmetic decision. It shapes every engagement. The four single-player campaigns, including Bear vs. Dragon and Busan Pocket, offer a dynamic campaign layer where you maneuver land armies and naval groups on an operational map before zooming into real-time tactical battles, with a political point system that lets you call in reinforcements at critical moments. The campaign mode is a genuine improvement over what the series offered before, and it is strong enough to give solo players real mileage. The multiplayer is where Red Dragon has spent the last decade building its reputation. Ten-versus-ten battles are chaotic, demanding, and occasionally brilliant when a coordinated combined assault actually lands. The Steam community still sustains a few hundred concurrent players at any given time, with 10v10 lobbies regularly filling. That is a thin but committed population for a game this old, and it means matchmaking as a newcomer can be rough. The learning gap between a veteran deck-builder who knows every unit's armor value and a first-timer clicking through skirmish is steep. The tutorial is the game's worst feature: text pages with screenshots, no hands-on scenario, no guided battle, just documentation that assumes you have already played AirLand Battle. The game essentially expects prior series knowledge, and players who walk in cold will spend several sessions just mapping concepts to action. The naval component deserves a frank mention. Ships were introduced as the headline addition over the previous entry and the execution is underwhelming. Naval AI pathfinds poorly around islands, ships engage at absurdly close ranges, and the scale issues that work fine for land engagements break down entirely at sea. Coastal maps where ships provide artillery support from range are fine. Dedicated naval maps are mostly forgettable. On land, however, the engine sings. The Iriszoom engine scales from satellite view to individually animated infantry with genuinely impressive fidelity. Vehicles bog down in mud, infantry uses foliage for ambushes, recon units push to high ground to spot before committing. The terrain informs every tactical decision in a way that few RTS titles manage. Eugen has also continued updating the game years after launch, adding nation packs, including an Italy pack released in 2024, which says something about the staying power of the core design. For a newcomer to the series, the friction is real but surmountable. The skirmish mode against AI, combined with the community wiki and YouTube deck-building guides, is a more honest tutorial than anything the game ships with. Commit a few hours to understanding unit categories, supply logistics, and the recon-before-attack principle, and the complexity stops being a wall and starts being the reason you open the game. Red Dragon is not a game that respects your time in the early hours. It absolutely rewards the players who stick past them. Diego, Scout Team

Wargame: Red Dragon

Wargame: Red Dragon

17 abr 2014Eugen Systems
GamerScout opina

Cold War RTS with over 1,450 units, deck-building army construction, and 10v10 multiplayer that will punish you before it rewards you. If complexity is the point, Red Dragon delivers it.

PCMacLinux
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €9.73

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€9.7326 Jun 2026
Keyshops
€8.96€9.48€10.00€10.525 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Wargame: Red Dragon

I have a spreadsheet tracking deck compositions for this game, which tells you everything you need to know about whether Red Dragon is for you. Eugen Systems built something genuinely rare here: a Cold War combined-arms RTS where scouting, unit positioning, combined-arms coordination, and terrain exploitation are not optional layers but the core loop. Get those things wrong and a battalion of tanks disappears in seconds. Get them right and you feel like you earned something. The premise drops you into a fictional escalation of Cold War tensions across East Asia, pitting 17 nations against each other across land, air, and coastal waters. The deck-building system is where the real pre-game strategy lives. Before a match starts, you construct a force deck from a roster of over 1,450 units spanning infantry, armor, artillery, air support, recon, and supply vehicles, each with a full page of detailed stats. Choosing between a South Korean mechanized force and a mixed Soviet-Chinese coalition is not a cosmetic decision. It shapes every engagement. The four single-player campaigns, including Bear vs. Dragon and Busan Pocket, offer a dynamic campaign layer where you maneuver land armies and naval groups on an operational map before zooming into real-time tactical battles, with a political point system that lets you call in reinforcements at critical moments. The campaign mode is a genuine improvement over what the series offered before, and it is strong enough to give solo players real mileage. The multiplayer is where Red Dragon has spent the last decade building its reputation. Ten-versus-ten battles are chaotic, demanding, and occasionally brilliant when a coordinated combined assault actually lands. The Steam community still sustains a few hundred concurrent players at any given time, with 10v10 lobbies regularly filling. That is a thin but committed population for a game this old, and it means matchmaking as a newcomer can be rough. The learning gap between a veteran deck-builder who knows every unit's armor value and a first-timer clicking through skirmish is steep. The tutorial is the game's worst feature: text pages with screenshots, no hands-on scenario, no guided battle, just documentation that assumes you have already played AirLand Battle. The game essentially expects prior series knowledge, and players who walk in cold will spend several sessions just mapping concepts to action. The naval component deserves a frank mention. Ships were introduced as the headline addition over the previous entry and the execution is underwhelming. Naval AI pathfinds poorly around islands, ships engage at absurdly close ranges, and the scale issues that work fine for land engagements break down entirely at sea. Coastal maps where ships provide artillery support from range are fine. Dedicated naval maps are mostly forgettable. On land, however, the engine sings. The Iriszoom engine scales from satellite view to individually animated infantry with genuinely impressive fidelity. Vehicles bog down in mud, infantry uses foliage for ambushes, recon units push to high ground to spot before committing. The terrain informs every tactical decision in a way that few RTS titles manage. Eugen has also continued updating the game years after launch, adding nation packs, including an Italy pack released in 2024, which says something about the staying power of the core design. For a newcomer to the series, the friction is real but surmountable. The skirmish mode against AI, combined with the community wiki and YouTube deck-building guides, is a more honest tutorial than anything the game ships with. Commit a few hours to understanding unit categories, supply logistics, and the recon-before-attack principle, and the complexity stops being a wall and starts being the reason you open the game. Red Dragon is not a game that respects your time in the early hours. It absolutely rewards the players who stick past them.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcloud-savesCold War RTSDeck-BuildingCombined Arms10v10 MultiplayerDynamic CampaignOperational MapUnit Roster DepthRecon GameplayNation PacksCoastal Warfare

Requisitos del sistema

Mínimos

Processor
AMD/INTEL DUAL-CORE 2.5 GHZ
Memory
2048 MB RAM
Graphics
256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTE…

DLC y complementos de Wargame: Red Dragon4

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Wargame: Red Dragon.

Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Eugen Systems
Distribuidora
Eugen Systems
Fecha de lanzamiento
17 abr 2014

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (1)
English
Subtítulos (11)
EnglishFrenchItalianGermanSpanish - SpainPolish+5 más

Características

Cloud Saves

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Eugen Systems

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Wargame: Red Dragon →

Preguntas frecuentes sobre Wargame: Red Dragon

¿Cuánto cuesta Wargame: Red Dragon?

El precio de Wargame: Red Dragon cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Wargame: Red Dragon más barato?

Compara los precios de Wargame: Red Dragon en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Wargame: Red Dragon?

Wargame: Red Dragon está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Wargame: Red Dragon?

Wargame: Red Dragon se lanzó el 17 de abril de 2014.

¿Quién desarrolló Wargame: Red Dragon?

Wargame: Red Dragon fue desarrollado por Eugen Systems.

¿Merece la pena comprar Wargame: Red Dragon?

Wargame: Red Dragon tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.