Compara los precios de War, the Game en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GabberGames.com. Publicado por GabberGames.com. Lanzado el 12/1/2015. Disponible en PC. Géneros: Indie, Strategy. Puntuación Metacritic: 65/100.

Think Risk crossed with a real-time clock and no mercy: a stripped-back global RTS that respects your brain more than your reflexes, for better and sometimes worse.

I have a soft spot for games that strip the genre down to its load-bearing walls, and War, the Game does exactly that with a kind of blunt confidence that is either refreshing or maddening depending on what you came looking for. There is no tech tree to rush, no fog of war to exploit, no cutscenes padding out the runtime. Seven unit types - infantry, armor, fighters, bombers, aircraft carriers, war fleets, and transport fleets - plus tactical nuclear missiles cover your entire strategic vocabulary. Cities generate income, cities hold your barracks and factories and ports, and cities are the objectives in every scenario. The whole loop is legible within the first two scenarios, which function as a light tutorial before the difficulty curve turns quietly brutal. The globe itself is the most immediately striking design choice. Units and fleets route along the actual curvature of the Earth, which genuinely rewrites how you think about force projection. Sending fighters from the US west coast to Asia feels different when the geodesic path shows you how exposed that transit is. It is a small mechanical flourish that adds real strategic texture, and it is the kind of thing a larger studio would have focus-grouped out of existence. The UI reads cleanly even when you are zoomed out to the full globe, and the quasi-military-video-feed art style keeps things readable without demanding a high-end rig. On the AI, I have seen conflicting signals across reviews, with some outlets praising its aggression and timing and others finding it predictable once you learn its tendencies. My read: it is good enough to punish passivity, which is all a game of this scale really needs. The bigger concern for late-game longevity is the multiplayer pool. The network scenarios support up to 25 players in open scrums and include diplomacy as an additional layer, which on paper is genuinely exciting. In practice, finding a live lobby is the kind of community-dependent gamble you are taking with any older indie title. Steam Workshop support means the scenario count is not hardcapped by the base game, and there is a built-in editor for anyone willing to build their own conflicts, which extends the solo ceiling meaningfully. Where the game loses people is the content-to-ambition gap. The base scenario count is modest, there is no sandbox free-play mode to fall back on when the structured missions are exhausted, and players conditioned by deep tech trees or build-order complexity will find the seven-unit roster limiting rather than elegant. This is a chess-not-Catan situation: the constraint is intentional, but it does mean replayability rests almost entirely on your appetite for squeezing better decisions out of the same pieces. At a Metacritic of 65 and a mixed Steam rating sitting around 63 percent positive, the split in the community is real and pretty honest about what the game is. For the right player - someone who wants the macro-strategy layer without the micromanagement tax, or who grew up playing Axis and Allies and wants it running in real time on a spinning globe - this is a worthwhile curiosity. Go in expecting a lean, opinionated design with genuine strategic depth hiding behind its minimalism, not a feature-complete RTS sandbox. Diego, Scout Team

War, the Game

War, the Game

12 ene 2015GabberGames.com
GamerScout opina

Think Risk crossed with a real-time clock and no mercy: a stripped-back global RTS that respects your brain more than your reflexes, for better and sometimes worse.

PC
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Mínimo histórico: €3.22

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Acerca de War, the Game

I have a soft spot for games that strip the genre down to its load-bearing walls, and War, the Game does exactly that with a kind of blunt confidence that is either refreshing or maddening depending on what you came looking for. There is no tech tree to rush, no fog of war to exploit, no cutscenes padding out the runtime. Seven unit types - infantry, armor, fighters, bombers, aircraft carriers, war fleets, and transport fleets - plus tactical nuclear missiles cover your entire strategic vocabulary. Cities generate income, cities hold your barracks and factories and ports, and cities are the objectives in every scenario. The whole loop is legible within the first two scenarios, which function as a light tutorial before the difficulty curve turns quietly brutal. The globe itself is the most immediately striking design choice. Units and fleets route along the actual curvature of the Earth, which genuinely rewrites how you think about force projection. Sending fighters from the US west coast to Asia feels different when the geodesic path shows you how exposed that transit is. It is a small mechanical flourish that adds real strategic texture, and it is the kind of thing a larger studio would have focus-grouped out of existence. The UI reads cleanly even when you are zoomed out to the full globe, and the quasi-military-video-feed art style keeps things readable without demanding a high-end rig. On the AI, I have seen conflicting signals across reviews, with some outlets praising its aggression and timing and others finding it predictable once you learn its tendencies. My read: it is good enough to punish passivity, which is all a game of this scale really needs. The bigger concern for late-game longevity is the multiplayer pool. The network scenarios support up to 25 players in open scrums and include diplomacy as an additional layer, which on paper is genuinely exciting. In practice, finding a live lobby is the kind of community-dependent gamble you are taking with any older indie title. Steam Workshop support means the scenario count is not hardcapped by the base game, and there is a built-in editor for anyone willing to build their own conflicts, which extends the solo ceiling meaningfully. Where the game loses people is the content-to-ambition gap. The base scenario count is modest, there is no sandbox free-play mode to fall back on when the structured missions are exhausted, and players conditioned by deep tech trees or build-order complexity will find the seven-unit roster limiting rather than elegant. This is a chess-not-Catan situation: the constraint is intentional, but it does mean replayability rests almost entirely on your appetite for squeezing better decisions out of the same pieces. At a Metacritic of 65 and a mixed Steam rating sitting around 63 percent positive, the split in the community is real and pretty honest about what the game is. For the right player - someone who wants the macro-strategy layer without the micromanagement tax, or who grew up playing Axis and Allies and wants it running in real time on a spinning globe - this is a worthwhile curiosity. Go in expecting a lean, opinionated design with genuine strategic depth hiding behind its minimalism, not a feature-complete RTS sandbox.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerachievementstrading-cardsworkshopcloud-savestier:indieGlobal StrategyBoard Game-InspiredMacro-Focused RTSNo Fog of WarSpherical MapNuclear WarfareScenario-BasedLow Unit RosterWorkshop Support

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
200 MB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
Any 3d
Processor
1.8 Dual Core
Sound Card
Any

Recomendados

OS
Windows Vista
Memory
500 MB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
Any 3d
Processor
2.4 Dual Core
Sound Card
Any

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Reseñas y valoraciones

Metacritic
65

Información del juego

Desarrolladora
GabberGames.com
Distribuidora
GabberGames.com
Fecha de lanzamiento
12 ene 2015

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¿En qué plataformas está disponible War, the Game?

War, the Game está disponible en PC.

¿Cuándo se lanzó War, the Game?

War, the Game se lanzó el 12 de enero de 2015.

¿Quién desarrolló War, the Game?

War, the Game fue desarrollado por GabberGames.com.

¿Merece la pena comprar War, the Game?

War, the Game tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.