Compara los precios de Vagrus - The Riven Realms en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lost Pilgrims Studio. Publicado por Lost Pilgrims Studios. Lanzado el 5/10/2021. Disponible en PC, Mac, Linux, Xbox. Géneros: Indie, RPG, Strategy.

Closer to a post-apocalyptic choose-your-own-adventure crossed with a trading sim than a traditional RPG - and for the right kind of player, that is exactly the point.

My first hour with Vagrus taught me three things: I was underfunded, my caravan morale was quietly hemorrhaging, and I had absolutely no idea how good trading routes worked. That is not a criticism - it is the game's thesis statement. Lost Pilgrims built something that operates on the assumption you will fail, regroup, and come back smarter, and there is genuine satisfaction waiting on the other side of that learning curve if you are willing to stay. At its mechanical core, this is a caravan management sim layered on top of a sprawling visual-novel narrative. You play a vagrus - a comitatus leader responsible for staffing, supplying, and routing a traveling company across a devastated dark-fantasy continent. Every camp stop demands micro-decisions: whether to pay wages now or defer them and tank morale, whether to ration food and save supplies at the cost of crew happiness, whether to assign more night guards and accept the fatigue penalty or risk a surprise attack. Those choices cascade in ways that are not always obvious on a first run, which is partly the design and partly the UI working against you. The trading interface in particular forces manual price comparisons that a better-designed market screen would surface automatically - a legitimate complaint that persists in player feedback years after launch. Combat comes in two flavors. Companion combat lines up your recruited heroes in JRPG-style rows where each character draws from a set of class-specific moves, while larger crew combat scales up to your full fighting force and plays more like a simplified mass-battle system. Neither mode is the main attraction. The writing is. The worldbuilding here - a Roman-influenced empire shattered by gods, rebuilt into something dusty and genuinely weird - is the kind of lore-dense setting that rewards readers who like to absorb every event card and faction background entry. Factions including Trading Houses, criminal syndicates, and religious organizations all carry real mechanical weight: raising standing with House Venari will actively antagonize rivals like House Darius, so your political choices compound over time in ways that feel earned rather than arbitrary. For newcomers, the game provides a standalone tutorial story called Pilgrims of the Wasteland, which I would treat as mandatory rather than optional. Do not skip it, do not underestimate it, and accept that the open-world campaign afterward will still punish you at least once before the systems click. The RNG in combat leans punishing and that is a fair criticism - some encounters feel hostile by default rather than strategically difficult. The font size implementation drew complaints at launch and the overall UI density remains one of the most-cited friction points in community discussions. These are real issues worth knowing before you buy. That said, the Steam lifetime user rating sits solidly positive, and the small team at Lost Pilgrims has maintained active patching and content updates, with the Expedition storyline still receiving additions as of mid-2026. The correct audience for Vagrus is narrow but devoted. If you treat it as a caravan resource sim with rich reactive narrative - something closer to King of Dragon Pass than Darkest Dungeon, despite surface-level similarities to both - you will find a game with very few peers in terms of world originality and writing quality. If you arrived expecting pure tactical combat depth or a smooth UI, you will bounce off it inside two hours. Know which player you are before the clock starts. Diego, Scout Team

Vagrus - The Riven Realms

Vagrus - The Riven Realms

5 oct 2021Lost Pilgrims StudioLost Pilgrims Studios
GamerScout opina

Closer to a post-apocalyptic choose-your-own-adventure crossed with a trading sim than a traditional RPG - and for the right kind of player, that is exactly the point.

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My first hour with Vagrus taught me three things: I was underfunded, my caravan morale was quietly hemorrhaging, and I had absolutely no idea how good trading routes worked. That is not a criticism - it is the game's thesis statement. Lost Pilgrims built something that operates on the assumption you will fail, regroup, and come back smarter, and there is genuine satisfaction waiting on the other side of that learning curve if you are willing to stay. At its mechanical core, this is a caravan management sim layered on top of a sprawling visual-novel narrative. You play a vagrus - a comitatus leader responsible for staffing, supplying, and routing a traveling company across a devastated dark-fantasy continent. Every camp stop demands micro-decisions: whether to pay wages now or defer them and tank morale, whether to ration food and save supplies at the cost of crew happiness, whether to assign more night guards and accept the fatigue penalty or risk a surprise attack. Those choices cascade in ways that are not always obvious on a first run, which is partly the design and partly the UI working against you. The trading interface in particular forces manual price comparisons that a better-designed market screen would surface automatically - a legitimate complaint that persists in player feedback years after launch. Combat comes in two flavors. Companion combat lines up your recruited heroes in JRPG-style rows where each character draws from a set of class-specific moves, while larger crew combat scales up to your full fighting force and plays more like a simplified mass-battle system. Neither mode is the main attraction. The writing is. The worldbuilding here - a Roman-influenced empire shattered by gods, rebuilt into something dusty and genuinely weird - is the kind of lore-dense setting that rewards readers who like to absorb every event card and faction background entry. Factions including Trading Houses, criminal syndicates, and religious organizations all carry real mechanical weight: raising standing with House Venari will actively antagonize rivals like House Darius, so your political choices compound over time in ways that feel earned rather than arbitrary. For newcomers, the game provides a standalone tutorial story called Pilgrims of the Wasteland, which I would treat as mandatory rather than optional. Do not skip it, do not underestimate it, and accept that the open-world campaign afterward will still punish you at least once before the systems click. The RNG in combat leans punishing and that is a fair criticism - some encounters feel hostile by default rather than strategically difficult. The font size implementation drew complaints at launch and the overall UI density remains one of the most-cited friction points in community discussions. These are real issues worth knowing before you buy. That said, the Steam lifetime user rating sits solidly positive, and the small team at Lost Pilgrims has maintained active patching and content updates, with the Expedition storyline still receiving additions as of mid-2026. The correct audience for Vagrus is narrow but devoted. If you treat it as a caravan resource sim with rich reactive narrative - something closer to King of Dragon Pass than Darkest Dungeon, despite surface-level similarities to both - you will find a game with very few peers in terms of world originality and writing quality. If you arrived expecting pure tactical combat depth or a smooth UI, you will bounce off it inside two hours. Know which player you are before the clock starts.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaCaravan ManagementText-Heavy NarrativeFaction DiplomacyCrew CombatCompanion PermadeathOpen-World SandboxDark Fantasy LoreResource Scarcity

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
1920x1080 minimum resolution, DirectX 11 compatible graphics card
Processor
Intel i5 or AMD equivalent
Sound Card
DirectX 9.0c compatible

Recomendados

OS
Windows 11
Memory
12 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
1920x1080 minimum resolution, DirectX 11 compatible graphics card
Processor
Intel i5 or AMD equivalent
Sound Card
DirectX 11 compatible graphics card

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Información del juego

Desarrolladora
Lost Pilgrims Studio
Distribuidora
Lost Pilgrims Studios
Fecha de lanzamiento
5 oct 2021

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Vagrus - The Riven Realms está disponible en PC, Mac, Linux, Xbox.

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Vagrus - The Riven Realms se lanzó el 5 de octubre de 2021.

¿Quién desarrolló Vagrus - The Riven Realms?

Vagrus - The Riven Realms fue desarrollado por Lost Pilgrims Studio y publicado por Lost Pilgrims Studios.