Compara los precios de Vagneria en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Vagner da Rocha Santos. Publicado por Vagner da Rocha Santos. Lanzado el 24/8/2024. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Imagine Terraria and a medieval village-builder had a budget two-person conversation - that's Vagneria, a solo-dev 2D platformer worth knowing about before the crowd does.

I have a soft spot for one-person passion projects that try to cram too many ideas into a single executable, and Vagneria is exactly that kind of game. The solo developer behind it - Vagner da Rocha Santos - has stitched together a 2D side-scrolling platformer with survival crafting, village expansion, quest-driven progression, and tower-defense siege events, all threaded through procedurally generated stages. That is a genuinely ambitious list for any studio, let alone one person. The result is rough in the expected places, but there is real sincerity in the construction. The central loop starts simply: you drop into a near-empty settlement alongside a Village Chief and you build outward from there. Rescuing a lost blacksmith opens the forge, persuading a wandering merchant brings trade, and each new resident quietly reshapes what you can craft and where you can go. It has that same gentle gravitational pull you feel in early-hours Stardew Valley, though Vagneria keeps pushing you out into biomes rather than inward into relationship meters. The world spans forests full of slimes and spiders, pitch-dark caves where you genuinely need a torch to see three tiles ahead, a jungle region called the Flodra populated by a masked tribe, icy lands, an ocean stretch with pirates, and volcanic zones where lava is a genuine hazard. Procedural generation keeps individual stage layouts fresh, even if the biome-to-biome tone shifts can feel abrupt. Craft loop fans will find the resource chain satisfying on paper: chop trees, mine stone and ore, smelt at the furnace, hammer at the anvil, manage hunger, brew herbs into potions, and keep weapons from degrading. Equipment durability is a real pressure - your sword will break mid-fight if you neglect it, which creates genuine urgency around ore quality. The class selection at least offers some identity variety; the Ninja and the Mage play meaningfully differently, with an energy bar governing magical item use. Where the game stumbles is in communicating all of this to you. Early community reports flag confusing tutorial controls and missing crafting recipe visibility at the forge - friction that can make the first hour feel like archaeology rather than adventure. Post-launch patches have addressed some of these pain points, notably a durability buff across all weapons and equipment and improved torch range, which tells you the developer is listening. That matters with a game this young. The siege events are the most surprising element. When an enemy tribe announces an attack, the platformer briefly pivots into something closer to a real-time strategy layer: you recruit workers, command troops, build palisades, walls, barracks, and traps, and then try to hold your town center while waves of invaders press in. Controlling multiple units simultaneously genuinely changes the feel of those stretches. It is scrappier than a dedicated strategy game would be, but as a gear-shift inside a platformer RPG it earns its place. The question is whether all these intersecting systems have been balanced tightly enough to feel intentional rather than coincidental - and honestly, at this review stage, they sit somewhere in between. Vagneria is a game for people who like watching small studios find their footing, and who are comfortable with rough edges in exchange for genuine mechanical variety. It is not a polished product. The community is tiny, the review count minimal, and some quality-of-life work clearly remains. But the ambition is real, the update cadence shows commitment, and there is a world here that has more texture than its price tag implies. I will watch where this one goes. Kai, Scout Team

Vagneria

Vagneria

24 ago 2024Vagner da Rocha Santos
GamerScout opina

Imagine Terraria and a medieval village-builder had a budget two-person conversation - that's Vagneria, a solo-dev 2D platformer worth knowing about before the crowd does.

PC
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Mínimo histórico: €4.46

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I have a soft spot for one-person passion projects that try to cram too many ideas into a single executable, and Vagneria is exactly that kind of game. The solo developer behind it - Vagner da Rocha Santos - has stitched together a 2D side-scrolling platformer with survival crafting, village expansion, quest-driven progression, and tower-defense siege events, all threaded through procedurally generated stages. That is a genuinely ambitious list for any studio, let alone one person. The result is rough in the expected places, but there is real sincerity in the construction. The central loop starts simply: you drop into a near-empty settlement alongside a Village Chief and you build outward from there. Rescuing a lost blacksmith opens the forge, persuading a wandering merchant brings trade, and each new resident quietly reshapes what you can craft and where you can go. It has that same gentle gravitational pull you feel in early-hours Stardew Valley, though Vagneria keeps pushing you out into biomes rather than inward into relationship meters. The world spans forests full of slimes and spiders, pitch-dark caves where you genuinely need a torch to see three tiles ahead, a jungle region called the Flodra populated by a masked tribe, icy lands, an ocean stretch with pirates, and volcanic zones where lava is a genuine hazard. Procedural generation keeps individual stage layouts fresh, even if the biome-to-biome tone shifts can feel abrupt. Craft loop fans will find the resource chain satisfying on paper: chop trees, mine stone and ore, smelt at the furnace, hammer at the anvil, manage hunger, brew herbs into potions, and keep weapons from degrading. Equipment durability is a real pressure - your sword will break mid-fight if you neglect it, which creates genuine urgency around ore quality. The class selection at least offers some identity variety; the Ninja and the Mage play meaningfully differently, with an energy bar governing magical item use. Where the game stumbles is in communicating all of this to you. Early community reports flag confusing tutorial controls and missing crafting recipe visibility at the forge - friction that can make the first hour feel like archaeology rather than adventure. Post-launch patches have addressed some of these pain points, notably a durability buff across all weapons and equipment and improved torch range, which tells you the developer is listening. That matters with a game this young. The siege events are the most surprising element. When an enemy tribe announces an attack, the platformer briefly pivots into something closer to a real-time strategy layer: you recruit workers, command troops, build palisades, walls, barracks, and traps, and then try to hold your town center while waves of invaders press in. Controlling multiple units simultaneously genuinely changes the feel of those stretches. It is scrappier than a dedicated strategy game would be, but as a gear-shift inside a platformer RPG it earns its place. The question is whether all these intersecting systems have been balanced tightly enough to feel intentional rather than coincidental - and honestly, at this review stage, they sit somewhere in between. Vagneria is a game for people who like watching small studios find their footing, and who are comfortable with rough edges in exchange for genuine mechanical variety. It is not a polished product. The community is tiny, the review count minimal, and some quality-of-life work clearly remains. But the ambition is real, the update cadence shows commitment, and there is a world here that has more texture than its price tag implies. I will watch where this one goes.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Village BuilderEquipment DurabilitySurvival CraftingSiege DefenseClass SelectionBiome ExplorationSolo DevProcedural LevelsQuest-Driven Progression

Requisitos del sistema

Mínimos

OS
Windows 7 SP1+, 8, 10 (64 bits)
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Compatible with DirectX 11 or Metal with feature capability level 10.0 or higher.
Processor
processor with support for SSE2 instructions.

Recomendados

OS
Windows 7 SP1+, 8, 10 (64 bits)
Memory
8 GB RAM
DirectX
Version 11
Storage
1 MB available space
Graphics
Compatible with DirectX 11 or Metal with feature capability level 10.0 or higher.
Processor
processor with support for SSE2 instructions.

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Información del juego

Desarrolladora
Vagner da Rocha Santos
Distribuidora
Vagner da Rocha Santos
Fecha de lanzamiento
24 ago 2024

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¿Cuánto cuesta Vagneria?

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¿En qué plataformas está disponible Vagneria?

Vagneria está disponible en PC.

¿Cuándo se lanzó Vagneria?

Vagneria se lanzó el 24 de agosto de 2024.

¿Quién desarrolló Vagneria?

Vagneria fue desarrollado por Vagner da Rocha Santos.