Compara los precios de Ur Game: The Game of Ancient Gods en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bartoš Studio. Publicado por Bartoš Studio. Lanzado el 22/6/2020. Disponible en PC. Géneros: Action, Casual, Indie, Simulation, Strategy.

One of the oldest games ever played, rebuilt for Steam with online PvP and an "ancient gods" emotion system - brutally short sessions, surprisingly sharp decisions under the dice pressure.

I went in expecting a curiosity piece, a museum exhibit slapped on a game engine, and walked out having lost four matches in a row to an AI that clearly understands tempo better than I first gave it credit for. The Royal Game of Ur is not a complex game by any modern metric - no tech trees, no resource loops, no fog of war - but the decision space it squeezes out of a 20-square board and four tetrahedral dice is genuinely respectable. Every roll is a fork: push a stone forward aggressively into the shared middle row and risk a capture that sends it back to zero, or play conservatively and let your opponent race ahead unchallenged. Rosette tiles are the crux of it. Landing one grants an extra roll and protects your stone from capture, so the entire mid-game becomes a read on where your opponent's pieces cluster and whether the rosette is worth contesting. Exact rolls are required to bear stones off the board, which means a late-game lead can evaporate over a string of mismatched dice. Luck has real teeth here, and that is true to the historical source. Bartos Studio's adaptation layers a "gods and emotion points" framing over the base ruleset - you play as an ancient deity accumulating emotion points tied to wins and losses, which functions more as a persistent score tracker than a mechanical system. It adds a global leaderboard built on win/loss ratio, so there is a competitive hook if you care about ladder positioning. The presentation is first-person 3D, which is an unusual choice for a board game and does make reading the state of the board slightly more effort than a top-down view would require - that is probably the most consistent friction point mentioned by the small but positive player base. Online PvP, local multiplayer (shared screen), and solo vs. AI are all present. The AI is serviceable for learning the rhythm of the game; it is not going to simulate at the level of a tuned minimax solver, but it punishes obvious blunders and makes the session feel contested. The honest case for this game is about accessibility and price point rather than depth ceiling. A session of Ur runs maybe ten to twenty minutes, which makes it easy to justify for lunch breaks or couch multiplayer with someone who has never touched a strategy game. The rules explanation the game provides is functional enough that onboarding a new player is not painful - this is about as beginner-friendly as strategy gets, because the entire rule set fits on a single screen. The case against: if you are looking for the kind of decision tree that rewards hundreds of hours of study, Ur was never going to give you that regardless of the adapter. The community is very small - concurrent player numbers are in the low single digits most of the time - so finding a random online match is uncertain. The local and friend-invite multiplayer modes are the more reliable paths to actually playing another human. The game won two awards from the Slovak Game Developers Association, including a "Gamers Award" from SECTOR.sk, which is a modest but genuine external validation for a solo-developer indie project. At its sub-five-dollar price bracket it is not asking much. Strategy purists will exhaust the interesting decisions quickly and move on. Board-game historians, players who want something genuinely different to pull out for a ten-minute couch session, or anyone curious about what Mesopotamian leisure looked like roughly 4,500 years ago will find it a tidy, well-intentioned package. Diego, Scout Team

Ur Game: The Game of Ancient Gods

Ur Game: The Game of Ancient Gods

22 jun 2020Bartoš Studio
GamerScout opina

One of the oldest games ever played, rebuilt for Steam with online PvP and an "ancient gods" emotion system - brutally short sessions, surprisingly sharp decisions under the dice pressure.

PC
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Mínimo histórico: €1.83

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I went in expecting a curiosity piece, a museum exhibit slapped on a game engine, and walked out having lost four matches in a row to an AI that clearly understands tempo better than I first gave it credit for. The Royal Game of Ur is not a complex game by any modern metric - no tech trees, no resource loops, no fog of war - but the decision space it squeezes out of a 20-square board and four tetrahedral dice is genuinely respectable. Every roll is a fork: push a stone forward aggressively into the shared middle row and risk a capture that sends it back to zero, or play conservatively and let your opponent race ahead unchallenged. Rosette tiles are the crux of it. Landing one grants an extra roll and protects your stone from capture, so the entire mid-game becomes a read on where your opponent's pieces cluster and whether the rosette is worth contesting. Exact rolls are required to bear stones off the board, which means a late-game lead can evaporate over a string of mismatched dice. Luck has real teeth here, and that is true to the historical source. Bartos Studio's adaptation layers a "gods and emotion points" framing over the base ruleset - you play as an ancient deity accumulating emotion points tied to wins and losses, which functions more as a persistent score tracker than a mechanical system. It adds a global leaderboard built on win/loss ratio, so there is a competitive hook if you care about ladder positioning. The presentation is first-person 3D, which is an unusual choice for a board game and does make reading the state of the board slightly more effort than a top-down view would require - that is probably the most consistent friction point mentioned by the small but positive player base. Online PvP, local multiplayer (shared screen), and solo vs. AI are all present. The AI is serviceable for learning the rhythm of the game; it is not going to simulate at the level of a tuned minimax solver, but it punishes obvious blunders and makes the session feel contested. The honest case for this game is about accessibility and price point rather than depth ceiling. A session of Ur runs maybe ten to twenty minutes, which makes it easy to justify for lunch breaks or couch multiplayer with someone who has never touched a strategy game. The rules explanation the game provides is functional enough that onboarding a new player is not painful - this is about as beginner-friendly as strategy gets, because the entire rule set fits on a single screen. The case against: if you are looking for the kind of decision tree that rewards hundreds of hours of study, Ur was never going to give you that regardless of the adapter. The community is very small - concurrent player numbers are in the low single digits most of the time - so finding a random online match is uncertain. The local and friend-invite multiplayer modes are the more reliable paths to actually playing another human. The game won two awards from the Slovak Game Developers Association, including a "Gamers Award" from SECTOR.sk, which is a modest but genuine external validation for a solo-developer indie project. At its sub-five-dollar price bracket it is not asking much. Strategy purists will exhaust the interesting decisions quickly and move on. Board-game historians, players who want something genuinely different to pull out for a ten-minute couch session, or anyone curious about what Mesopotamian leisure looked like roughly 4,500 years ago will find it a tidy, well-intentioned package.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementstier:sub-5Ancient Board GameDice MechanicsCapture MechanicRacing GameGlobal LeaderboardShort SessionsFirst-Person Board ViewEmotion Points SystemHistorical Accuracy

Requisitos del sistema

Mínimos

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
700 MB available space
Graphics
nVidia MX130 or Radeon HD 7730
Processor
Intel i3 or similar
Sound Card
Any

Recomendados

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
800 MB available space
Graphics
nVidia GTX 960 or more
Processor
Intel i5 or better
Sound Card
Any

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Información del juego

Desarrolladora
Bartoš Studio
Distribuidora
Bartoš Studio
Fecha de lanzamiento
22 jun 2020

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Ur Game: The Game of Ancient Gods está disponible en PC.

¿Cuándo se lanzó Ur Game: The Game of Ancient Gods?

Ur Game: The Game of Ancient Gods se lanzó el 22 de junio de 2020.

¿Quién desarrolló Ur Game: The Game of Ancient Gods?

Ur Game: The Game of Ancient Gods fue desarrollado por Bartoš Studio.