Compara los precios de Upwards, Lonely Robot en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Random Layers. Publicado por Kasedo Games. Lanzado el 10/3/2016. Disponible en PC. Géneros: Adventure, Casual, Indie.

A pocket-sized vertical platformer with a surprisingly tender sci-fi story underneath - worth a quiet evening if you can tolerate a clock that never lets up.

I went in expecting a throwaway arcade curio, and somewhere around the third tower I found myself genuinely invested in a robot who can't speak but somehow says everything. Upwards, Lonely Robot is a vertical puzzle platformer built around a simple, punishing loop: climb cylindrical towers, collect fruit to keep your juice meter from bottoming out, avoid enemies and traps, reach the top before the countdown kills you. That description sounds dry. The feeling of it is not. The core mechanic is tighter than you'd expect from the casual genre label. Your juice meter does double duty as both a time limit and a health bar - taking a hit from one of the mantises that leap at your first pixel of movement, or brushing a spiked platform, drains the same resource you need just to stay alive. It forces a kind of deliberate, almost meditative movement through levels that could easily have been thoughtless button-mashing. Enemies escalate from lethargic snails you can read a paragraph around, to fast, aggressive creatures that punish hesitation. Environmental hazards like nanobot clouds and dripping acid add texture without overcomplicating what is fundamentally an elegant, one-more-attempt structure. Occasional bonus abilities - double jump, teleport - surface in certain levels and briefly reframe how you think about the tower geometry. The story is where the game earns more than it probably should. It is told in fragments, a few words unlocked per tower, piecing together a sci-fi narrative about an experiment gone wrong and a creator trying to make it right. It is short - the story mode lands somewhere around two hours - but it knows when to end, and the restraint is refreshing. The art direction carries its own quiet weight: backgrounds show snow-capped mountains whose apparent distance shifts as you ascend, giving a real sense of height without any technical showboating. The opening piano piece on the home screen is haunting in the right way. The in-level audio, honestly, is the weakest corner - repetitive sound effects that wear thin before the credits, a missed opportunity given how much the visual mood promises. Beyond the story, the game offers Climber Mode (fully customisable enemy and platform loadouts, which gives it genuine replay legs for the obsessive), Duel mode, and an Infinite Mode with leaderboards for those who want a competitive angle on the climbing loop. Local co-op and online split-screen are present, which is a pleasant surprise for a game that reads as a pure solo experience. The HonestGamers review called out a lack of variety as the campaign progresses, and that critique is fair - the tower structure does not dramatically reinvent itself, and players who clock in looking for escalating mechanical complexity may find it plateaus. But for someone who values atmosphere and a clean, well-paced arc over breadth, there is something genuinely crafted here. Random Layers made a small game that understands its own scale. It does not outstay its welcome. If you are the kind of person who will spend twenty minutes replaying a single level just to shave four seconds off the clear time, or who reads environmental storytelling like a letter left for you specifically, this one is worth your afternoon. Kai, Scout Team

Upwards, Lonely Robot

Upwards, Lonely Robot

10 mar 2016Random LayersKasedo Games
GamerScout opina

A pocket-sized vertical platformer with a surprisingly tender sci-fi story underneath - worth a quiet evening if you can tolerate a clock that never lets up.

PC
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Mínimo histórico: €0.67

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I went in expecting a throwaway arcade curio, and somewhere around the third tower I found myself genuinely invested in a robot who can't speak but somehow says everything. Upwards, Lonely Robot is a vertical puzzle platformer built around a simple, punishing loop: climb cylindrical towers, collect fruit to keep your juice meter from bottoming out, avoid enemies and traps, reach the top before the countdown kills you. That description sounds dry. The feeling of it is not. The core mechanic is tighter than you'd expect from the casual genre label. Your juice meter does double duty as both a time limit and a health bar - taking a hit from one of the mantises that leap at your first pixel of movement, or brushing a spiked platform, drains the same resource you need just to stay alive. It forces a kind of deliberate, almost meditative movement through levels that could easily have been thoughtless button-mashing. Enemies escalate from lethargic snails you can read a paragraph around, to fast, aggressive creatures that punish hesitation. Environmental hazards like nanobot clouds and dripping acid add texture without overcomplicating what is fundamentally an elegant, one-more-attempt structure. Occasional bonus abilities - double jump, teleport - surface in certain levels and briefly reframe how you think about the tower geometry. The story is where the game earns more than it probably should. It is told in fragments, a few words unlocked per tower, piecing together a sci-fi narrative about an experiment gone wrong and a creator trying to make it right. It is short - the story mode lands somewhere around two hours - but it knows when to end, and the restraint is refreshing. The art direction carries its own quiet weight: backgrounds show snow-capped mountains whose apparent distance shifts as you ascend, giving a real sense of height without any technical showboating. The opening piano piece on the home screen is haunting in the right way. The in-level audio, honestly, is the weakest corner - repetitive sound effects that wear thin before the credits, a missed opportunity given how much the visual mood promises. Beyond the story, the game offers Climber Mode (fully customisable enemy and platform loadouts, which gives it genuine replay legs for the obsessive), Duel mode, and an Infinite Mode with leaderboards for those who want a competitive angle on the climbing loop. Local co-op and online split-screen are present, which is a pleasant surprise for a game that reads as a pure solo experience. The HonestGamers review called out a lack of variety as the campaign progresses, and that critique is fair - the tower structure does not dramatically reinvent itself, and players who clock in looking for escalating mechanical complexity may find it plateaus. But for someone who values atmosphere and a clean, well-paced arc over breadth, there is something genuinely crafted here. Random Layers made a small game that understands its own scale. It does not outstay its welcome. If you are the kind of person who will spend twenty minutes replaying a single level just to shave four seconds off the clear time, or who reads environmental storytelling like a letter left for you specifically, this one is worth your afternoon.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayerlocal-coopachievementscontroller-supportcloud-savestier:sub-5Vertical PlatformerArcade LoopStory FragmentsTimer-BasedJuice MeterCustomisable Climber ModeLeaderboard ChaseAtmospheric Pixel ArtShort Campaign

Requisitos del sistema

Mínimos

OS
Windows Vista SP2 or newer
Memory
2 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
DirectX 10.1 compatible graphics card
Processor
2GHz Dual core

Recomendados

OS
Windows 7 or higher
Memory
4 GB RAM

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Información del juego

Desarrolladora
Random Layers
Distribuidora
Kasedo Games
Fecha de lanzamiento
10 mar 2016

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¿En qué plataformas está disponible Upwards, Lonely Robot?

Upwards, Lonely Robot está disponible en PC.

¿Cuándo se lanzó Upwards, Lonely Robot?

Upwards, Lonely Robot se lanzó el 10 de marzo de 2016.

¿Quién desarrolló Upwards, Lonely Robot?

Upwards, Lonely Robot fue desarrollado por Random Layers y publicado por Kasedo Games.