Compara los precios de UnReal World en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sami Maaranen (creator). Publicado por Enormous Elk. Lanzado el 26/2/2016. Disponible en PC, Mac, Linux. Géneros: Indie, RPG, Simulation, Strategy.

Forget every survival game you've played with a crafting hotbar and a respawn button. UnReal World has been simulating Iron Age Finland since 1992, and nothing else in the genre comes close to its obsessive depth.

I have a rule for games with permadeath: if losing a character feels like losing a real person, the simulation is doing something right. UnReal World is one of maybe three games I've ever played where that condition is met. Your Finnish tribesman is not a hitpoint bar with a sword. He gets fractures to specific limbs, frostbite on individual fingers, and infections from untreated cuts. When he dies to a bear after surviving two winters, you actually feel it. The mechanical depth here is almost absurd in the best possible way. There are 29 skills split across lore and crafting, physical, and combat categories, and each one advances through use at a rate that decelerates as you improve, meaning your early hours of fishing and trapping produce noticeable gains while late-game mastery demands deliberate, focused effort. Character creation asks you to pick a starting culture from ten distinct Finnish peoples, each with different baseline skills and trade relationships with neighboring groups. Pick the Kaumo if you want a strong melee foundation with javelin throwing; lean on the coastal Islanders if you plan to fish and work wood. These are not cosmetic choices. Your starting culture defines your early-game survival window and the trading options that keep you alive through the first winter. The combat system replaces hit points entirely with a location-based injury model, tracking bruises, tears, and fractures and measuring how each one penalizes movement and task performance. A spear to the eye ends runs that felt stable. That is intentional. For newcomers, the interface is the honest obstacle. The keyboard-driven control scheme is dense, and the fixed 800x600 resolution and 2D sprite graphics are not going to impress anyone raised on modern survival titles. The community frequently compares it to Dwarf Fortress in that regard: once you stop seeing the sprites and start reading the simulation, the visuals stop mattering. The goal-orientated tutorial mode does a solid job walking players through drinking water, lighting fires, and eventually constructing shelter, and it scales toward building a full log cabin and establishing trade relations with villages. That guided path exists. Use it. Once it opens up into free survival mode, the game becomes what it always was: an open-ended test of resource management, seasonal preparation, and risk tolerance. The Njerpez, a hostile tribal faction, can capture and enslave your character. Animals hunt prey actively, and you can stumble onto a kill in progress. There are rituals, folklore elements, and a crafting tree that runs from a simple javelin up to hide clothing, traps, watercraft, and log saunas. The mod ecosystem is active, and the developer has continued releasing meaningful updates decades into the project, with recent versions adding cloth garment crafting from linen, hemp, and nettle. The animal AI is repeatedly singled out by long-time players as exceptional; the way predators behave and interact with the ecosystem is something most games with ten times the budget have not matched. The Steam version carries a 93% positive rating across over a thousand reviews, which for a game with this kind of interface friction is a meaningful signal. If your tolerance for opacity is low, the free version available on the developer's site lets you test that before spending anything. But if the idea of building a viable homestead through a full four-season cycle in Iron Age Scandinavia sounds like a weekend well spent, nothing else on the market delivers that loop with this much integrity. Diego, Scout Team

UnReal World

UnReal World

26 feb 2016Sami Maaranen (creator)Enormous Elk
GamerScout opina

Forget every survival game you've played with a crafting hotbar and a respawn button. UnReal World has been simulating Iron Age Finland since 1992, and nothing else in the genre comes close to its obsessive depth.

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Mínimo histórico: €195.11

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I have a rule for games with permadeath: if losing a character feels like losing a real person, the simulation is doing something right. UnReal World is one of maybe three games I've ever played where that condition is met. Your Finnish tribesman is not a hitpoint bar with a sword. He gets fractures to specific limbs, frostbite on individual fingers, and infections from untreated cuts. When he dies to a bear after surviving two winters, you actually feel it. The mechanical depth here is almost absurd in the best possible way. There are 29 skills split across lore and crafting, physical, and combat categories, and each one advances through use at a rate that decelerates as you improve, meaning your early hours of fishing and trapping produce noticeable gains while late-game mastery demands deliberate, focused effort. Character creation asks you to pick a starting culture from ten distinct Finnish peoples, each with different baseline skills and trade relationships with neighboring groups. Pick the Kaumo if you want a strong melee foundation with javelin throwing; lean on the coastal Islanders if you plan to fish and work wood. These are not cosmetic choices. Your starting culture defines your early-game survival window and the trading options that keep you alive through the first winter. The combat system replaces hit points entirely with a location-based injury model, tracking bruises, tears, and fractures and measuring how each one penalizes movement and task performance. A spear to the eye ends runs that felt stable. That is intentional. For newcomers, the interface is the honest obstacle. The keyboard-driven control scheme is dense, and the fixed 800x600 resolution and 2D sprite graphics are not going to impress anyone raised on modern survival titles. The community frequently compares it to Dwarf Fortress in that regard: once you stop seeing the sprites and start reading the simulation, the visuals stop mattering. The goal-orientated tutorial mode does a solid job walking players through drinking water, lighting fires, and eventually constructing shelter, and it scales toward building a full log cabin and establishing trade relations with villages. That guided path exists. Use it. Once it opens up into free survival mode, the game becomes what it always was: an open-ended test of resource management, seasonal preparation, and risk tolerance. The Njerpez, a hostile tribal faction, can capture and enslave your character. Animals hunt prey actively, and you can stumble onto a kill in progress. There are rituals, folklore elements, and a crafting tree that runs from a simple javelin up to hide clothing, traps, watercraft, and log saunas. The mod ecosystem is active, and the developer has continued releasing meaningful updates decades into the project, with recent versions adding cloth garment crafting from linen, hemp, and nettle. The animal AI is repeatedly singled out by long-time players as exceptional; the way predators behave and interact with the ecosystem is something most games with ten times the budget have not matched. The Steam version carries a 93% positive rating across over a thousand reviews, which for a game with this kind of interface friction is a meaningful signal. If your tolerance for opacity is low, the free version available on the developer's site lets you test that before spending anything. But if the idea of building a viable homestead through a full four-season cycle in Iron Age Scandinavia sounds like a weekend well spent, nothing else on the market delivers that loop with this much integrity.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:aaaIron Age SettingLocation-Based InjuriesPermadeathSkill-Based ProgressionActive ModdingFour Seasons SurvivalFreeware Demo AvailableTurn-Based Exploration

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8, 10
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
800x600 minimum resolution
Processor
1 GHz

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Información del juego

Desarrolladora
Sami Maaranen (creator)
Distribuidora
Enormous Elk
Fecha de lanzamiento
26 feb 2016

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¿En qué plataformas está disponible UnReal World?

UnReal World está disponible en PC, Mac, Linux.

¿Cuándo se lanzó UnReal World?

UnReal World se lanzó el 26 de febrero de 2016.

¿Quién desarrolló UnReal World?

UnReal World fue desarrollado por Sami Maaranen (creator) y publicado por Enormous Elk.