Compara los precios de Unrailed 2: Back on Track en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Indoor Astronaut. Publicado por Indoor Astronaut. Lanzado el 11/6/2026. Disponible en PC, Mac. Géneros: Action, Casual, Indie, Simulation, Strategy.

Overcooked with a runaway train: this roguelite track-builder is the best co-op panic machine of 2026, though solo players are getting a noticeably quieter ride.

My first instinct with Unrailed 2 was to treat it like a logistics puzzle. Assign roles, divide the resource chain, lay track with military precision. That instinct lasted about forty seconds before someone left the lumber in the wrong wagon and the train nearly ate a mountain. That gap between your plan and what actually happens is exactly where this game lives, and Indoor Astronaut has built a sequel that widens that gap in all the right ways. The structure this time is a proper roguelite campaign rather than the original's endless-run format. You pick a starting biome, build track through procedurally generated terrain, earn bolts from hidden collectables and completed stations, then spend those bolts on permanent unlocks: new wagons, character perks, engine extensions, and cartridges that grant active abilities. After clearing enough stations you trigger a boss fight at the Biome Junction, and beating it lets you choose which of the available biomes to tackle next. That branching path gives each run a light strategic layer that the original never had. You are not just reacting to terrain anymore; you are building a train configuration across multiple biomes, thinking about which wagon combo survives a lava-heavy Robot Land better than it would Monorail Meadows. The 1.0 launch added a seventh biome, The Underground Unit, a secret lab filled with laser barriers, hidden buttons, and a boss called The Administrative Intelligence of the United Railway Division. It is hard to find, harder to beat, and exactly the kind of absurd escalation this series earns. The upgrade system is the biggest structural upgrade and also the game's steepest learning curve for new players. The volume of unlock options hits you fast, and a first-timer will absolutely spend a few runs making suboptimal wagon choices. Stick with it. Once you understand how cartridge abilities interact with your engine type and crew size, runs stop feeling random and start feeling like builds you are genuinely authoring. The bolt economy is fair enough that failed runs still feel productive rather than punishing, which is the correct design call for a co-op game where someone will always be having an off night. Bosses follow a similar arc: jarring and overwhelming on the first encounter, satisfying and almost tactical once your crew understands the mechanics. Mode variety at 1.0 is generous. Classic mode recreates the original endless experience for players who want no roguelite overhead. Eight-player Time Attack and Versus mode flip the cooperation into competition, with two teams racing to build the furthest track. Versus in particular sharpens the chaos into something genuinely tense. Sandbox and the Terrain Conductor level editor round out the package, giving community creators a real toolset and the developers a reason to feature standout maps. Cross-platform multiplayer and a quick lobby-code system mean getting a session together is not a friction point, which matters more than people admit for games that live or die by their pick-up-and-play accessibility. The honest caveat is solo play. Single-player with a bot companion works, and it is better than the original's solo experience, but the game never pretends that is its ideal state. The chaos that generates the best stories requires at least two humans making independent bad decisions simultaneously. If you have a reliable group of two to four, this is one of the tightest co-op loops on PC right now. If you are buying it hoping to experience it primarily alone, manage your expectations accordingly. Diego, Scout Team

Unrailed 2: Back on Track

Unrailed 2: Back on Track

11 jun 2026Indoor Astronaut
GamerScout opina

Overcooked with a runaway train: this roguelite track-builder is the best co-op panic machine of 2026, though solo players are getting a noticeably quieter ride.

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My first instinct with Unrailed 2 was to treat it like a logistics puzzle. Assign roles, divide the resource chain, lay track with military precision. That instinct lasted about forty seconds before someone left the lumber in the wrong wagon and the train nearly ate a mountain. That gap between your plan and what actually happens is exactly where this game lives, and Indoor Astronaut has built a sequel that widens that gap in all the right ways. The structure this time is a proper roguelite campaign rather than the original's endless-run format. You pick a starting biome, build track through procedurally generated terrain, earn bolts from hidden collectables and completed stations, then spend those bolts on permanent unlocks: new wagons, character perks, engine extensions, and cartridges that grant active abilities. After clearing enough stations you trigger a boss fight at the Biome Junction, and beating it lets you choose which of the available biomes to tackle next. That branching path gives each run a light strategic layer that the original never had. You are not just reacting to terrain anymore; you are building a train configuration across multiple biomes, thinking about which wagon combo survives a lava-heavy Robot Land better than it would Monorail Meadows. The 1.0 launch added a seventh biome, The Underground Unit, a secret lab filled with laser barriers, hidden buttons, and a boss called The Administrative Intelligence of the United Railway Division. It is hard to find, harder to beat, and exactly the kind of absurd escalation this series earns. The upgrade system is the biggest structural upgrade and also the game's steepest learning curve for new players. The volume of unlock options hits you fast, and a first-timer will absolutely spend a few runs making suboptimal wagon choices. Stick with it. Once you understand how cartridge abilities interact with your engine type and crew size, runs stop feeling random and start feeling like builds you are genuinely authoring. The bolt economy is fair enough that failed runs still feel productive rather than punishing, which is the correct design call for a co-op game where someone will always be having an off night. Bosses follow a similar arc: jarring and overwhelming on the first encounter, satisfying and almost tactical once your crew understands the mechanics. Mode variety at 1.0 is generous. Classic mode recreates the original endless experience for players who want no roguelite overhead. Eight-player Time Attack and Versus mode flip the cooperation into competition, with two teams racing to build the furthest track. Versus in particular sharpens the chaos into something genuinely tense. Sandbox and the Terrain Conductor level editor round out the package, giving community creators a real toolset and the developers a reason to feature standout maps. Cross-platform multiplayer and a quick lobby-code system mean getting a session together is not a friction point, which matters more than people admit for games that live or die by their pick-up-and-play accessibility. The honest caveat is solo play. Single-player with a bot companion works, and it is better than the original's solo experience, but the game never pretends that is its ideal state. The chaos that generates the best stories requires at least two humans making independent bad decisions simultaneously. If you have a reliable group of two to four, this is one of the tightest co-op loops on PC right now. If you are buying it hoping to experience it primarily alone, manage your expectations accordingly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supporttrading-cardscloud-savesRogueliteCouch Co-opBoss FightsPermanent UpgradesVersus ModeLevel EditorBuild VarietyEight-PlayerPanic Co-op

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
Intel HD Graphics 520 or equivalent
Processor
Intel i5-6200U or equivalent

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Reseñas y valoraciones

Steam
88%(1,876)

Información del juego

Desarrolladora
Indoor Astronaut
Distribuidora
Indoor Astronaut
Fecha de lanzamiento
11 jun 2026

Modos de juego

Cooperativo en línea
Cooperativo local
Pantalla dividida

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¿En qué plataformas está disponible Unrailed 2: Back on Track?

Unrailed 2: Back on Track está disponible en PC, Mac.

¿Cuándo se lanzó Unrailed 2: Back on Track?

Unrailed 2: Back on Track se lanzó el 11 de junio de 2026.

¿Quién desarrolló Unrailed 2: Back on Track?

Unrailed 2: Back on Track fue desarrollado por Indoor Astronaut.