Compara los precios de Unfinished Battle en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Semi Sağlam. Publicado por My Way Games. Lanzado el 12/3/2018. Disponible en PC. Géneros: Casual, Indie, Strategy.

A lane-based castle-siege RTS you can finish in under two hours, with boss levels that actually spike the difficulty. Niche, micro, and unapologetically lo-fi.

I ran through Unfinished Battle in a single sitting, and that runtime tells you almost everything you need to know. This is a bare-bones, lane-based real-time strategy game built around one core loop: deploy units, kill enemies to earn gold, spend that gold on more units, and push through to destroy the opposing castle before it destroys yours. The structure is closer to a mobile tower-offense title than a traditional PC RTS, and there is no shame in calling it exactly that. The depth lives almost entirely in the boss levels, which arrive every five stages and demand you actually rethink your unit composition. Golems and archers are not interchangeable tools here - specific unit pairings matter when a boss can absorb enough damage to wipe a carelessly built lane. The community-maintained wikibattles section in the main menu is the closest thing to a tutorial, and reading it before you start is genuinely recommended. That is not a great onboarding solution, but for a budget indie from a solo developer it is at least present. The difficulty label of "extremely hard to finish" is something of a stretch for experienced strategy players, but boss stage 20 does have real teeth. The soundtrack deserves a mention because players flag it positively and the game leans into a medieval-to-metal progression that matches the escalating chaos on screen reasonably well. It is one of the few production elements where the game punches at its weight. Everything else, the visuals, the unit variety, the lack of any multiplayer or skirmish mode, lands exactly where you expect from a sub-five-dollar solo project released in 2018. From a strategy depth standpoint, I will be honest: there is almost none of the layered decision-making I look for in an RTS. No build orders to optimize, no tech trees, no AI that adapts to your approach. What is here is closer to a reaction puzzle than a strategy simulation. If you have 90 minutes, want 19 Steam achievements, and are comfortable with a title that wears its mobile-game DNA openly, Unfinished Battle delivers on its narrow promise without embarrassing itself. Anyone expecting StarCraft-adjacent complexity should look elsewhere, hard stop. Diego, Scout Team

Unfinished Battle

Unfinished Battle

12 mar 2018Semi SağlamMy Way Games
GamerScout opina

A lane-based castle-siege RTS you can finish in under two hours, with boss levels that actually spike the difficulty. Niche, micro, and unapologetically lo-fi.

PC
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€0.00
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Mínimo histórico: €0.32

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I ran through Unfinished Battle in a single sitting, and that runtime tells you almost everything you need to know. This is a bare-bones, lane-based real-time strategy game built around one core loop: deploy units, kill enemies to earn gold, spend that gold on more units, and push through to destroy the opposing castle before it destroys yours. The structure is closer to a mobile tower-offense title than a traditional PC RTS, and there is no shame in calling it exactly that. The depth lives almost entirely in the boss levels, which arrive every five stages and demand you actually rethink your unit composition. Golems and archers are not interchangeable tools here - specific unit pairings matter when a boss can absorb enough damage to wipe a carelessly built lane. The community-maintained wikibattles section in the main menu is the closest thing to a tutorial, and reading it before you start is genuinely recommended. That is not a great onboarding solution, but for a budget indie from a solo developer it is at least present. The difficulty label of "extremely hard to finish" is something of a stretch for experienced strategy players, but boss stage 20 does have real teeth. The soundtrack deserves a mention because players flag it positively and the game leans into a medieval-to-metal progression that matches the escalating chaos on screen reasonably well. It is one of the few production elements where the game punches at its weight. Everything else, the visuals, the unit variety, the lack of any multiplayer or skirmish mode, lands exactly where you expect from a sub-five-dollar solo project released in 2018. From a strategy depth standpoint, I will be honest: there is almost none of the layered decision-making I look for in an RTS. No build orders to optimize, no tech trees, no AI that adapts to your approach. What is here is closer to a reaction puzzle than a strategy simulation. If you have 90 minutes, want 19 Steam achievements, and are comfortable with a title that wears its mobile-game DNA openly, Unfinished Battle delivers on its narrow promise without embarrassing itself. Anyone expecting StarCraft-adjacent complexity should look elsewhere, hard stop.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Lane DefenseCastle SiegeBoss LevelsAchievement HuntingMobile-Style RTSShort PlaythroughBudget IndieSolo Developer

Requisitos del sistema

Mínimos

OS
Windows (64-bit versions only)
Memory
3 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
ATI Radeon HD 6670 or better
Processor
Intel Core 2

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Información del juego

Desarrolladora
Semi Sağlam
Distribuidora
My Way Games
Fecha de lanzamiento
12 mar 2018

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¿En qué plataformas está disponible Unfinished Battle?

Unfinished Battle está disponible en PC.

¿Cuándo se lanzó Unfinished Battle?

Unfinished Battle se lanzó el 12 de marzo de 2018.

¿Quién desarrolló Unfinished Battle?

Unfinished Battle fue desarrollado por Semi Sağlam y publicado por My Way Games.