Compara los precios de Under The Waves en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Parallel Studio. Publicado por Spotlight by Quantic Dream. Lanzado el 28/8/2023. Disponible en PC, Xbox. Géneros: Adventure, Indie.

Seven hours under the North Sea with a grieving diver who pilots a small submarine called Moon and slowly forgets where reality ends. If that sentence moved you even slightly, clear your evening.

I keep thinking about the moment the deep-sea floor stops looking like a workplace and starts looking like the inside of a mind. That shift is what Under The Waves is actually about, and Parallel Studio earns it patiently. You play as Stan Moray, a professional diver stationed alone in a retro-futuristic 1979 North Sea, doing routine maintenance for a drilling corporation called UniTrench. The premise sounds dry on purpose. The isolation is the point. The core loop runs on a day-cycle structure: Stan wakes, checks his mission log, and pilots his personal submarine Moon through an open expanse of ocean to complete the day's tasks. You can switch between a third-person exterior view of Moon and a cockpit perspective, and the latter does something quiet and important for the atmosphere. Between missions you collect salvageable debris, gather blueprints, and craft basics like batteries, repair kits, and oxygen tubes. There are also side activities, including a camera for photographing wildlife species and a Guitar Hero-style minigame if you find a guitar in a wreck. None of this is mechanically deep. Reviewers were consistent: the gameplay does not break new ground, some maintenance tasks loop back on themselves, and the controls become slightly awkward when Stan has to navigate narrow spaces on foot rather than in the sub. A crafting layer exists but most players end up ignoring it unless forced. Keep those expectations honest and the repetition stops feeling like a flaw and starts feeling like Stan's actual psychology under pressure. The world itself is where Parallel Studio spent their effort. The contrast between vast bioluminescent open water and oil-slicked industrial tunnels is striking, and the art direction gives the whole thing a hand-molded quality that raw graphical fidelity alone would not achieve. The environmental messaging is woven in through corroded pipelines, plastic clouds, and visual oil damage on the seabed, in collaboration with the Surfrider Foundation. Occasionally the writing becomes a little heavy-handed, with Stan reciting statistics in his diary that feel more like a pamphlet than a character moment. When the game trusts its visuals to carry the ecology theme instead, it works considerably better. The score by Nicolas Bredin is the quiet standout. It bends between bittersweet and genuinely unsettling, and it knows when to go silent. On the narrative side, this is a game about grief as submersion. Stan lost his daughter Pearl and came underwater to stop having to surface and face it. His wife Emma is trying to reach him, technically and emotionally. As the days pass, his ability to separate the real from the hallucinatory deteriorates, and the missions begin to reflect that fracture. The story is largely linear with one meaningful binary choice at the very end, so players expecting the branching agency of a Quantic Dream title proper will need to recalibrate. There are two endings, both described by multiple reviewers as genuinely affecting. Some subplots get dropped before they resolve, and the finale feels slightly rushed relative to the build-up, but the journey is consistent enough that the shortfall does not erase the emotional weight. At around six to seven hours for the main story, the game knows roughly when to stop. One real caution: at launch, Under The Waves shipped with a credible set of technical issues, including hard crashes, mission-tracking failures, and erratic animations in the life module. The PC version received comparatively warmer reception than the console builds, and patches have addressed some of this over time. It is worth checking current community reports before committing if you are sensitive to that kind of roughness. The swimming controls also have a known friction point when trying to move directly up or down in tight spaces, which creates minor frustration during a handful of story sequences. This is a game for the Firewatch and Beyond Blue corner of your library, not the Subnautica one. Players who went into it expecting survival tension came away disappointed. Players who wanted a quiet, scored, visually considered meditation on loss came away moved. I am firmly in the second camp, and I think Under The Waves deserves more attention than it got. Kai, Scout Team

Under The Waves

Under The Waves

28 ago 2023Parallel StudioSpotlight by Quantic Dream
GamerScout opina

Seven hours under the North Sea with a grieving diver who pilots a small submarine called Moon and slowly forgets where reality ends. If that sentence moved you even slightly, clear your evening.

PCXbox
Steam Deck UnsupportedProtonDB Platinum
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I keep thinking about the moment the deep-sea floor stops looking like a workplace and starts looking like the inside of a mind. That shift is what Under The Waves is actually about, and Parallel Studio earns it patiently. You play as Stan Moray, a professional diver stationed alone in a retro-futuristic 1979 North Sea, doing routine maintenance for a drilling corporation called UniTrench. The premise sounds dry on purpose. The isolation is the point. The core loop runs on a day-cycle structure: Stan wakes, checks his mission log, and pilots his personal submarine Moon through an open expanse of ocean to complete the day's tasks. You can switch between a third-person exterior view of Moon and a cockpit perspective, and the latter does something quiet and important for the atmosphere. Between missions you collect salvageable debris, gather blueprints, and craft basics like batteries, repair kits, and oxygen tubes. There are also side activities, including a camera for photographing wildlife species and a Guitar Hero-style minigame if you find a guitar in a wreck. None of this is mechanically deep. Reviewers were consistent: the gameplay does not break new ground, some maintenance tasks loop back on themselves, and the controls become slightly awkward when Stan has to navigate narrow spaces on foot rather than in the sub. A crafting layer exists but most players end up ignoring it unless forced. Keep those expectations honest and the repetition stops feeling like a flaw and starts feeling like Stan's actual psychology under pressure. The world itself is where Parallel Studio spent their effort. The contrast between vast bioluminescent open water and oil-slicked industrial tunnels is striking, and the art direction gives the whole thing a hand-molded quality that raw graphical fidelity alone would not achieve. The environmental messaging is woven in through corroded pipelines, plastic clouds, and visual oil damage on the seabed, in collaboration with the Surfrider Foundation. Occasionally the writing becomes a little heavy-handed, with Stan reciting statistics in his diary that feel more like a pamphlet than a character moment. When the game trusts its visuals to carry the ecology theme instead, it works considerably better. The score by Nicolas Bredin is the quiet standout. It bends between bittersweet and genuinely unsettling, and it knows when to go silent. On the narrative side, this is a game about grief as submersion. Stan lost his daughter Pearl and came underwater to stop having to surface and face it. His wife Emma is trying to reach him, technically and emotionally. As the days pass, his ability to separate the real from the hallucinatory deteriorates, and the missions begin to reflect that fracture. The story is largely linear with one meaningful binary choice at the very end, so players expecting the branching agency of a Quantic Dream title proper will need to recalibrate. There are two endings, both described by multiple reviewers as genuinely affecting. Some subplots get dropped before they resolve, and the finale feels slightly rushed relative to the build-up, but the journey is consistent enough that the shortfall does not erase the emotional weight. At around six to seven hours for the main story, the game knows roughly when to stop. One real caution: at launch, Under The Waves shipped with a credible set of technical issues, including hard crashes, mission-tracking failures, and erratic animations in the life module. The PC version received comparatively warmer reception than the console builds, and patches have addressed some of this over time. It is worth checking current community reports before committing if you are sensitive to that kind of roughness. The swimming controls also have a known friction point when trying to move directly up or down in tight spaces, which creates minor frustration during a handful of story sequences. This is a game for the Firewatch and Beyond Blue corner of your library, not the Subnautica one. Players who went into it expecting survival tension came away disappointed. Players who wanted a quiet, scored, visually considered meditation on loss came away moved. I am firmly in the second camp, and I think Under The Waves deserves more attention than it got.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:indieGrief NarrativeDay-Cycle StructureOpen Underwater WorldAtmospheric SoundtrackSurreal Horror ElementsEnvironmental ThemesContemplative PacingDual Ending

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 1050 Ti 4GB/ AMD R9 290 HD 4GB
Processor
Intel Core i5 4th Gen/ AMD Ryzen 3 4100 4 cores 3.8 GHz

Recomendados

OS
Windows 10 or higher
Memory
16 MB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 1660 6GB/ AMD Radeon RX Vega56 8GB
Processor
Intel Core i7 7thGen / AMD Ryzen 5 3600 6-Core 3.6GHz

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Información del juego

Desarrolladora
Parallel Studio
Distribuidora
Spotlight by Quantic Dream
Fecha de lanzamiento
28 ago 2023

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¿En qué plataformas está disponible Under The Waves?

Under The Waves está disponible en PC, Xbox.

¿Cuándo se lanzó Under The Waves?

Under The Waves se lanzó el 28 de agosto de 2023.

¿Quién desarrolló Under The Waves?

Under The Waves fue desarrollado por Parallel Studio y publicado por Spotlight by Quantic Dream.